19,020 research outputs found

    People, Land, Arts, Culture and Engagement: Taking Stock of the Place Initiative

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    This report serves as a point of entry into creative placemaking as defined and supported by the Tucson Pima Arts Council's PLACE Initiative. To assess how and to what degree the PLACE projects were helping to transform communities, TPAC was asked by the Kresge Foundation to undertake a comprehensive evaluation. This involved discussion with stakeholders about support mechanisms, professional development, investment, and impact of the PLACE Initiative in Tucson, Arizona, and the Southwest regionally and the gathering of qualitative and quantitative data to develop indicators and method for evaluating the social impact of the arts in TPAC's grantmaking. The report documents one year of observations and research by the PLACE research team, outside researchers and reviewers, local and regional working groups, TPAC staff, and TPAC constituency. It considers data from the first four years of PLACE Initiative funding, including learning exchanges, focus groups, individual interviews, grantmaking, and all reporting. It is also informed by evaluation and assessment that occurred in the development of the PLACE Initiative, in particular, Maribel Alvarez's Two-Way Mirror: Ethnography as a Way to Assess Civic Impact of Arts-Based Engagement in Tucson, Arizona (2009), and Mark Stern and Susan Seifert's Documenting Civic Engagement: A Plan for the Tucson Pima Arts Council (2009). Both of these publications were supported by Animating Democracy, a program of Americans for the Arts, that promotes arts and culture as potent contributors to community, civic, and social change. Both publications describe how TPAC approaches evaluation strategies associated with social impact of the arts in Tucson and Pima County. This report outlines the local context and historical antecedents of the PLACE Initiative in the region with an emphasis on the concept of "belonging" as a primary characteristic of PLACE projects and policy. It describes PLACE projects as well as the role of TPAC in creating and facilitating the Initiative. Based on the collective understanding of the research team, impacts of the PLACE Initiative are organized into three main realms -- institutions, artists, and communities. These realms are further addressed in case studies from select grantees, whose narratives offer rich, detailed perspectives about PLACE projects in context, with all their successes, rewards, and challenges for artists, communities, and institutions. Lastly, the report offers preliminary research findings on PLACE by TPAC in collaboration with Dr. James Roebuck, codirector of the University of Arizona's ERAD (Evaluation Research and Development) Program

    DIY networking as a facilitator for interdisciplinary research on the hybrid city

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    DIY networking is a technology with special characteristics compared to the public Internet, which holds a unique potential for empowering citizens to shape their hybrid urban space toward conviviality and collective awareness. It can also play the role of a “boundary object” for facilitating interdisciplinary interactions and participatory processes between different actors: researchers, engineers, practitioners, artists, designers, local authorities, and activists. This position paper presents a social learning framework, the DIY networking paradigm, that we aim to put in the centre of the hybrid space design process. We first introduce our individual views on the role of design as discussed in the fields of engineering, urban planning, urban interaction design, design research, and community informatics. We then introduce a simple methodology for combining these diverse perspectives into a meaningful interdisciplinary collaboration, through a series of related events with different structure and framing. We conclude with a short summary of a selection of these events, which serves also as an introduction to the CONTACT workshop on facilitating information sharing between strangers, in the context of the Hybrid City III conference

    Arts and Social Justice: The Role of Art Organizations in Building Community

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    ABSTRACT ARTS AND SOCIAL JUSTICE: THE ROLE OF CULTURAL ORGANIZATIONS IN BUILDING COMMUNITY HANNAH ROMIG This research paper will examine how art can be used as a tool for community development and social change, using a community arts program in one city’s multi-cultural district as a case study. Research will be conducted using a variety of methods, including quantitative data analysis and qualitative data collection. Interviews with key informants and organizations will be a primary source of qualitative data. Observations and census data will be used to supplement information gathered from interviews. This particular community arts program employs principles of organizational sustainability, placemaking, and collaboration in its art-based development practices. Because art-based community development is not issue-based work, the art-based movement for creating social change challenges traditional activism and organizing-based models. This paper will argue that because of these characteristics, art-based community building and cultural programs have the capacity to create sustainable kinship, friendship and trust-based networks, which empower residents and strengthen the capacity of the community to imagine and implement solutions to meet the intimacies and complexities of community needs

    Cooperatives enterprise, incubators for the co-design of a new organizational and management model for sustainable development

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    In the global economic context, cooperative enterprises have a considerable impact, with approximately one billion people worldwide estimated to be members of cooperatives (ICA e International Cooperative Alliance, 2015). In the historical evolution of the cooperative enterprise, they were born progressively, different typologies according to the most emerging collective problems (Depedri & Turri, 2015). However, the profound changes in the socio-economic context have expanded the emerging social needs, resulting in greater complexity that has challenged the established resilience of cooperatives. This complexity has led to the creation of a study based on the approach of Systemic Design (SD). Thanks to the primary tool of SD, the Holistic Diagnosis (HD), is possible to determine the current scenario and its complexity. The first phase of analysis of the context of the reference is viewed from multiple points of view, such as economy, society, demography, and culture to identify strengths. With this background, the aim of this study is to define the first basis to design a new organizational model for social cooperatives, in the Italian context, to face the actual fluid situation. Specifically, the study highlights the cooperative's hidden potentialities to improve the structure of the organization and provide effective answers within the economic context. The HD is the first step to develop a new organizational model for cooperative enterprises to be replicated on similar business models. To reach this goal a literature review is settled to highlight the actual gaps and a case study is analyzed in-depth in order to obtain original data and validate the first hypothesis

    What If? The Art of Scenario Thinking for Nonprofits

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    Gives an overview of scenario thinking customized for a nonprofit audience. Outlines the basic phases of scenario development, and provides examples and advice for putting the process into practice. Includes an annotated bibliography of select readings

    A Novel Application: Using Mobile Technology to Connect Physical and Virtual Reference Collections

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    This chapter describes an innovative implementation of the use of iPad kiosks to blur the lines between physical and virtual library collections. Providence College’s Phillips Memorial Library + Commons began lending iPads to students, faculty, and staff in 2012. In addition to lending the devices, library staff dedicated time to learning about both task-based and subject-based mobile applications that would be of use to our community. A small group of library staff tested, discussed, and vetted a variety of apps that would be deployed on the iPads to be lent out. Efforts were made to promote the use and discovery of various apps on the devices through thoughtful organization of the apps on the devices themselves, programming around applications, and the creation of an online research guide designed to teach more about the apps. Despite these initiatives, assessment data from the iPad lending program collected over the course of five semesters suggests that patrons borrowing the iPads are using them primarily for accessing the Internet (Safari, Chrome, etc.), social media (Facebook, Twitter, etc.), and consuming media (YouTube, Netflix, Pandora, Spotify, etc.). With this data in mind, library staff began to think of alternative ways to connect our patrons with useful, content-based, mobile applications. Drawing on research around the Internet of Things and the integration of digital technologies with our physical lives, the Digital Publishing Services Coordinator suggested positioning iPad kiosks strategically within the library’s physical book collection as a means to connect patrons browsing a given area of the stacks with the library’s online resources related to that subject area. The library’s Commons Technology Specialist had experience with iPad kiosks and programming the iPads as he had managed the logistics of the iPad lending program since its inception. Working collaboratively, these colleagues devised a way to image the iPads for public use and load them with subject-specific apps as well as links to library databases and open web resources. The team chose to use Scalar as the primary content management tool for kiosk content. This chapter provides details about the selection and deployment of content for the Theology Kiosk, signage and communications created to attract patrons to the kiosk, and initial data about kiosk use. The piece concludes with a review of the kiosk project and an outline of future planning related to the project (staff time, hardware and software requirements, usability testing, scaling the project, etc.)

    Ethnographies of Collaborative Economies across Europe:Understanding Sharing and Caring

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