78 research outputs found

    Machine Vision System to Induct Binocular Wide-Angle Foveated Information into Both the Human and Computers - Feature Generation Algorithm based on DFT for Binocular Fixation

    Get PDF
    This paper introduces a machine vision system, which is suitable for cooperative works between the human and computer. This system provides images inputted from a stereo camera head not only to the processor but also to the user’s sight as binocular wide-angle foveated (WAF) information, thus it is applicable for Virtual Reality (VR) systems such as tele-existence or training experts. The stereo camera head plays a role to get required input images foveated by special wide-angle optics under camera view direction control and 3D head mount display (HMD) displays fused 3D images to the user. Moreover, an analog video signal processing device much inspired from a structure of the human visual system realizes a unique way to provide WAF information to plural processors and the user. Therefore, this developed vision system is also much expected to be applicable for the human brain and vision research, because the design concept is to mimic the human visual system. Further, an algorithm to generate features using Discrete Fourier Transform (DFT) for binocular fixation in order to provide well-fused 3D images to 3D HMD is proposed. This paper examines influences of applying this algorithm to space variant images such as WAF images, based on experimental results

    Can Neuromorphic Computer Vision Inform Vision Science? Disparity Estimation as a Case Study

    Get PDF
    The primate visual system efficiently and effectively solves a multitude of tasks from orientation detection to motion detection. The Computer Vision community is therefore beginning to implement algorithms that mimic the processing hierarchies present in the primate visual system in the hope of achieving flexible and robust artificial vision systems. Here, we reappropriate the neuroscience “borrowed” by the Computer Vision community and ask whether neuromorphic computer vision solutions may give us insight into the functioning of the primate visual system. Specifically, we implement a neuromorphic algorithm for disparity estimation and compare its performance against that of human observers. The algorithm greatly outperforms human subjects when tuned with parameters to compete with non-neural approaches to disparity estimation on benchmarking stereo image datasets. Conversely, when the algorithm is implemented with biologically plausible receptive field sizes, spatial selectivity, phase tuning, and neural noise, its performance is directly relatable to that of human observers. The receptive field size and the number of spatial scales sensibly determine the range of spatial frequencies in which the algorithm successfully operates. The algorithm’s phase tuning and neural noise in turn determine the algorithm’s peak disparity sensitivity. When included, retino-cortical mapping strongly degrades disparity estimation in the model’s periphery, further closening human and algorithm performance. Hence, a neuromorphic computer vision algorithm can be reappropriated to model human behavior, and can provide interesting insights into which aspects of human visual perception have been or are yet to be explained by vision science

    Near-optimal combination of disparity across a log-polar scaled visual field

    Get PDF
    The human visual system is foveated: we can see fine spatial details in central vision, whereas resolution is poor in our peripheral visual field, and this loss of resolution follows an approximately logarithmic decrease. Additionally, our brain organizes visual input in polar coordinates. Therefore, the image projection occurring between retina and primary visual cortex can be mathematically described by the log-polar transform. Here, we test and model how this space-variant visual processing affects how we process binocular disparity, a key component of human depth perception. We observe that the fovea preferentially processes disparities at fine spatial scales, whereas the visual periphery is tuned for coarse spatial scales, in line with the naturally occurring distributions of depths and disparities in the real-world. We further show that the visual system integrates disparity information across the visual field, in a near-optimal fashion. We develop a foveated, log-polar model that mimics the processing of depth information in primary visual cortex and that can process disparity directly in the cortical domain representation. This model takes real images as input and recreates the observed topography of human disparity sensitivity. Our findings support the notion that our foveated, binocular visual system has been moulded by the statistics of our visual environment

    Foveation for 3D visualization and stereo imaging

    Get PDF
    Even though computer vision and digital photogrammetry share a number of goals, techniques, and methods, the potential for cooperation between these fields is not fully exploited. In attempt to help bridging the two, this work brings a well-known computer vision and image processing technique called foveation and introduces it to photogrammetry, creating a hybrid application. The results may be beneficial for both fields, plus the general stereo imaging community, and virtual reality applications. Foveation is a biologically motivated image compression method that is often used for transmitting videos and images over networks. It is possible to view foveation as an area of interest management method as well as a compression technique. While the most common foveation applications are in 2D there are a number of binocular approaches as well. For this research, the current state of the art in the literature on level of detail, human visual system, stereoscopic perception, stereoscopic displays, 2D and 3D foveation, and digital photogrammetry were reviewed. After the review, a stereo-foveation model was constructed and an implementation was realized to demonstrate a proof of concept. The conceptual approach is treated as generic, while the implementation was conducted under certain limitations, which are documented in the relevant context. A stand-alone program called Foveaglyph is created in the implementation process. Foveaglyph takes a stereo pair as input and uses an image matching algorithm to find the parallax values. It then calculates the 3D coordinates for each pixel from the geometric relationships between the object and the camera configuration or via a parallax function. Once 3D coordinates are obtained, a 3D image pyramid is created. Then, using a distance dependent level of detail function, spherical volume rings with varying resolutions throughout the 3D space are created. The user determines the area of interest. The result of the application is a user controlled, highly compressed non-uniform 3D anaglyph image. 2D foveation is also provided as an option. This type of development in a photogrammetric visualization unit is beneficial for system performance. The research is particularly relevant for large displays and head mounted displays. Although, the implementation, because it is done for a single user, would possibly be best suited to a head mounted display (HMD) application. The resulting stereo-foveated image can be loaded moderately faster than the uniform original. Therefore, the program can potentially be adapted to an active vision system and manage the scene as the user glances around, given that an eye tracker determines where exactly the eyes accommodate. This exploration may also be extended to robotics and other robot vision applications. Additionally, it can also be used for attention management and the viewer can be directed to the object(s) of interest the demonstrator would like to present (e.g. in 3D cinema). Based on the literature, we also believe this approach should help resolve several problems associated with stereoscopic displays such as the accommodation convergence problem and diplopia. While the available literature provides some empirical evidence to support the usability and benefits of stereo foveation, further tests are needed. User surveys related to the human factors in using stereo foveated images, such as its possible contribution to prevent user discomfort and virtual simulator sickness (VSS) in virtual environments, are left as future work.reviewe

    Towards binocular active vision in a robot head system

    Get PDF
    This paper presents the first results of an investigation and pilot study into an active, binocular vision system that combines binocular vergence, object recognition and attention control in a unified framework. The prototype developed is capable of identifying, targeting, verging on and recognizing objects in a highly-cluttered scene without the need for calibration or other knowledge of the camera geometry. This is achieved by implementing all image analysis in a symbolic space without creating explicit pixel-space maps. The system structure is based on the ‘searchlight metaphor’ of biological systems. We present results of a first pilot investigation that yield a maximum vergence error of 6.4 pixels, while seven of nine known objects were recognized in a high-cluttered environment. Finally a “stepping stone” visual search strategy was demonstrated, taking a total of 40 saccades to find two known objects in the workspace, neither of which appeared simultaneously within the Field of View resulting from any individual saccade

    A hierarchical active binocular robot vision architecture for scene exploration and object appearance learning

    Get PDF
    This thesis presents an investigation of a computational model of hierarchical visual behaviours within an active binocular robot vision architecture. The robot vision system is able to localise multiple instances of the same object class, while simultaneously maintaining vergence and directing its gaze to attend and recognise objects within cluttered, complex scenes. This is achieved by implementing all image analysis in an egocentric symbolic space without creating explicit pixel-space maps and without the need for calibration or other knowledge of the camera geometry. One of the important aspects of the active binocular vision paradigm requires that visual features in both camera eyes must be bound together in order to drive visual search to saccade, locate and recognise putative objects or salient locations in the robot's field of view. The system structure is based on the “attentional spotlight” metaphor of biological systems and a collection of abstract and reactive visual behaviours arranged in a hierarchical structure. Several studies have shown that the human brain represents and learns objects for recognition by snapshots of 2-dimensional views of the imaged scene that happens to contain the object of interest during active interaction (exploration) of the environment. Likewise, psychophysical findings specify that the primate’s visual cortex represents common everyday objects by a hierarchical structure of their parts or sub-features and, consequently, recognise by simple but imperfect 2D view object part approximations. This thesis incorporates the above observations into an active visual learning behaviour in the hierarchical active binocular robot vision architecture. By actively exploring the object viewing sphere (as higher mammals do), the robot vision system automatically synthesises and creates its own part-based object representation from multiple observations while a human teacher indicates the object and supplies a classification name. Its is proposed to adopt the computational concepts of a visual learning exploration mechanism that controls the accumulation of visual evidence and directs attention towards the spatial salient object parts. The behavioural structure of the binocular robot vision architecture is loosely modelled by a WHAT and WHERE visual streams. The WHERE stream maintains and binds spatial attention on the object part coordinates that egocentrically characterises the location of the object of interest and extracts spatio-temporal properties of feature coordinates and descriptors. The WHAT stream either determines the identity of an object or triggers a learning behaviour that stores view-invariant feature descriptions of the object part. Therefore, the robot vision is capable to perform a collection of different specific visual tasks such as vergence, detection, discrimination, recognition localisation and multiple same-instance identification. This classification of tasks enables the robot vision system to execute and fulfil specified high-level tasks, e.g. autonomous scene exploration and active object appearance learning

    Biologically inspired composite image sensor for deep field target tracking

    Get PDF
    The use of nonuniform image sensors in mobile based computer vision applications can be an effective solution when computational burden is problematic. Nonuniform image sensors are still in their infancy and as such have not been fully investigated for their unique qualities nor have they been extensively applied in practice. In this dissertation a system has been developed that can perform vision tasks in both the far field and the near field. In order to accomplish this, a new and novel image sensor system has been developed. Inspired by the biological aspects of the visual systems found in both falcons and primates, a composite multi-camera sensor was constructed. The sensor provides for expandable visual range, excellent depth of field, and produces a single compact output image based on the log-polar retinal-cortical mapping that occurs in primates. This mapping provides for scale and rotational tolerant processing which, in turn, supports the mitigation of perspective distortion found in strict Cartesian based sensor systems. Furthermore, the scale-tolerant representation of objects moving on trajectories parallel to the sensor\u27s optical axis allows for fast acquisition and tracking of objects moving at high rates of speed. In order to investigate how effective this combination would be for object detection and tracking at both near and far field, the system was tuned for the application of vehicle detection and tracking from a moving platform. Finally, it was shown that the capturing of license plate information in an autonomous fashion could easily be accomplished from the extraction of information contained in the mapped log-polar representation space. The novel composite log-polar deep-field image sensor opens new horizons for computer vision. This current work demonstrates features that can benefit applications beyond the high-speed vehicle tracking for drivers assistance and license plate capture. Some of the future applications envisioned include obstacle detection for high-speed trains, computer assisted aircraft landing, and computer assisted spacecraft docking

    View-Invariant Object Category Learning, Recognition, and Search: How Spatial and Object Attention Are Coordinated Using Surface-Based Attentional Shrouds

    Full text link
    Air Force Office of Scientific Research (F49620-01-1-0397); National Science Foundation (SBE-0354378); Office of Naval Research (N00014-01-1-0624
    • 

    corecore