657 research outputs found

    A Hybrid Lehmer Code Genetic Algorithm and Its Application on Traveling Salesman Problems

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    Traveling Salesman Problems (TSP) is a widely studied combinatorial optimization problem. The goal of the TSP is to find a tour which begins in a specific city, visits each of the remaining cities once and returns to the initial cities such that the objective functions are optimized, typically involving minimizing functions like total distance traveled, total time used or total cost. Genetic algorithms were first proposed by John Holland (1975). It uses an iterative procedure to find the optimal solutions to optimization problems. This research proposed a hybrid Lehmer code Genetic Algorithm. To compensate for the weaknesses of traditional genetic algorithms in exploitation while not hampering its ability in exploration, this new genetic algorithm will combine genetic algorithm with 2-opt and non-sequential 3-opt heuristics. By using Lehmer code representation, the solutions created by crossover parent solutions are always feasible. The new algorithm was used to solve single objective and multi-objectives Traveling Salesman Problems. A non Pareto-based technique will be used to solve multi-objective TSPs. Specifically we will use the Target Vector Approach. In this research, we used the weighted Tchebycheff function with the ideal points as the reference points as the objective function to evaluate solutions, while the local search heuristics, the 2-opt and non-sequential 3-opt heuristics, were guided by a weighted sum function

    Measuring social dynamics in a massive multiplayer online game

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    Quantification of human group-behavior has so far defied an empirical, falsifiable approach. This is due to tremendous difficulties in data acquisition of social systems. Massive multiplayer online games (MMOG) provide a fascinating new way of observing hundreds of thousands of simultaneously socially interacting individuals engaged in virtual economic activities. We have compiled a data set consisting of practically all actions of all players over a period of three years from a MMOG played by 300,000 people. This large-scale data set of a socio-economic unit contains all social and economic data from a single and coherent source. Players have to generate a virtual income through economic activities to `survive' and are typically engaged in a multitude of social activities offered within the game. Our analysis of high-frequency log files focuses on three types of social networks, and tests a series of social-dynamics hypotheses. In particular we study the structure and dynamics of friend-, enemy- and communication networks. We find striking differences in topological structure between positive (friend) and negative (enemy) tie networks. All networks confirm the recently observed phenomenon of network densification. We propose two approximate social laws in communication networks, the first expressing betweenness centrality as the inverse square of the overlap, the second relating communication strength to the cube of the overlap. These empirical laws provide strong quantitative evidence for the Weak ties hypothesis of Granovetter. Further, the analysis of triad significance profiles validates well-established assertions from social balance theory. We find overrepresentation (underrepresentation) of complete (incomplete) triads in networks of positive ties, and vice versa for networks of negative ties...Comment: 23 pages 19 figure

    Agricultural Trade Networks and Patterns of Economic Development

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    abstract: International trade networks are manifestations of a complex combination of diverse underlying factors, both natural and social. Here we apply social network analytics to the international trade network of agricultural products to better understand the nature of this network and its relation to patterns of international development. Using a network tool known as triadic analysis we develop triad significance profiles for a series of agricultural commodities traded among countries. Results reveal a novel network “superfamily” combining properties of biological information processing networks and human social networks. To better understand this unique network signature, we examine in more detail the degree and triadic distributions within the trade network by country and commodity. Our results show that countries fall into two very distinct classes based on their triadic frequencies. Roughly 165 countries fall into one class while 18, all highly isolated with respect to international agricultural trade, fall into the other. Only Vietnam stands out as a unique case. Finally, we show that as a country becomes less isolated with respect to number of trading partners, the country's triadic signature follows a predictable trajectory that may correspond to a trajectory of development.The article is published at http://journals.plos.org/plosone/article?id=10.1371/journal.pone.003975

    Improved filtering for the Euclidean Traveling Salesperson Problem in CLP(FD)

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    The Traveling Salesperson Problem (TSP) is one of the best-known problems in computer science. The Euclidean TSP is a special case in which each node is identified by its coordinates on the plane and the Euclidean distance is used as cost function. Many works in the Constraint Programming (CP) literature addressed the TSP, and use as benchmark Euclidean instances; however the usual approach is to build a distance matrix from the points coordinates, and then address the problem as a TSP, disregarding the information carried by the points coordinates for constraint propagation. In this work, we propose to use geometric information, present in Euclidean TSP instances, to improve the filtering power. In order to have a declarative approach, we implemented the filtering algorithms in Constraint Logic Programming on Finite Domains (CLP(FD))
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