12,122 research outputs found
Passive stabilization for large space systems
The optimal tuning of multiple tuned-mass dampers for the transient vibration damping of large space structures is investigated. A multidisciplinary approach is used. Structural dynamic techniques are applied to gain physical insight into absorber/structure interaction and to optimize specific cases. Modern control theory and parameter optimization techniques are applied to the general optimization problem. A design procedure for multi-absorber multi-DOF vibration damping problems is presented. Classical dynamic models are extended to investigate the effects of absorber placement, existing structural damping, and absorber cross-coupling on the optimal design synthesis. The control design process for the general optimization problem is formulated as a linear output feedback control problem via the development of a feedback control canonical form. The techniques are applied to sample micro-g and pointing problems on the NASA dual keel space station
Computing Weakest Strategies for Safety Games of Imperfect Information
CEDAR (Counter Example Driven Antichain Refinement) is a new symbolic algorithm for computing weakest strategies for safety games of imperfect information. The algorithm computes a fixed point over the lattice of contravariant antichains. Here contravariant antichains are antichains over pairs consisting of an information set and an allow set representing the associated move. We demonstrate how the richer structure of contravariant antichains for representing antitone functions, as opposed to standard antichains for representing sets of downward closed sets, allows CEDAR to apply a significantly less complex controllable predecessor step than previous algorithms
The Foundational Model of Anatomy Ontology
Anatomy is the structure of biological organisms. The term also denotes the scientific
discipline devoted to the study of anatomical entities and the structural and
developmental relations that obtain among these entities during the lifespan of an
organism. Anatomical entities are the independent continuants of biomedical reality on
which physiological and disease processes depend, and which, in response to etiological
agents, can transform themselves into pathological entities. For these reasons, hard copy
and in silico information resources in virtually all fields of biology and medicine, as a
rule, make extensive reference to anatomical entities. Because of the lack of a
generalizable, computable representation of anatomy, developers of computable
terminologies and ontologies in clinical medicine and biomedical research represented
anatomy from their own more or less divergent viewpoints. The resulting heterogeneity
presents a formidable impediment to correlating human anatomy not only across
computational resources but also with the anatomy of model organisms used in
biomedical experimentation. The Foundational Model of Anatomy (FMA) is being
developed to fill the need for a generalizable anatomy ontology, which can be used and
adapted by any computer-based application that requires anatomical information.
Moreover it is evolving into a standard reference for divergent views of anatomy and a
template for representing the anatomy of animals. A distinction is made between the FMA
ontology as a theory of anatomy and the implementation of this theory as the FMA
artifact. In either sense of the term, the FMA is a spatial-structural ontology of the
entities and relations which together form the phenotypic structure of the human
organism at all biologically salient levels of granularity. Making use of explicit
ontological principles and sound methods, it is designed to be understandable by human
beings and navigable by computers. The FMA’s ontological structure provides for
machine-based inference, enabling powerful computational tools of the future to reason
with biomedical data
Multi-view Convolutional Neural Networks for 3D Shape Recognition
A longstanding question in computer vision concerns the representation of 3D
shapes for recognition: should 3D shapes be represented with descriptors
operating on their native 3D formats, such as voxel grid or polygon mesh, or
can they be effectively represented with view-based descriptors? We address
this question in the context of learning to recognize 3D shapes from a
collection of their rendered views on 2D images. We first present a standard
CNN architecture trained to recognize the shapes' rendered views independently
of each other, and show that a 3D shape can be recognized even from a single
view at an accuracy far higher than using state-of-the-art 3D shape
descriptors. Recognition rates further increase when multiple views of the
shapes are provided. In addition, we present a novel CNN architecture that
combines information from multiple views of a 3D shape into a single and
compact shape descriptor offering even better recognition performance. The same
architecture can be applied to accurately recognize human hand-drawn sketches
of shapes. We conclude that a collection of 2D views can be highly informative
for 3D shape recognition and is amenable to emerging CNN architectures and
their derivatives.Comment: v1: Initial version. v2: An updated ModelNet40 training/test split is
used; results with low-rank Mahalanobis metric learning are added. v3 (ICCV
2015): A second camera setup without the upright orientation assumption is
added; some accuracy and mAP numbers are changed slightly because a small
issue in mesh rendering related to specularities is fixe
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