5,404 research outputs found
Convexity in partial cubes: the hull number
We prove that the combinatorial optimization problem of determining the hull
number of a partial cube is NP-complete. This makes partial cubes the minimal
graph class for which NP-completeness of this problem is known and improves
some earlier results in the literature.
On the other hand we provide a polynomial-time algorithm to determine the
hull number of planar partial cube quadrangulations.
Instances of the hull number problem for partial cubes described include
poset dimension and hitting sets for interiors of curves in the plane.
To obtain the above results, we investigate convexity in partial cubes and
characterize these graphs in terms of their lattice of convex subgraphs,
improving a theorem of Handa. Furthermore we provide a topological
representation theorem for planar partial cubes, generalizing a result of
Fukuda and Handa about rank three oriented matroids.Comment: 19 pages, 4 figure
On k-Convex Polygons
We introduce a notion of -convexity and explore polygons in the plane that
have this property. Polygons which are \mbox{-convex} can be triangulated
with fast yet simple algorithms. However, recognizing them in general is a
3SUM-hard problem. We give a characterization of \mbox{-convex} polygons, a
particularly interesting class, and show how to recognize them in \mbox{} time. A description of their shape is given as well, which leads to
Erd\H{o}s-Szekeres type results regarding subconfigurations of their vertex
sets. Finally, we introduce the concept of generalized geometric permutations,
and show that their number can be exponential in the number of
\mbox{-convex} objects considered.Comment: 23 pages, 19 figure
Separable and Low-Rank Continuous Games
In this paper, we study nonzero-sum separable games, which are continuous
games whose payoffs take a sum-of-products form. Included in this subclass are
all finite games and polynomial games. We investigate the structure of
equilibria in separable games. We show that these games admit finitely
supported Nash equilibria. Motivated by the bounds on the supports of mixed
equilibria in two-player finite games in terms of the ranks of the payoff
matrices, we define the notion of the rank of an n-player continuous game and
use this to provide bounds on the cardinality of the support of equilibrium
strategies. We present a general characterization theorem that states that a
continuous game has finite rank if and only if it is separable. Using our rank
results, we present an efficient algorithm for computing approximate equilibria
of two-player separable games with fixed strategy spaces in time polynomial in
the rank of the game
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