6,937 research outputs found

    A Brain-computer Interface Architecture Based On Motor Mental Tasks And Music Imagery

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    This present research proposes a Brain-Computer Interface (BCI) architecture adapted to motor mental tasks and music imagery. For that purpose the statistical properties of the electroencephalographic signal (EEG) were studied, such as its probability distribution function, stationarity, correlation and signal-to-noise ratio (SNR), in order to obtain a minimal empirical and well-founded parameter system for online classification. Stationarity tests were used to estimate the length of the time windows and a minimum length of 1.28 s was obtained. Four algorithms for artifact reduction were tested: threshold analysis, EEG filtering and two Independent Component Analysis (ICA) algorithms. This analysis concluded that the algorithm fastICA is suitable for online artifact removal. The feature extraction used the Power Spectral Density (PSD) and three methods were tested for automatic selection of features in order to have a training step independent of the mental task paradigm, with the best performance obtained with the Kullback-Leibler symmetric divergence method. For the classification, the Linear Discriminant Analysis (LDA) was used and a step of reclassification is suggested. A study of four motor mental tasks and a non-motor related mental task is performed by comparing their periodograms, Event-Related desynchronization/synchronization (ERD/ERS) and SNR. The mental tasks are the imagination of either movement of right and left hands, both feet, rotation of a cube and sound imagery. The EEG SNR was estimated by a comparison with the correlation between the ongoing average and the final ERD/ERS curve, in which we concluded that the mental task of sound imagery would need approximately five times more epochs than the motor-related mental tasks. The ERD/ERS could be measured even for frequencies near 100 Hz, but in absolute amplitudes, the energy variation at 100 Hz was one thousand times smaller than for 10 Hz, which implies that there is a small probability of online detection for BCI applications in high frequency. Thus, most of the usable information for online processing and BCIs corresponds to the α/µ band (low frequency). Finally, the ERD/ERS scalp maps show that the main difference between the sound imagery task and the motor-related mentaltasks is the absence of ERD at the µ band, in the central electrodes, and the presence of ERD at the αband in the temporal and lateral-frontal electrodes, which correspond tothe auditory cortex, the Wernickes area and the Brocas area

    Combining brain-computer interfaces and assistive technologies: state-of-the-art and challenges

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    In recent years, new research has brought the field of EEG-based Brain-Computer Interfacing (BCI) out of its infancy and into a phase of relative maturity through many demonstrated prototypes such as brain-controlled wheelchairs, keyboards, and computer games. With this proof-of-concept phase in the past, the time is now ripe to focus on the development of practical BCI technologies that can be brought out of the lab and into real-world applications. In particular, we focus on the prospect of improving the lives of countless disabled individuals through a combination of BCI technology with existing assistive technologies (AT). In pursuit of more practical BCIs for use outside of the lab, in this paper, we identify four application areas where disabled individuals could greatly benefit from advancements in BCI technology, namely,“Communication and Control”, “Motor Substitution”, “Entertainment”, and “Motor Recovery”. We review the current state of the art and possible future developments, while discussing the main research issues in these four areas. In particular, we expect the most progress in the development of technologies such as hybrid BCI architectures, user-machine adaptation algorithms, the exploitation of users’ mental states for BCI reliability and confidence measures, the incorporation of principles in human-computer interaction (HCI) to improve BCI usability, and the development of novel BCI technology including better EEG devices

    Brain Music : Sistema generativo para la creación de música simbólica a partir de respuestas neuronales afectivas

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    gráficas, tablasEsta tesis de maestría presenta una metodología de aprendizaje profundo multimodal innovadora que fusiona un modelo de clasificación de emociones con un generador musical, con el propósito de crear música a partir de señales de electroencefalografía, profundizando así en la interconexión entre emociones y música. Los resultados alcanzan tres objetivos específicos: Primero, ya que el rendimiento de los sistemas interfaz cerebro-computadora varía considerablemente entre diferentes sujetos, se introduce un enfoque basado en la transferencia de conocimiento entre sujetos para mejorar el rendimiento de individuos con dificultades en sistemas de interfaz cerebro-computadora basados en el paradigma de imaginación motora. Este enfoque combina datos de EEG etiquetados con datos estructurados, como cuestionarios psicológicos, mediante un método de "Kernel Matching CKA". Utilizamos una red neuronal profunda (Deep&Wide) para la clasificación de la imaginación motora. Los resultados destacan su potencial para mejorar las habilidades motoras en interfaces cerebro-computadora. Segundo, proponemos una técnica innovadora llamada "Labeled Correlation Alignment"(LCA) para sonificar respuestas neurales a estímulos representados en datos no estructurados, como música afectiva. Esto genera características musicales basadas en la actividad cerebral inducida por las emociones. LCA aborda la variabilidad entre sujetos y dentro de sujetos mediante el análisis de correlación, lo que permite la creación de envolventes acústicos y la distinción entre diferente información sonora. Esto convierte a LCA en una herramienta prometedora para interpretar la actividad neuronal y su reacción a estímulos auditivos. Finalmente, en otro capítulo, desarrollamos una metodología de aprendizaje profundo de extremo a extremo para generar contenido musical MIDI (datos simbólicos) a partir de señales de actividad cerebral inducidas por música con etiquetas afectivas. Esta metodología abarca el preprocesamiento de datos, el entrenamiento de modelos de extracción de características y un proceso de emparejamiento de características mediante Deep Centered Kernel Alignment, lo que permite la generación de música a partir de señales EEG. En conjunto, estos logros representan avances significativos en la comprensión de la relación entre emociones y música, así como en la aplicación de la inteligencia artificial en la generación musical a partir de señales cerebrales. Ofrecen nuevas perspectivas y herramientas para la creación musical y la investigación en neurociencia emocional. Para llevar a cabo nuestros experimentos, utilizamos bases de datos públicas como GigaScience, Affective Music Listening y Deap Dataset (Texto tomado de la fuente)This master’s thesis presents an innovative multimodal deep learning methodology that combines an emotion classification model with a music generator, aimed at creating music from electroencephalography (EEG) signals, thus delving into the interplay between emotions and music. The results achieve three specific objectives: First, since the performance of brain-computer interface systems varies significantly among different subjects, an approach based on knowledge transfer among subjects is introduced to enhance the performance of individuals facing challenges in motor imagery-based brain-computer interface systems. This approach combines labeled EEG data with structured information, such as psychological questionnaires, through a "Kernel Matching CKA"method. We employ a deep neural network (Deep&Wide) for motor imagery classification. The results underscore its potential to enhance motor skills in brain-computer interfaces. Second, we propose an innovative technique called "Labeled Correlation Alignment"(LCA) to sonify neural responses to stimuli represented in unstructured data, such as affective music. This generates musical features based on emotion-induced brain activity. LCA addresses variability among subjects and within subjects through correlation analysis, enabling the creation of acoustic envelopes and the distinction of different sound information. This makes LCA a promising tool for interpreting neural activity and its response to auditory stimuli. Finally, in another chapter, we develop an end-to-end deep learning methodology for generating MIDI music content (symbolic data) from EEG signals induced by affectively labeled music. This methodology encompasses data preprocessing, feature extraction model training, and a feature matching process using Deep Centered Kernel Alignment, enabling music generation from EEG signals. Together, these achievements represent significant advances in understanding the relationship between emotions and music, as well as in the application of artificial intelligence in musical generation from brain signals. They offer new perspectives and tools for musical creation and research in emotional neuroscience. To conduct our experiments, we utilized public databases such as GigaScience, Affective Music Listening and Deap DatasetMaestríaMagíster en Ingeniería - Automatización IndustrialInvestigación en Aprendizaje Profundo y señales BiológicasEléctrica, Electrónica, Automatización Y Telecomunicaciones.Sede Manizale

    Data Augmentation for Deep-Learning-Based Electroencephalography

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    Background: Data augmentation (DA) has recently been demonstrated to achieve considerable performance gains for deep learning (DL)—increased accuracy and stability and reduced overfitting. Some electroencephalography (EEG) tasks suffer from low samples-to-features ratio, severely reducing DL effectiveness. DA with DL thus holds transformative promise for EEG processing, possibly like DL revolutionized computer vision, etc. New method: We review trends and approaches to DA for DL in EEG to address: Which DA approaches exist and are common for which EEG tasks? What input features are used? And, what kind of accuracy gain can be expected? Results: DA for DL on EEG begun 5 years ago and is steadily used more. We grouped DA techniques (noise addition, generative adversarial networks, sliding windows, sampling, Fourier transform, recombination of segmentation, and others) and EEG tasks (into seizure detection, sleep stages, motor imagery, mental workload, emotion recognition, motor tasks, and visual tasks). DA efficacy across techniques varied considerably. Noise addition and sliding windows provided the highest accuracy boost; mental workload most benefitted from DA. Sliding window, noise addition, and sampling methods most common for seizure detection, mental workload, and sleep stages, respectively. Comparing with existing methods: Percent of decoding accuracy explained by DA beyond unaugmented accuracy varied between 8% for recombination of segmentation and 36% for noise addition and from 14% for motor imagery to 56% for mental workload—29% on average. Conclusions: DA increasingly used and considerably improved DL decoding accuracy on EEG. Additional publications—if adhering to our reporting guidelines—will facilitate more detailed analysis

    Data Augmentation for Deep-Learning-Based Electroencephalography

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    Background: Data augmentation (DA) has recently been demonstrated to achieve considerable performance gains for deep learning (DL)—increased accuracy and stability and reduced overfitting. Some electroencephalography (EEG) tasks suffer from low samples-to-features ratio, severely reducing DL effectiveness. DA with DL thus holds transformative promise for EEG processing, possibly like DL revolutionized computer vision, etc. New method: We review trends and approaches to DA for DL in EEG to address: Which DA approaches exist and are common for which EEG tasks? What input features are used? And, what kind of accuracy gain can be expected? Results: DA for DL on EEG begun 5 years ago and is steadily used more. We grouped DA techniques (noise addition, generative adversarial networks, sliding windows, sampling, Fourier transform, recombination of segmentation, and others) and EEG tasks (into seizure detection, sleep stages, motor imagery, mental workload, emotion recognition, motor tasks, and visual tasks). DA efficacy across techniques varied considerably. Noise addition and sliding windows provided the highest accuracy boost; mental workload most benefitted from DA. Sliding window, noise addition, and sampling methods most common for seizure detection, mental workload, and sleep stages, respectively. Comparing with existing methods: Percent of decoding accuracy explained by DA beyond unaugmented accuracy varied between 8% for recombination of segmentation and 36% for noise addition and from 14% for motor imagery to 56% for mental workload—29% on average. Conclusions: DA increasingly used and considerably improved DL decoding accuracy on EEG. Additional publications—if adhering to our reporting guidelines—will facilitate more detailed analysis

    Active and Passive Brain-Computer Interfaces Integrated with Extended Reality for Applications in Health 4.0

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    This paper presents the integration of extended reality (XR) with brain-computer interfaces (BCI) to open up new possibilities in the health 4.0 framework. Such integrated systems are here investigated with respect to an active and a passive BCI paradigm. Regarding the active BCI, the XR part consists of providing visual and vibrotactile feedbacks to help the user during motor imagery tasks. Therefore, XR aims to enhance the neurofeedback by enhancing the user engagement. Meanwhile, in the passive BCI, user engagement monitoring allows the adaptivity of a XR-based rehabilitation game for children. Preliminary results suggest that the XR neurofeedback helps the BCI users to carry on motor imagery tasks with up to 84% classification accuracy, and that the level of emotional and cognitive engagement can be detected with an accuracy greater than 75%
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