12,122 research outputs found

    Passive stabilization for large space systems

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    The optimal tuning of multiple tuned-mass dampers for the transient vibration damping of large space structures is investigated. A multidisciplinary approach is used. Structural dynamic techniques are applied to gain physical insight into absorber/structure interaction and to optimize specific cases. Modern control theory and parameter optimization techniques are applied to the general optimization problem. A design procedure for multi-absorber multi-DOF vibration damping problems is presented. Classical dynamic models are extended to investigate the effects of absorber placement, existing structural damping, and absorber cross-coupling on the optimal design synthesis. The control design process for the general optimization problem is formulated as a linear output feedback control problem via the development of a feedback control canonical form. The techniques are applied to sample micro-g and pointing problems on the NASA dual keel space station

    Computing Weakest Strategies for Safety Games of Imperfect Information

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    CEDAR (Counter Example Driven Antichain Refinement) is a new symbolic algorithm for computing weakest strategies for safety games of imperfect information. The algorithm computes a fixed point over the lattice of contravariant antichains. Here contravariant antichains are antichains over pairs consisting of an information set and an allow set representing the associated move. We demonstrate how the richer structure of contravariant antichains for representing antitone functions, as opposed to standard antichains for representing sets of downward closed sets, allows CEDAR to apply a significantly less complex controllable predecessor step than previous algorithms

    The Foundational Model of Anatomy Ontology

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    Anatomy is the structure of biological organisms. The term also denotes the scientific discipline devoted to the study of anatomical entities and the structural and developmental relations that obtain among these entities during the lifespan of an organism. Anatomical entities are the independent continuants of biomedical reality on which physiological and disease processes depend, and which, in response to etiological agents, can transform themselves into pathological entities. For these reasons, hard copy and in silico information resources in virtually all fields of biology and medicine, as a rule, make extensive reference to anatomical entities. Because of the lack of a generalizable, computable representation of anatomy, developers of computable terminologies and ontologies in clinical medicine and biomedical research represented anatomy from their own more or less divergent viewpoints. The resulting heterogeneity presents a formidable impediment to correlating human anatomy not only across computational resources but also with the anatomy of model organisms used in biomedical experimentation. The Foundational Model of Anatomy (FMA) is being developed to fill the need for a generalizable anatomy ontology, which can be used and adapted by any computer-based application that requires anatomical information. Moreover it is evolving into a standard reference for divergent views of anatomy and a template for representing the anatomy of animals. A distinction is made between the FMA ontology as a theory of anatomy and the implementation of this theory as the FMA artifact. In either sense of the term, the FMA is a spatial-structural ontology of the entities and relations which together form the phenotypic structure of the human organism at all biologically salient levels of granularity. Making use of explicit ontological principles and sound methods, it is designed to be understandable by human beings and navigable by computers. The FMA’s ontological structure provides for machine-based inference, enabling powerful computational tools of the future to reason with biomedical data

    Multi-view Convolutional Neural Networks for 3D Shape Recognition

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    A longstanding question in computer vision concerns the representation of 3D shapes for recognition: should 3D shapes be represented with descriptors operating on their native 3D formats, such as voxel grid or polygon mesh, or can they be effectively represented with view-based descriptors? We address this question in the context of learning to recognize 3D shapes from a collection of their rendered views on 2D images. We first present a standard CNN architecture trained to recognize the shapes' rendered views independently of each other, and show that a 3D shape can be recognized even from a single view at an accuracy far higher than using state-of-the-art 3D shape descriptors. Recognition rates further increase when multiple views of the shapes are provided. In addition, we present a novel CNN architecture that combines information from multiple views of a 3D shape into a single and compact shape descriptor offering even better recognition performance. The same architecture can be applied to accurately recognize human hand-drawn sketches of shapes. We conclude that a collection of 2D views can be highly informative for 3D shape recognition and is amenable to emerging CNN architectures and their derivatives.Comment: v1: Initial version. v2: An updated ModelNet40 training/test split is used; results with low-rank Mahalanobis metric learning are added. v3 (ICCV 2015): A second camera setup without the upright orientation assumption is added; some accuracy and mAP numbers are changed slightly because a small issue in mesh rendering related to specularities is fixe
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