2,921 research outputs found
Overcoming Language Dichotomies: Toward Effective Program Comprehension for Mobile App Development
Mobile devices and platforms have become an established target for modern
software developers due to performant hardware and a large and growing user
base numbering in the billions. Despite their popularity, the software
development process for mobile apps comes with a set of unique, domain-specific
challenges rooted in program comprehension. Many of these challenges stem from
developer difficulties in reasoning about different representations of a
program, a phenomenon we define as a "language dichotomy". In this paper, we
reflect upon the various language dichotomies that contribute to open problems
in program comprehension and development for mobile apps. Furthermore, to help
guide the research community towards effective solutions for these problems, we
provide a roadmap of directions for future work.Comment: Invited Keynote Paper for the 26th IEEE/ACM International Conference
on Program Comprehension (ICPC'18
Digital system of quarry management as a SAAS solution: mineral deposit module
Purpose. Improving the efficiency of functioning the mining enterprises and aggregation of earlier obtained results into a unified digital system of designing and operative management by quarry operation.
Methods. Both the traditional (analysis of scientific and patent literature, analytical methods of deposit parameters research, analysis of experience and exploitation of quarries, conducting the passive experiment and processing the statistical data) and new forms of scientific research - deposit modeling on the basis of classical and neural network methods of approximation – are used in the work. For the purpose of the software product realization on the basis of cloud technologies, there were used: for back-end implementation – server-based scripting language php; for the front-end – multi-paradigm programming language javascript, javascript framework jQuery and asynchronous data exchange technology Ajax.
Findings. The target audience of the system has been identified, SWOT-analysis has been carried out, conceptual directions of 3D-quarry system development have been defined. The strategies of development and promotion of the software product, as well as the strategies of safety and reliability of the application both for the client and the owner of the system have been formulated. The modular structure of the application has been developed, and the system functions have been divided to implement both back-end and front-end applications. The Mineral Deposit Module has been developed: the geological structure of the deposit has been simulated and its block model has been constructed. It has been proved that the use of neural network algorithms does not give an essential increase in the accuracy of the block model for the deposits of 1 and 2 groups in terms of the geological structure complexity. The possibility and prospects of constructing the systems for subsoil users on the basis of cloud technologies and the concept of SaaS have been substantiated.
Originality. For the first time, the modern software products for solving the problems of designing and operational management of mining operations have been successfully developed on the basis of the SaaS concept.
Practical implications. The results are applicable for enterprises-subsoil users, working with deposits of 1 and 2 groups in terms of the geological structure complexity: design organizations, as well as mining and processing plants.Мета. Підвищення ефективності функціонування гірничорудних підприємств та агрегація раніше отриманих результатів в єдину цифрову систему проектування і оперативного управління роботою кар’єрів.
Методика. У роботі використані як традиційні (аналіз науково-патентної літератури, аналітичні методи дослідження параметрів родовища, аналіз досвіду й експлуатації кар’єрів, проведення пасивного експерименту та статистичної обробки даних), так і нові форми наукового дослідження – моделювання родовища на основі класичних і нейромережевих методів апроксимації. Для реалізації програмного продукту на основі хмарних технологій використані: для реалізації back-end – серверна скриптова мова програмування php; для front-end – мультипарадігменна мова програмування javascript, javascript framework jQuery і технологія асинхронного обміну даними Ajax.
Результати. Виявлено цільову аудиторію системи, проведено SWOT-аналіз, визначено концептуальні напрями розвитку системи 3D-кар’єр, розроблені стратегії розвитку та просування програмного продукту, розроблені стратегії безпеки й надійності додатки як для клієнта, так і власника системи. Розроблено модульну структуру програми, вироблено розподіл функцій системи для реалізації як back-end і front-end додатки. Розроблено модуль “Родовище”: проведено моделювання геологічної структури родовища та побудована його блокова модель. Доведено, що використання нейромережевих алгоритмів не дає принципового підвищення точності блокової моделі для родовищ 1 і 2 груп за складністю геологічної будови. Виявлено недоліки нейромережевих алгоритмів, такі як високі витрати обчислювальних ресурсів сервера і проблеми візуалізації великих масивів геоданих при використанні web-рішень, знайдені шляхи їх вирішення. Доведено можливість і перспективність побудови систем для надрокористувачів на основі хмарних технологій і концепції SaaS.
Наукова новизна. Вперше на основі концепції ASP успішно побудовані сучасні програмні продукти для вирішення завдань проектування та оперативного керування гірничими роботами.
Практична значимість. Результати корисні для підприємств-надрокористувачів, які працюють з родовищами 1 і 2 груп за складністю геологічної будови – проектних організацій і ГЗК.Цель. Повышение эффективности функционирования горнорудных предприятий и агрегация ранее полученных результатов в единую цифровую систему проектирования и оперативного управления работой карьеров.
Методика. В работе использованы как традиционные (анализ научно-патентной литературы, аналитические методы исследования параметров месторождения, анализ опыта и эксплуатации карьеров, проведение пассивного эксперимента и статистической обработкой данных), так и новые формы научного исследования – моделирование месторождения на основе классических и нейросетевых методов аппроксимации. Для реализации программного продукта на основе облачных технологий использованы: для реализации back-end – серверный скриптовый язык программирования php; для front-end – мультипарадигменный язык программирования javascript, javascript framework jQuery и технология асинхронного обмена данными Ajax.
Результаты. Выявлена целевая аудитория системы, проведен SWOT-анализ, определены концептуальные направления развития системы 3D-карьер, разработаны стратегии развития и продвижения программного продукта, разработаны стратегии безопасности и надежности приложения как для клиента, так и владельца системы. Разработана модульная структура приложения, произведено деление функций системы для реализации как back-end и front-end приложения. Разработан модуль “Месторождение”: проведено моделирование геологической структуры месторождения и построена его блочная модель. Доказано, что использование нейросетевых алгоритмов не дает принципиального повышения точности блочной модели для месторождений 1 и 2 групп по сложности геологического строения. Выявлены недостатки нейросетевых алгоритмов, такие как высокие затраты вычислительных ресурсов сервера и проблемы визуализации больших массивов геоданных при использовании web-решений, найдены пути их решения. Доказана возможность и перспективность построения систем для недропользователей на основе облачных технологий и концепции SaaS.
Научная новизна. Впервые на основе концепции ASP успешно построены современные программные продукты для решения задач проектирования и оперативного управления горными работами.
Практическая значимость. Результаты применимы для предприятий-недропользователей, работающих с месторождениями 1 и 2 групп по сложности геологического строения – проектных организаций и ГОКов.We express our profound gratitude to A.B. Naizabekov for his assistance in scientific research, to A.F. Tsekhovoy, P.A. Tsekhovoy, D.Sh. Akhmedov, V. V. Yankovenko and D.V. Nikitas for scientific advice in implementation of the program code. The research was carried out within the framework of the initiative research theme “Improving the Efficiency of Mining Enterprises” on the basis of the RSE at the Rudny Industrial Institute of the Ministry of Education and Science of the Republic of Kazakhstan
Keeping Context In Mind: Automating Mobile App Access Control with User Interface Inspection
Recent studies observe that app foreground is the most striking component
that influences the access control decisions in mobile platform, as users tend
to deny permission requests lacking visible evidence. However, none of the
existing permission models provides a systematic approach that can
automatically answer the question: Is the resource access indicated by app
foreground? In this work, we present the design, implementation, and evaluation
of COSMOS, a context-aware mediation system that bridges the semantic gap
between foreground interaction and background access, in order to protect
system integrity and user privacy. Specifically, COSMOS learns from a large set
of apps with similar functionalities and user interfaces to construct generic
models that detect the outliers at runtime. It can be further customized to
satisfy specific user privacy preference by continuously evolving with user
decisions. Experiments show that COSMOS achieves both high precision and high
recall in detecting malicious requests. We also demonstrate the effectiveness
of COSMOS in capturing specific user preferences using the decisions collected
from 24 users and illustrate that COSMOS can be easily deployed on smartphones
as a real-time guard with a very low performance overhead.Comment: Accepted for publication in IEEE INFOCOM'201
User adoption of mobile insurance APPS
Dissertation presented as the partial requirement for obtaining a Master's degree in Statistics and Information Management, specialization in Information Analysis and ManagementThe insurance sector is a sector that is in constant transformation, lately more oriented towards a
more digital and technological path. Although millions have been spent on developing mobile
insurance applications, knowledge revealed that users have not yet adopted those. In this research,
we present evidence of the adoption and recommendation of mobile insurance applications by using
a modified unified theory of acceptance and use of technology (UTAUT) model, which integrates two
extra determinants: word-of-mouth and enjoyment. With a sample of 200 answers collected in
Portugal, we demonstrate that social influence, enjoyment, and word-of-mouth were deemed to be
significant in the intention to use and recommend mobile insurance applications. The other UTAUT
constructs are considered non-significant, which led us to suggest strategies based on those, to help
insurers attract and gain users
How do Developers Test Android Applications?
Enabling fully automated testing of mobile applications has recently become
an important topic of study for both researchers and practitioners. A plethora
of tools and approaches have been proposed to aid mobile developers both by
augmenting manual testing practices and by automating various parts of the
testing process. However, current approaches for automated testing fall short
in convincing developers about their benefits, leading to a majority of mobile
testing being performed manually. With the goal of helping researchers and
practitioners - who design approaches supporting mobile testing - to understand
developer's needs, we analyzed survey responses from 102 open source
contributors to Android projects about their practices when performing testing.
The survey focused on questions regarding practices and preferences of
developers/testers in-the-wild for (i) designing and generating test cases,
(ii) automated testing practices, and (iii) perceptions of quality metrics such
as code coverage for determining test quality. Analyzing the information
gleaned from this survey, we compile a body of knowledge to help guide
researchers and professionals toward tailoring new automated testing approaches
to the need of a diverse set of open source developers.Comment: 11 pages, accepted to the Proceedings of the 33rd IEEE International
Conference on Software Maintenance and Evolution (ICSME'17
Cloud Platform for Research Crowdsourcing in Mobile Testing
Mobile application testing and testing over a cloud are two highly topical fields nowadays. Mobile testing presents specific test activities, including verification of an application against a variety of heterogeneous smartphone models and versions of operating systems (OS), build distribution and test team management, monitoring and user experience analytics of an application in production, etc. Cloud benefits are widely used to support all these activities. This study conducts in-depth analyses of existing cloud services for mobile testing and addresses their weaknesses regarding research purposes and testing needs of the critical and business-critical mobile applications.  During this study, a Cloud Testing of Mobile Systems (CTOMS) framework for effective research crowdsourcing in mobile testing was developed. The framework is presented as a lightweight and easily scalable distributed system that provides a cloud service to run tests on a variety of remote mobile devices. CTOMS provides implementation of two novel functionalities that are demanded by advanced investigations in mobile testing. First, it allows full multidirectional testing, which provides the opportunities to test an application on different devices and/or OS versions, and new device models or OS versions for their compatibility with the most popular applications in the market, or just legacy critical apps, etc. Second, CTOMS demonstrates the effective integration of the appropriate testing techniques for mobile development within such a service. In particular, it provides a user with suggestions about coverage of configurations to test on using combinatorial approaches like a base choice, pair-wise, and t-way. The current CTOMS version supports automated functional testing of Android applications and detection of defects in the user interface (UI). This has a great value because requirements for UI and user experience are high for any modern mobile application.   The fundamental analysis of possible test types and techniques using a system like CTOMS was conducted, and ways of possible enhancements and extensions of functionality for possible research are listed. The first case studies prove the work of implemented novel concepts, their usefulness, and their convenience for experiments in mobile testing. The overall work proves that a study of cloud mobile testing is feasible even with small research resources.  M.S
Analysis and evaluation of SafeDroid v2.0, a framework for detecting malicious Android applications
Android smartphones have become a vital component of the daily routine of millions of people, running a plethora of applications available in the official and alternative marketplaces. Although there are many security mechanisms to scan and filter malicious applications, malware is still able to reach the devices of many end-users. In this paper, we introduce the SafeDroid v2.0 framework, that is a flexible, robust, and versatile open-source solution for statically analysing Android applications, based on machine learning techniques. The main goal of our work, besides the automated production of fully sufficient prediction and classification models in terms of maximum accuracy scores and minimum negative errors, is to offer an out-of-the-box framework that can be employed by the Android security researchers to efficiently experiment to find effective solutions: the SafeDroid v2.0 framework makes it possible to test many different combinations of machine learning classifiers, with a high degree of freedom and flexibility in the choice of features to consider, such as dataset balance and dataset selection. The framework also provides a server, for generating experiment reports, and an Android application, for the verification of the produced models in real-life scenarios. An extensive campaign of experiments is also presented to show how it is possible to efficiently find competitive solutions: the results of our experiments confirm that SafeDroid v2.0 can reach very good performances, even with highly unbalanced dataset inputs and always with a very limited overhead
Automated Test Input Generation for Android: Are We There Yet?
Mobile applications, often simply called "apps", are increasingly widespread,
and we use them daily to perform a number of activities. Like all software,
apps must be adequately tested to gain confidence that they behave correctly.
Therefore, in recent years, researchers and practitioners alike have begun to
investigate ways to automate apps testing. In particular, because of Android's
open source nature and its large share of the market, a great deal of research
has been performed on input generation techniques for apps that run on the
Android operating systems. At this point in time, there are in fact a number of
such techniques in the literature, which differ in the way they generate
inputs, the strategy they use to explore the behavior of the app under test,
and the specific heuristics they use. To better understand the strengths and
weaknesses of these existing approaches, and get general insight on ways they
could be made more effective, in this paper we perform a thorough comparison of
the main existing test input generation tools for Android. In our comparison,
we evaluate the effectiveness of these tools, and their corresponding
techniques, according to four metrics: code coverage, ability to detect faults,
ability to work on multiple platforms, and ease of use. Our results provide a
clear picture of the state of the art in input generation for Android apps and
identify future research directions that, if suitably investigated, could lead
to more effective and efficient testing tools for Android
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