6,035 research outputs found

    Discrete and fuzzy dynamical genetic programming in the XCSF learning classifier system

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    A number of representation schemes have been presented for use within learning classifier systems, ranging from binary encodings to neural networks. This paper presents results from an investigation into using discrete and fuzzy dynamical system representations within the XCSF learning classifier system. In particular, asynchronous random Boolean networks are used to represent the traditional condition-action production system rules in the discrete case and asynchronous fuzzy logic networks in the continuous-valued case. It is shown possible to use self-adaptive, open-ended evolution to design an ensemble of such dynamical systems within XCSF to solve a number of well-known test problems

    Design for a Darwinian Brain: Part 1. Philosophy and Neuroscience

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    Physical symbol systems are needed for open-ended cognition. A good way to understand physical symbol systems is by comparison of thought to chemistry. Both have systematicity, productivity and compositionality. The state of the art in cognitive architectures for open-ended cognition is critically assessed. I conclude that a cognitive architecture that evolves symbol structures in the brain is a promising candidate to explain open-ended cognition. Part 2 of the paper presents such a cognitive architecture.Comment: Darwinian Neurodynamics. Submitted as a two part paper to Living Machines 2013 Natural History Museum, Londo

    An enhanced classifier system for autonomous robot navigation in dynamic environments

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    In many cases, a real robot application requires the navigation in dynamic environments. The navigation problem involves two main tasks: to avoid obstacles and to reach a goal. Generally, this problem could be faced considering reactions and sequences of actions. For solving the navigation problem a complete controller, including actions and reactions, is needed. Machine learning techniques has been applied to learn these controllers. Classifier Systems (CS) have proven their ability of continuos learning in these domains. However, CS have some problems in reactive systems. In this paper, a modified CS is proposed to overcome these problems. Two special mechanisms are included in the developed CS to allow the learning of both reactions and sequences of actions. The learning process has been divided in two main tasks: first, the discrimination between a predefined set of rules and second, the discovery of new rules to obtain a successful operation in dynamic environments. Different experiments have been carried out using a mini-robot Khepera to find a generalised solution. The results show the ability of the system to continuous learning and adaptation to new situations.Publicad

    Document Classification Systems in Heterogeneous Computing Environments

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    Datacenter workloads demand high throughput, low cost and power efficient solutions. In most data centers the operating costs dominates the infrastructure cost. The ever growing amounts of data and the critical need for higher throughput, more energy efficient document classification solutions motivated us to investigate alternatives to the traditional homogeneous CPU based implementations of document classification systems. Several heterogeneous systems were investigated in the past where CPUs were combined with GPUs and FPGAs as system accelerators. The increasing complexity of FPGAs made them an interesting device in the heterogeneous computing environments and on the other hand difficult to program using Hardware Description languages. We explore the trade-offs when using high level synthesis and low level synthesis when programming FPGAs. Using low level synthesis results in less hardware resource usage on FPGAs and also offers the higher throughput compared to using HLS tool. While using HLS tool different heterogeneous computing devices such as multicore CPU and GPU targeted. Through our implementation experience and empirical results for data centric applications, we conclude that we can achieve power efficient results for these set of applications by either using low level synthesis or high level synthesis for programming FPGAs

    Ensemble Learning for Free with Evolutionary Algorithms ?

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    Evolutionary Learning proceeds by evolving a population of classifiers, from which it generally returns (with some notable exceptions) the single best-of-run classifier as final result. In the meanwhile, Ensemble Learning, one of the most efficient approaches in supervised Machine Learning for the last decade, proceeds by building a population of diverse classifiers. Ensemble Learning with Evolutionary Computation thus receives increasing attention. The Evolutionary Ensemble Learning (EEL) approach presented in this paper features two contributions. First, a new fitness function, inspired by co-evolution and enforcing the classifier diversity, is presented. Further, a new selection criterion based on the classification margin is proposed. This criterion is used to extract the classifier ensemble from the final population only (Off-line) or incrementally along evolution (On-line). Experiments on a set of benchmark problems show that Off-line outperforms single-hypothesis evolutionary learning and state-of-art Boosting and generates smaller classifier ensembles

    Reactive with tags classifier system applied to real robot navigation

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    7th IEEE International Conference on Emerging Technologies and Factory Automation. Barcelona, 18-21 October 1999.A reactive with tags classifier system (RTCS) is a special classifier system. This system combines the execution capabilities of symbolic systems and the learning capabilities of genetic algorithms. A RTCS is able to learn symbolic rules that allow to generate sequence of actions, chaining rules among different time instants, and react to new environmental situations, considering the last environmental situation to take a decision. The capacity of RTCS to learn good rules has been prove in robotics navigation problem. Results show the suitability of this approximation to the navigation problem and the coherence of extracted rules
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