26,444 research outputs found
Ten virtues of structured graphs
This paper extends the invited talk by the first author about the virtues
of structured graphs. The motivation behind the talk and this paper relies on our
experience on the development of ADR, a formal approach for the design of styleconformant,
reconfigurable software systems. ADR is based on hierarchical graphs
with interfaces and it has been conceived in the attempt of reconciling software architectures
and process calculi by means of graphical methods. We have tried to
write an ADR agnostic paper where we raise some drawbacks of flat, unstructured
graphs for the design and analysis of software systems and we argue that hierarchical,
structured graphs can alleviate such drawbacks
A reflective characterisation of occasional user
This work revisits established user classifications and aims to characterise a historically unspecified user category, the Occasional User (OU). Three user categories, novice, intermediate and expert, have dominated the work of user interface (UI) designers, researchers and educators for decades. These categories were created to conceptualise user's needs, strategies and goals around the 80s. Since then, UI paradigm shifts, such as direct manipulation and touch, along with other advances in technology, gave new access to people with little computer knowledge. This fact produced a diversification of the existing user categories not observed in the literature review of traditional classification of users. The findings of this work include a new characterisation of the occasional user, distinguished by user's uncertainty of repetitive use of an interface and little knowledge about its functioning. In addition, the specification of the OU, together with principles and recommendations will help UI community to informatively design for users without requiring a prospective use and previous knowledge of the UI. The OU is an essential type of user to apply user-centred design approach to understand the interaction with technology as universal, accessible and transparent for the user, independently of accumulated experience and technological era that users live in
Supporting Device Discovery and Spontaneous Interaction with Spatial References
The RELATE interaction model is designed to support spontaneous interaction of mobile users with devices and services in their environment. The model is based on spatial references that capture the spatial relationship of a user’s device with other co-located devices. Spatial references are obtained by relative position sensing and integrated in the mobile user interface to spatially visualize the arrangement of discovered devices, and to provide direct access for interaction across devices. In this paper we discuss two prototype systems demonstrating the utility of the model in collaborative and mobile settings, and present a study on usability of spatial list and map representations for device selection
Confirmation of the Electrostatic Self-Assembly of Nanodiamonds
A reliable explanation for the underlying mechanism responsible for the
persistent aggregation and self-assembly of colloidal 5 nm diamond
nanoparticles is critical to the development of nanodiamond-based technologies.
Although a number of mechanisms have been proposed, validation has been
hindered by the inherent difficulty associated with the identification and
characterisation of the inter-particle interfaces. In this paper we present
results of high resolution aberration corrected electron microscopy and
complementary computer simulations to explicate the features involved, and
confirm the electrostatic interaction mechanism as the most probable cause for
the formation of agglutinates and agglomerates of primary particles.Comment: 9 pages (including Supplementary Information), accepted for
publication by Nanoscal
Focusing on soil-foundation heterogeneity through high-resolution electrical and seismic tomography
The reconstruction of the current status of a historic building is essential for seismic safety assessment and for designing the retrofitting interventions since different safety and confidence factors have to be assumed, depending on the level of information about the subsoil structure. In this work, we present an investigation of the shallow subsurface below and around a historic building affected by differential settlements in order to define its geometry and to characterise its stiffness at low strain. To this end, we employed high-resolution electrical resistivity and seismic (both P-wave and S-wave) tomographies. A three-dimensional electrical resistivity tomography survey was performed to obtain more information about the type and the maximum depth of the building foundation. Electrical resistivity and seismic tomographies were carried out alongside the building, aimed at imaging the top soils and the near-surface geometry. The corresponding inverted models pointed out a remarkable heterogeneity of the shallow subsoil below the building, which is partly founded on a weathered layer and partly on a more rigid lithotype. This heterogeneity is probably a concurrent cause of the building's instability under both static and seismic loading. Our results demonstrate that the man-made fillings and the top soils have to be thoroughly investigated to fully understand the soil-structure behaviour. In this light, the integration of non-invasive high-resolution geophysical techniques, especially tomographic methods, has been proved to properly address the problem of imaging the shallow subsoil
The design and evaluation of an auditory-enhanced scrollbar
A structured method is described for the analysis of interactions to identify situations where hidden information may exist and where non-speech sound might be used to overcome the associated problems. Interactions are considered in terms of events, status and modes to find any hidden information. This is then categorised in terms of the feedback needed to present it. An auditory-enhanced scrollbar, based on the method described, was then experimentally tested. Timing and error rates were used along with subjective measures of workload. Results from the experiment show a significant reduction in time to complete one task, a decrease in the mental effort required and an overall preference for the auditory-enhanced scrollbar
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Learner-Centred Design and Evaluation of Web-Based E-Learning Environments
Designing E-learning is a combination of pedagogical design, usability and information architecture. E-learning environments should have intuitive interfaces and clear information design, allowing learners to focus on learning. However, there is often a mismatch between what an on-line educator thinks the learner would learn, and what a learner thinks he will, and then has learned from the course. In addition, there is sometimes a mismatch between how an educator wants to teach and what is represented on the interface by the instructional designers. Such mismatches affect the learner's experience and his motivation for E-learning. In this paper, we will first discuss the source and nature of these mismatches. Next, we will discuss whether usability techniques in the HCI literature are appropriate for evaluating E-learning environments for the learner experience. We will then propose a combination of requirements elicitation and usability techniques for learner-centred design and evaluation of Web-based E-learning environments. The proposed methodology is based on our experience of conducting empirical studies for evaluating user-system interactions in E-Commerce contexts
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