1,236 research outputs found

    Quantum Games and Programmable Quantum Systems

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    Attention to the very physical aspects of information characterizes the current research in quantum computation, quantum cryptography and quantum communication. In most of the cases quantum description of the system provides advantages over the classical approach. Game theory, the study of decision making in conflict situation has already been extended to the quantum domain. We would like to review the latest development in quantum game theory that is relevant to information processing. We will begin by illustrating the general idea of a quantum game and methods of gaining an advantage over "classical opponent". Then we review the most important game theoretical aspects of quantum information processing. On grounds of the discussed material, we reason about possible future development of quantum game theory and its impact on information processing and the emerging information society. The idea of quantum artificial intelligence is explained.

    The FO^2 alternation hierarchy is decidable

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    We consider the two-variable fragment FO^2[<] of first-order logic over finite words. Numerous characterizations of this class are known. Th\'erien and Wilke have shown that it is decidable whether a given regular language is definable in FO^2[<]. From a practical point of view, as shown by Weis, FO^2[<] is interesting since its satisfiability problem is in NP. Restricting the number of quantifier alternations yields an infinite hierarchy inside the class of FO^2[<]-definable languages. We show that each level of this hierarchy is decidable. For this purpose, we relate each level of the hierarchy with a decidable variety of finite monoids. Our result implies that there are many different ways of climbing up the FO^2[<]-quantifier alternation hierarchy: deterministic and co-deterministic products, Mal'cev products with definite and reverse definite semigroups, iterated block products with J-trivial monoids, and some inductively defined omega-term identities. A combinatorial tool in the process of ascension is that of condensed rankers, a refinement of the rankers of Weis and Immerman and the turtle programs of Schwentick, Th\'erien, and Vollmer

    Liveness of Randomised Parameterised Systems under Arbitrary Schedulers (Technical Report)

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    We consider the problem of verifying liveness for systems with a finite, but unbounded, number of processes, commonly known as parameterised systems. Typical examples of such systems include distributed protocols (e.g. for the dining philosopher problem). Unlike the case of verifying safety, proving liveness is still considered extremely challenging, especially in the presence of randomness in the system. In this paper we consider liveness under arbitrary (including unfair) schedulers, which is often considered a desirable property in the literature of self-stabilising systems. We introduce an automatic method of proving liveness for randomised parameterised systems under arbitrary schedulers. Viewing liveness as a two-player reachability game (between Scheduler and Process), our method is a CEGAR approach that synthesises a progress relation for Process that can be symbolically represented as a finite-state automaton. The method is incremental and exploits both Angluin-style L*-learning and SAT-solvers. Our experiments show that our algorithm is able to prove liveness automatically for well-known randomised distributed protocols, including Lehmann-Rabin Randomised Dining Philosopher Protocol and randomised self-stabilising protocols (such as the Israeli-Jalfon Protocol). To the best of our knowledge, this is the first fully-automatic method that can prove liveness for randomised protocols.Comment: Full version of CAV'16 pape

    Benchmarks for Parity Games (extended version)

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    We propose a benchmark suite for parity games that includes all benchmarks that have been used in the literature, and make it available online. We give an overview of the parity games, including a description of how they have been generated. We also describe structural properties of parity games, and using these properties we show that our benchmarks are representative. With this work we provide a starting point for further experimentation with parity games.Comment: The corresponding tool and benchmarks are available from https://github.com/jkeiren/paritygame-generator. This is an extended version of the paper that has been accepted for FSEN 201

    Integrating verifiable Assume/Guarantee contracts in UML/SysML

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    International audienceThe compositional approach based on components and driven by requirements is a common method used in the development of critical real-time embedded systems. Since the satisfaction of a requirement is subject to the composition of several components, defining abstract and partial behaviors for components with respect to the point of view of the requirement allows for a manageable design of systems. In this paper we consider such specifications in the form of contracts. A contract for a component is a pair (assumption, guarantee) where the assumption is an abstraction of the component's environment behavior and the guarantee is an abstraction of the component's behavior given that the environment behaves like the assumption. In previous work we have defined a formal contract-based theory for Timed Input/Output Automata with the aim of using it to express the semantics of UML/SysML models. In this paper we propose an extension of the UML/SysML language with a syntax and semantics for contracts and for the relations they must satisfy. Besides the important role that contracts have in design, they can also be used for the verification of requirement satisfaction and for their traceability

    Recognizing pro-R closures of regular languages

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    Given a regular language L, we effectively construct a unary semigroup that recognizes the topological closure of L in the free unary semigroup relative to the variety of unary semigroups generated by the pseudovariety R of all finite R-trivial semigroups. In particular, we obtain a new effective solution of the separation problem of regular languages by R-languages
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