1,979 research outputs found

    Non-blocking supervisory control for initialised rectangular automata

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    We consider the problem of supervisory control for a class of rectangular automata and more specifically for compact rectangular automata with uniform rectangular activity, i.e. initialised. The supervisory controller is state feedback and disables discrete-event transitions in order to solve the non-blocking forbidden state problem. The non-blocking problem is defined under both strong and weak conditions. For the latter maximally permissive solutions that are computable on a finite quotient space characterised by language equivalence are derived

    A Survey on Continuous Time Computations

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    We provide an overview of theories of continuous time computation. These theories allow us to understand both the hardness of questions related to continuous time dynamical systems and the computational power of continuous time analog models. We survey the existing models, summarizing results, and point to relevant references in the literature

    O-Minimal Hybrid Reachability Games

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    In this paper, we consider reachability games over general hybrid systems, and distinguish between two possible observation frameworks for those games: either the precise dynamics of the system is seen by the players (this is the perfect observation framework), or only the starting point and the delays are known by the players (this is the partial observation framework). In the first more classical framework, we show that time-abstract bisimulation is not adequate for solving this problem, although it is sufficient in the case of timed automata . That is why we consider an other equivalence, namely the suffix equivalence based on the encoding of trajectories through words. We show that this suffix equivalence is in general a correct abstraction for games. We apply this result to o-minimal hybrid systems, and get decidability and computability results in this framework. For the second framework which assumes a partial observation of the dynamics of the system, we propose another abstraction, called the superword encoding, which is suitable to solve the games under that assumption. In that framework, we also provide decidability and computability results

    The Reach-Avoid Problem for Constant-Rate Multi-Mode Systems

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    A constant-rate multi-mode system is a hybrid system that can switch freely among a finite set of modes, and whose dynamics is specified by a finite number of real-valued variables with mode-dependent constant rates. Alur, Wojtczak, and Trivedi have shown that reachability problems for constant-rate multi-mode systems for open and convex safety sets can be solved in polynomial time. In this paper, we study the reachability problem for non-convex state spaces and show that this problem is in general undecidable. We recover decidability by making certain assumptions about the safety set. We present a new algorithm to solve this problem and compare its performance with the popular sampling based algorithm rapidly-exploring random tree (RRT) as implemented in the Open Motion Planning Library (OMPL).Comment: 26 page

    Minkowski Games

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    We introduce and study Minkowski games. In these games, two players take turns to choose positions in R^d based on some rules. Variants include boundedness games, where one player wants to keep the positions bounded (while the other wants to escape to infinity), and safety games, where one player wants to stay within a given set (while the other wants to leave it). We provide some general characterizations of which player can win such games, and explore the computational complexity of the associated decision problems. A natural representation of boundedness games yields coNP-completeness, whereas the safety games are undecidable

    On vanishing of Kronecker coefficients

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    We show that the problem of deciding positivity of Kronecker coefficients is NP-hard. Previously, this problem was conjectured to be in P, just as for the Littlewood-Richardson coefficients. Our result establishes in a formal way that Kronecker coefficients are more difficult than Littlewood-Richardson coefficients, unless P=NP. We also show that there exists a #P-formula for a particular subclass of Kronecker coefficients whose positivity is NP-hard to decide. This is an evidence that, despite the hardness of the positivity problem, there may well exist a positive combinatorial formula for the Kronecker coefficients. Finding such a formula is a major open problem in representation theory and algebraic combinatorics. Finally, we consider the existence of the partition triples (λ,μ,π)(\lambda, \mu, \pi) such that the Kronecker coefficient kμ,πλ=0k^\lambda_{\mu, \pi} = 0 but the Kronecker coefficient klμ,lπlλ>0k^{l \lambda}_{l \mu, l \pi} > 0 for some integer l>1l>1. Such "holes" are of great interest as they witness the failure of the saturation property for the Kronecker coefficients, which is still poorly understood. Using insight from computational complexity theory, we turn our hardness proof into a positive result: We show that not only do there exist many such triples, but they can also be found efficiently. Specifically, we show that, for any 0<ϵ≤10<\epsilon\leq1, there exists 0<a<10<a<1 such that, for all mm, there exist Ω(2ma)\Omega(2^{m^a}) partition triples (λ,μ,μ)(\lambda,\mu,\mu) in the Kronecker cone such that: (a) the Kronecker coefficient kμ,μλk^\lambda_{\mu,\mu} is zero, (b) the height of μ\mu is mm, (c) the height of λ\lambda is ≤mϵ\le m^\epsilon, and (d) ∣λ∣=∣μ∣≤m3|\lambda|=|\mu| \le m^3. The proof of the last result illustrates the effectiveness of the explicit proof strategy of GCT.Comment: 43 pages, 1 figur
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