25,330 research outputs found

    The scale of sense : spatial extent and multimodal urban design

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    This paper is derived from the work of the UK AHRC/EPSRC 'Designing for the 21st Century' research project Multimodal Representation of Urban Space. This research group seeks to establish a new form of notation for urban design which pays attention to our entire sensory experience of place. This paper addresses one of the most important aspects of this endeavour: scale. Scale is of course a familiar abstraction to all architects and urban designers, allowing for representations tailored to different levels of detail and allowing drawings to be translated into build structures. Scale is also a factor in human experience: the spatial extent of each of our senses is different. Many forms of architectonic representation are founded upon the extension of the visual modality, and designs are accordingly tuned towards this sense. We can all speak from our own experience, however, that urban environments are a feast for all the senses. The visceral quality of walking down a wide tree-lined boulevard differs greatly from the subterranean crowds of the subway, or the meandering pause invited by the city square. Similarly, our experience of hearing and listening is more than just a passive observation by virtue of our own power of voice and the feedback created by our percussive movements across a surface or through a medium. Taste and smell are also excited by the urban environment, the social importance of food preparation and the associations between smell and public health are issues of sensory experience. The tactile experience of space, felt with the entire body as well as our more sensitive hands, allowing for direct manipulation and interactions as well as sensations of mass, heat, proximity and texture. Our project team shall present a series of tools for designers which explore the variety of sensory modalities and their associated scales. This suite of notations and analytical frameworks turn our attention to the sensory experience of places, and offers a method and pattern book for more holistic multi-sensory and multi-modal urban design

    Development of practical vocational training class making use of virtual reality-based simulation system and augmented reality technologies

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    Virtual reality (VR) refers to the technologies creating a virtual environment to provide users a sensory simulation of the environment being presented. In Hong Kong Institute of Vocational Education (IVE), we are in the process of developing a VR-based simulation system having four screens surrounding users to simulate an immersive environment. This application is commonly known as the cave automatic virtual environment (CAVE). The objective of our VR-based simulation system project is to apply the virtual reality and the augmented reality (AR) technologies for practical training in vocational education and training (VET). Our system is used for various training programs in the engineering areas. These include simulation of any workspaces for operations and maintenance training in electrical and mechanical services. Workspace training is important and beneficial to VET students in addition to practical training in school settings. Meanwhile, some workspaces are full of danger and severe casualty can be resulted if inappropriate operations are performed. Our VRbased simulation system manages to provide a solution to complement the shortfalls of workplace training and ensure that students can acquire a range of skills including safety operations under various environments. In this paper, we introduce our design of a class making use of the CAVE system and augmented reality technology. The class aims at providing training for VET students to perform inspection and maintenance procedures in a virtual engine plant room. The class was found to be educational and managed to promote the skill development among students

    Virtual Reality applied to biomedical engineering

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    Actualment, la realitat virtual esta sent tendència i s'està expandint a l'àmbit mèdic, fent possible l'aparició de nombroses aplicacions dissenyades per entrenar metges i tractar pacients de forma més eficient, així com optimitzar els processos de planificació quirúrgica. La necessitat mèdica i objectiu d'aquest projecte és fer òptim el procés de planificació quirúrgica per a cardiopaties congènites, que compren la reconstrucció en 3D del cor del pacient i la seva integració en una aplicació de realitat virtual. Seguint aquesta línia s’ha combinat un procés de modelat 3D d’imatges de cors obtinguts gracies al Hospital Sant Joan de Déu i el disseny de l’aplicació mitjançant el software Unity 3D gracies a l’empresa VISYON. S'han aconseguit millores en quant al software emprat per a la segmentació i reconstrucció, i s’han assolit funcionalitats bàsiques a l’aplicació com importar, moure, rotar i fer captures de pantalla en 3D de l'òrgan cardíac i així, entendre millor la cardiopatia que s’ha de tractar. El resultat ha estat la creació d'un procés òptim, en el que la reconstrucció en 3D ha aconseguit ser ràpida i precisa, el mètode d’importació a l’app dissenyada molt senzill, i una aplicació que permet una interacció atractiva i intuïtiva, gracies a una experiència immersiva i realista per ajustar-se als requeriments d'eficiència i precisió exigits en el camp mèdic

    A reconfigurable, tendon-based haptic interface for research into human-environment interactions

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    Human reaction to external stimuli can be investigated in a comprehensive way by using a versatile virtual-reality setup involving multiple display technologies. It is apparent that versatility remains a main challenge when human reactions are examined through the use of haptic interfaces as the interfaces must be able to cope with the entire range of diverse movements and forces/torques a human subject produces. To address the versatility challenge, we have developed a large-scale reconfigurable tendon-based haptic interface which can be adapted to a large variety of task dynamics and is integrated into a Cave Automatic Virtual Environment (CAVE). To prove the versatility of the haptic interface, two tasks, incorporating once the force and once the velocity extrema of a human subject's extremities, were implemented: a simulator with 3-DOF highly dynamic force feedback and a 3-DOF setup optimized to perform dynamic movements. In addition, a 6-DOF platform capable of lifting a human subject off the ground was realized. For these three applications, a position controller was implemented, adapted to each task, and tested. In the controller tests with highly different, task-specific trajectories, the three robot configurations fulfilled the demands on the application-specific accuracy which illustrates and confirms the versatility of the developed haptic interfac

    Are tiled display walls needed for astronomy?

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    Clustering commodity displays into a Tiled Display Wall (TDW) provides a cost-effective way to create an extremely high resolution display, capable of approaching the image sizes now gen- erated by modern astronomical instruments. Astronomers face the challenge of inspecting single large images, many similar images simultaneously, and heterogeneous but related content. Many research institutions have constructed TDWs on the basis that they will improve the scientific outcomes of astronomical imagery. We test this concept by presenting sample images to astronomers and non- astronomers using a standard desktop display (SDD) and a TDW. These samples include standard English words, wide field galaxy surveys and nebulae mosaics from the Hubble telescope. These experiments show that TDWs provide a better environment for searching for small targets in large images than SDDs. It also shows that astronomers tend to be better at searching images for targets than non-astronomers, both groups are generally better when employing physical navigation as opposed to virtual navigation, and that the combination of two non-astronomers using a TDW rivals the experience of a single astronomer. However, there is also a large distribution in aptitude amongst the participants and the nature of the content also plays a significant role is success.Comment: 19 pages, 15 figures, accepted for publication in PASA (Publications of the Astronomical Society of Australia

    Integrated evaluation of air flow and gas dispersion for underground station safety strategies based on subway climatology

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    PhD ThesisRail underground systems are seen as a way to overcome traffic congestion in city environments. Many new subways are being built in China and developing countries. Recent studies have however shown that the ventilation of subway systems is poorly understood. There is significant danger to life if a fire occurs or toxins such as chemical or biological agents are released in a subway. Understanding the air flow inside a subway and how this is affected by the local environment is key in establishing effective evacuation strategies. A series of tracer gas experiments conducted as part of this research have been carried out. To expand the subway climatology from an experimental framework into a virtual and simulation environment, 3D Computational Fluid Dynamic models have been developed, which include the simulation of local microclimate and air movement inside the station respectively. The station CFD model has allowed the analysis of the air flow inside the station under the prevailing external weather condition. Results show promising links between external climatic factors, the subway climatology and the ability to predict the dispersal of smoke/toxins. The local weather pattern has a large influence on the background airflow inside a station and dominated the flow direction at station exits which is been used to evaluate the efficiency of pedestrian evacuation and also determine the safer evacuation route and exit. The possibilities of integrating these findings will allow for a more holistic safety assessment to be carried out that could reduce the loss of life or mitigate harmful effects on public health. It also fills a knowledge gap in design guidelines from a safety perspective underground station construction and ventilation

    Arkansas Bulletin of Water Research - Issue 2018

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    The Arkansas Bulletin of Water Research is a publication of the Arkansas Water Resources Center (AWRC). This bulletin is produced in an effort to share water research relevant to Arkansas water stakeholders in an easily searchable and aesthetically engaging way. This is the second publication of the bulletin and will be published annually. The submission of a paper to this bulletin is appropriate for topics at all related to water resources, by anyone conducting water research or investigations. This includes but is not limited to university researchers, consulting firms, watershed groups, and other agencies. Prospective authors should read the “Introduction to the Arkanasas Bulletin of Water Research” contained within this publication and should refer to the AWRC website for additional infromation. https://arkansas-water-center.uark.edu

    The Virtual Reality Revolution: The Vision and the Reality

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