8,284 research outputs found

    An Efficient Transport Protocol for delivery of Multimedia An Efficient Transport Protocol for delivery of Multimedia Content in Wireless Grids

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    A grid computing system is designed for solving complicated scientific and commercial problems effectively,whereas mobile computing is a traditional distributed system having computing capability with mobility and adopting wireless communications. Media and Entertainment fields can take advantage from both paradigms by applying its usage in gaming applications and multimedia data management. Multimedia data has to be stored and retrieved in an efficient and effective manner to put it in use. In this paper, we proposed an application layer protocol for delivery of multimedia data in wireless girds i.e. multimedia grid protocol (MMGP). To make streaming efficient a new video compression algorithm called dWave is designed and embedded in the proposed protocol. This protocol will provide faster, reliable access and render an imperceptible QoS in delivering multimedia in wireless grid environment and tackles the challenging issues such as i) intermittent connectivity, ii) device heterogeneity, iii) weak security and iv) device mobility.Comment: 20 pages, 15 figures, Peer Reviewed Journa

    Autonomous resource-aware scheduling of large-scale media workflows

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    The media processing and distribution industry generally requires considerable resources to be able to execute the various tasks and workflows that constitute their business processes. The latter processes are often tied to critical constraints such as strict deadlines. A key issue herein is how to efficiently use the available computational, storage and network resources to be able to cope with the high work load. Optimizing resource usage is not only vital to scalability, but also to the level of QoS (e.g. responsiveness or prioritization) that can be provided. We designed an autonomous platform for scheduling and workflow-to-resource assignment, taking into account the different requirements and constraints. This paper presents the workflow scheduling algorithms, which consider the state and characteristics of the resources (computational, network and storage). The performance of these algorithms is presented in detail in the context of a European media processing and distribution use-case

    Optical network technologies for future digital cinema

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    Digital technology has transformed the information flow and support infrastructure for numerous application domains, such as cellular communications. Cinematography, traditionally, a film based medium, has embraced digital technology leading to innovative transformations in its work flow. Digital cinema supports transmission of high resolution content enabled by the latest advancements in optical communications and video compression. In this paper we provide a survey of the optical network technologies for supporting this bandwidth intensive traffic class. We also highlight the significance and benefits of the state of the art in optical technologies that support the digital cinema work flow

    CloudJet4BigData: Streamlining Big Data via an Accelerated Socket Interface

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    Big data needs to feed users with fresh processing results and cloud platforms can be used to speed up big data applications. This paper describes a new data communication protocol (CloudJet) for long distance and large volume big data accessing operations to alleviate the large latencies encountered in sharing big data resources in the clouds. It encapsulates a dynamic multi-stream/multi-path engine at the socket level, which conforms to Portable Operating System Interface (POSIX) and thereby can accelerate any POSIX-compatible applications across IP based networks. It was demonstrated that CloudJet accelerates typical big data applications such as very large database (VLDB), data mining, media streaming and office applications by up to tenfold in real-world tests

    Service Migration from Cloud to Multi-tier Fog Nodes for Multimedia Dissemination with QoE Support.

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    A wide range of multimedia services is expected to be offered for mobile users via various wireless access networks. Even the integration of Cloud Computing in such networks does not support an adequate Quality of Experience (QoE) in areas with high demands for multimedia contents. Fog computing has been conceptualized to facilitate the deployment of new services that cloud computing cannot provide, particularly those demanding QoE guarantees. These services are provided using fog nodes located at the network edge, which is capable of virtualizing their functions/applications. Service migration from the cloud to fog nodes can be actuated by request patterns and the timing issues. To the best of our knowledge, existing works on fog computing focus on architecture and fog node deployment issues. In this article, we describe the operational impacts and benefits associated with service migration from the cloud to multi-tier fog computing for video distribution with QoE support. Besides that, we perform the evaluation of such service migration of video services. Finally, we present potential research challenges and trends
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