1,207 research outputs found

    The Microsoft 2017 Conversational Speech Recognition System

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    We describe the 2017 version of Microsoft's conversational speech recognition system, in which we update our 2016 system with recent developments in neural-network-based acoustic and language modeling to further advance the state of the art on the Switchboard speech recognition task. The system adds a CNN-BLSTM acoustic model to the set of model architectures we combined previously, and includes character-based and dialog session aware LSTM language models in rescoring. For system combination we adopt a two-stage approach, whereby subsets of acoustic models are first combined at the senone/frame level, followed by a word-level voting via confusion networks. We also added a confusion network rescoring step after system combination. The resulting system yields a 5.1\% word error rate on the 2000 Switchboard evaluation set

    A Universal Parallel Two-Pass MDL Context Tree Compression Algorithm

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    Computing problems that handle large amounts of data necessitate the use of lossless data compression for efficient storage and transmission. We present a novel lossless universal data compression algorithm that uses parallel computational units to increase the throughput. The length-NN input sequence is partitioned into BB blocks. Processing each block independently of the other blocks can accelerate the computation by a factor of BB, but degrades the compression quality. Instead, our approach is to first estimate the minimum description length (MDL) context tree source underlying the entire input, and then encode each of the BB blocks in parallel based on the MDL source. With this two-pass approach, the compression loss incurred by using more parallel units is insignificant. Our algorithm is work-efficient, i.e., its computational complexity is O(N/B)O(N/B). Its redundancy is approximately Blog(N/B)B\log(N/B) bits above Rissanen's lower bound on universal compression performance, with respect to any context tree source whose maximal depth is at most log(N/B)\log(N/B). We improve the compression by using different quantizers for states of the context tree based on the number of symbols corresponding to those states. Numerical results from a prototype implementation suggest that our algorithm offers a better trade-off between compression and throughput than competing universal data compression algorithms.Comment: Accepted to Journal of Selected Topics in Signal Processing special issue on Signal Processing for Big Data (expected publication date June 2015). 10 pages double column, 6 figures, and 2 tables. arXiv admin note: substantial text overlap with arXiv:1405.6322. Version: Mar 2015: Corrected a typ

    Activity recognition from videos with parallel hypergraph matching on GPUs

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    In this paper, we propose a method for activity recognition from videos based on sparse local features and hypergraph matching. We benefit from special properties of the temporal domain in the data to derive a sequential and fast graph matching algorithm for GPUs. Traditionally, graphs and hypergraphs are frequently used to recognize complex and often non-rigid patterns in computer vision, either through graph matching or point-set matching with graphs. Most formulations resort to the minimization of a difficult discrete energy function mixing geometric or structural terms with data attached terms involving appearance features. Traditional methods solve this minimization problem approximately, for instance with spectral techniques. In this work, instead of solving the problem approximatively, the exact solution for the optimal assignment is calculated in parallel on GPUs. The graphical structure is simplified and regularized, which allows to derive an efficient recursive minimization algorithm. The algorithm distributes subproblems over the calculation units of a GPU, which solves them in parallel, allowing the system to run faster than real-time on medium-end GPUs

    Playing Smart - Another Look at Artificial Intelligence in Computer Games

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    Coupled Depth Learning

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    In this paper we propose a method for estimating depth from a single image using a coarse to fine approach. We argue that modeling the fine depth details is easier after a coarse depth map has been computed. We express a global (coarse) depth map of an image as a linear combination of a depth basis learned from training examples. The depth basis captures spatial and statistical regularities and reduces the problem of global depth estimation to the task of predicting the input-specific coefficients in the linear combination. This is formulated as a regression problem from a holistic representation of the image. Crucially, the depth basis and the regression function are {\bf coupled} and jointly optimized by our learning scheme. We demonstrate that this results in a significant improvement in accuracy compared to direct regression of depth pixel values or approaches learning the depth basis disjointly from the regression function. The global depth estimate is then used as a guidance by a local refinement method that introduces depth details that were not captured at the global level. Experiments on the NYUv2 and KITTI datasets show that our method outperforms the existing state-of-the-art at a considerably lower computational cost for both training and testing.Comment: 10 pages, 3 Figures, 4 Tables with quantitative evaluation

    Playing Smart - Artificial Intelligence in Computer Games

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    Abstract: With this document we will present an overview of artificial intelligence in general and artificial intelligence in the context of its use in modern computer games in particular. To this end we will firstly provide an introduction to the terminology of artificial intelligence, followed by a brief history of this field of computer science and finally we will discuss the impact which this science has had on the development of computer games. This will be further illustrated by a number of case studies, looking at how artificially intelligent behaviour has been achieved in selected games

    Learning to Embed Words in Context for Syntactic Tasks

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    We present models for embedding words in the context of surrounding words. Such models, which we refer to as token embeddings, represent the characteristics of a word that are specific to a given context, such as word sense, syntactic category, and semantic role. We explore simple, efficient token embedding models based on standard neural network architectures. We learn token embeddings on a large amount of unannotated text and evaluate them as features for part-of-speech taggers and dependency parsers trained on much smaller amounts of annotated data. We find that predictors endowed with token embeddings consistently outperform baseline predictors across a range of context window and training set sizes.Comment: Accepted by ACL 2017 Repl4NLP worksho
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