4,933 research outputs found

    Visualization on colour based flow vector of thermal image for movement detection during interactive session

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    Recently thermal imaging is exploited in applications such as motion and face detection. It has drawn attention many researchers to build such technology to improve lifestyle. This work proposed a technique to detect and identify a motion in sequence images for the application in security monitoring system or outdoor surveillance. Conventional system might cause false information with the present of shadow. Thus, methods employed in this work are Canny edge detector method, Lucas Kanade and Horn Shunck algorithms, to overcome the major problem when using thresholding method, which is only intensity or pixel magnitude is considered instead of relationships between the pixels. The results obtained could be observed in flow vector parameter and the segmentation colour based image for the time frame from 1 to 10 seconds. The visualization of both the parameters clarified the movement and changes of pixel intensity between two frames by the supportive colour segmentation, either in smooth or rough motion. Thus, this technique may contribute to others application such as biometrics, military system, and surveillance machine

    A survey of digital television broadcast transmission techniques

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    This paper is a survey of the transmission techniques used in digital television (TV) standards worldwide. With the increase in the demand for High-Definition (HD) TV, video-on-demand and mobile TV services, there was a real need for more bandwidth-efficient, flawless and crisp video quality, which motivated the migration from analogue to digital broadcasting. In this paper we present a brief history of the development of TV and then we survey the transmission technology used in different digital terrestrial, satellite, cable and mobile TV standards in different parts of the world. First, we present the Digital Video Broadcasting standards developed in Europe for terrestrial (DVB-T/T2), for satellite (DVB-S/S2), for cable (DVB-C) and for hand-held transmission (DVB-H). We then describe the Advanced Television System Committee standards developed in the USA both for terrestrial (ATSC) and for hand-held transmission (ATSC-M/H). We continue by describing the Integrated Services Digital Broadcasting standards developed in Japan for Terrestrial (ISDB-T) and Satellite (ISDB-S) transmission and then present the International System for Digital Television (ISDTV), which was developed in Brazil by adopteding the ISDB-T physical layer architecture. Following the ISDTV, we describe the Digital Terrestrial television Multimedia Broadcast (DTMB) standard developed in China. Finally, as a design example, we highlight the physical layer implementation of the DVB-T2 standar

    A survey on OFDM-based elastic core optical networking

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    Orthogonal frequency-division multiplexing (OFDM) is a modulation technology that has been widely adopted in many new and emerging broadband wireless and wireline communication systems. Due to its capability to transmit a high-speed data stream using multiple spectral-overlapped lower-speed subcarriers, OFDM technology offers superior advantages of high spectrum efficiency, robustness against inter-carrier and inter-symbol interference, adaptability to server channel conditions, etc. In recent years, there have been intensive studies on optical OFDM (O-OFDM) transmission technologies, and it is considered a promising technology for future ultra-high-speed optical transmission. Based on O-OFDM technology, a novel elastic optical network architecture with immense flexibility and scalability in spectrum allocation and data rate accommodation could be built to support diverse services and the rapid growth of Internet traffic in the future. In this paper, we present a comprehensive survey on OFDM-based elastic optical network technologies, including basic principles of OFDM, O-OFDM technologies, the architectures of OFDM-based elastic core optical networks, and related key enabling technologies. The main advantages and issues of OFDM-based elastic core optical networks that are under research are also discussed

    Development of a dc-ac power conditioner for wind generator by using neural network

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    This project present of development single phase DC-AC converter for wind generator application. The mathematical model of the wind generator and Artificial Neural Network control for DC-AC converter is derived. The controller is designed to stabilize the output voltage of DC-AC converter. To verify the effectiveness of the proposal controller, both simulation and experimental are developed. The simulation and experimental result show that the amplitude of output voltage of the DC-AC converter can be controlled

    A reconfigurable radio-frequency converter IC in 0.18 µm CMOS

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    This work presents a reconfigurable RF converter for DVB-T television applications using triple-play over GPON. The system takes the DVB-T input, a wavelength division multiplexing (WDM) signal with spectral inversion in the range from 47 MHz to 1000 MHz, up-converts its frequency to the band-pass of a highly selective surface-acoustic wave (SAW) filter centered at 1.3 GHz, and then down-converts it so that it is compatible with the antenna input of conventional television sets. The designed RF converter incorporates two pairs of frequency synthesizer and mixer, based, respectively, on an integer-N phase-locked loop (PLL) with two LC-tank VCOs with 128 coarse tuning bands in the range from 1.35 GHz to 2.7 GHz, and a double-balanced Gilbert cell, modified for better impedance matching and improved linearity. It is fed with regulated supplies compensated in temperature and programmed by an I2 C interface operating on five 16-bit registers. This work presents the experimental characterization of the whole system plus selected cells for stand-alone testing, which have been fabricated in a 0.18 µm CMOS process

    Channel Estimation in Multicarrier Communication Systems

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    The data rate and spectrum efficiency of wireless mobile communications have been significantly improved over the last decade or so. Recently, the advanced systems such as 3GPP LTE and terrestrial digital TV broadcasting have been sophisticatedly developed using OFDM and CDMA technology. In general, most mobile communication systems transmit bits of information in the radio space to the receiver. The radio channels in mobile radio systems are usually multipath fading channels, which cause inter-symbol interference (ISI) in the received signal. To remove ISI from the signal, there is a need of strong equalizer which requires knowledge on the channel impulse response (CIR).This is primarily provided by a separate channel estimator. Usually the channel estimation is based on the known sequence of bits, which is unique for a certain transmitter and which is repeated in every transmission burst. Thus, the channel estimator is able to estimate CIR for each burst separately by exploiting the known transmitted bits and the corresponding received samples. In this thesis we investigate and compare various efficient channel estimation schemes for OFDM systems which can also be extended to MC DS-CDMA systems.The channel estimation can be performed by either inserting pilot tones into all subcarriers of OFDM symbols with a specific period or inserting pilot tones into each OFDM symbol. Two major types of pilot arrangement such as block type and comb type pilot have been focused employing Least Square Error (LSE) and Minimum Mean Square Error (MMSE) channel estimators. Block type pilot sub-carriers is especially suitable for slow-fading radio channels whereas comb type pilots provide better resistance to fast fading channels. Also comb type pilot arrangement is sensitive to frequency selectivity when comparing to block type arrangement. However, there is another supervised technique called Implicit Training (IT) based channel estimation which exploits the first order statistics in the received data, induced by superimposing periodic training sequences with good correlation properties, along with the information symbols. Hence, the need for additional time slots for training the equalizer is avoided. The performance of the estimators is presented in terms of the mean square estimation error (MSEE) and bit error rate (BER)

    Understanding user experience of mobile video: Framework, measurement, and optimization

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    Since users have become the focus of product/service design in last decade, the term User eXperience (UX) has been frequently used in the field of Human-Computer-Interaction (HCI). Research on UX facilitates a better understanding of the various aspects of the user’s interaction with the product or service. Mobile video, as a new and promising service and research field, has attracted great attention. Due to the significance of UX in the success of mobile video (Jordan, 2002), many researchers have centered on this area, examining users’ expectations, motivations, requirements, and usage context. As a result, many influencing factors have been explored (Buchinger, Kriglstein, Brandt & Hlavacs, 2011; Buchinger, Kriglstein & Hlavacs, 2009). However, a general framework for specific mobile video service is lacking for structuring such a great number of factors. To measure user experience of multimedia services such as mobile video, quality of experience (QoE) has recently become a prominent concept. In contrast to the traditionally used concept quality of service (QoS), QoE not only involves objectively measuring the delivered service but also takes into account user’s needs and desires when using the service, emphasizing the user’s overall acceptability on the service. Many QoE metrics are able to estimate the user perceived quality or acceptability of mobile video, but may be not enough accurate for the overall UX prediction due to the complexity of UX. Only a few frameworks of QoE have addressed more aspects of UX for mobile multimedia applications but need be transformed into practical measures. The challenge of optimizing UX remains adaptations to the resource constrains (e.g., network conditions, mobile device capabilities, and heterogeneous usage contexts) as well as meeting complicated user requirements (e.g., usage purposes and personal preferences). In this chapter, we investigate the existing important UX frameworks, compare their similarities and discuss some important features that fit in the mobile video service. Based on the previous research, we propose a simple UX framework for mobile video application by mapping a variety of influencing factors of UX upon a typical mobile video delivery system. Each component and its factors are explored with comprehensive literature reviews. The proposed framework may benefit in user-centred design of mobile video through taking a complete consideration of UX influences and in improvement of mobile videoservice quality by adjusting the values of certain factors to produce a positive user experience. It may also facilitate relative research in the way of locating important issues to study, clarifying research scopes, and setting up proper study procedures. We then review a great deal of research on UX measurement, including QoE metrics and QoE frameworks of mobile multimedia. Finally, we discuss how to achieve an optimal quality of user experience by focusing on the issues of various aspects of UX of mobile video. In the conclusion, we suggest some open issues for future study
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