2,405 research outputs found
On Constructing Persistent Identifiers with Persistent Resolution Targets
Persistent Identifiers (PID) are the foundation referencing digital assets in
scientific publications, books, and digital repositories. In its realization,
PIDs contain metadata and resolving targets in form of URLs that point to data
sets located on the network. In contrast to PIDs, the target URLs are typically
changing over time; thus, PIDs need continuous maintenance -- an effort that is
increasing tremendously with the advancement of e-Science and the advent of the
Internet-of-Things (IoT). Nowadays, billions of sensors and data sets are
subject of PID assignment. This paper presents a new approach of embedding
location independent targets into PIDs that allows the creation of
maintenance-free PIDs using content-centric network technology and overlay
networks. For proving the validity of the presented approach, the Handle PID
System is used in conjunction with Magnet Link access information encoding,
state-of-the-art decentralized data distribution with BitTorrent, and Named
Data Networking (NDN) as location-independent data access technology for
networks. Contrasting existing approaches, no green-field implementation of PID
or major modifications of the Handle System is required to enable
location-independent data dissemination with maintenance-free PIDs.Comment: Published IEEE paper of the FedCSIS 2016 (SoFAST-WS'16) conference,
11.-14. September 2016, Gdansk, Poland. Also available online:
http://ieeexplore.ieee.org/document/7733372
Mesmerizer: A Effective Tool for a Complete Peer-to-Peer Software Development Life-cycle
In this paper we present what are, in our experience, the best
practices in Peer-To-Peer(P2P) application development and
how we combined them in a middleware platform called Mesmerizer. We explain how simulation is an integral part of
the development process and not just an assessment tool.
We then present our component-based event-driven framework for P2P application development, which can be used
to execute multiple instances of the same application in a
strictly controlled manner over an emulated network layer
for simulation/testing, or a single application in a concurrent
environment for deployment purpose. We highlight modeling aspects that are of critical importance for designing and
testing P2P applications, e.g. the emulation of Network Address Translation and bandwidth dynamics. We show how
our simulator scales when emulating low-level bandwidth
characteristics of thousands of concurrent peers while preserving a good degree of accuracy compared to a packet-level
simulator
Understanding collaboration in volunteer computing systems
Volunteer computing is a paradigm in which devices participating in a distributed environment share part of their resources to help others perform their activities. The effectiveness of this computing paradigm depends on the collaboration attitude adopted by the participating devices. Unfortunately for software designers it is not clear how to contribute with local resources to the shared environment without compromising resources that could then be required by the contributors. Therefore, many designers adopt a conservative position when defining the collaboration strategy to be embedded in volunteer computing applications. This position produces an underutilization of the devices’ local resources and reduces the effectiveness of these solutions. This article presents a study that helps designers understand the impact of adopting a particular collaboration attitude to contribute with local resources to the distributed shared environment. The study considers five collaboration strategies, which are analyzed in computing environments with both, abundance and scarcity of resources. The obtained results indicate that collaboration strategies based on effort-based incentives work better than those using contribution-based incentives. These results also show that the use of effort-based incentives does not jeopardize the availability of local resources for the local needs.Peer ReviewedPostprint (published version
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