28,767 research outputs found

    Probabilistic Surfel Fusion for Dense LiDAR Mapping

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    With the recent development of high-end LiDARs, more and more systems are able to continuously map the environment while moving and producing spatially redundant information. However, none of the previous approaches were able to effectively exploit this redundancy in a dense LiDAR mapping problem. In this paper, we present a new approach for dense LiDAR mapping using probabilistic surfel fusion. The proposed system is capable of reconstructing a high-quality dense surface element (surfel) map from spatially redundant multiple views. This is achieved by a proposed probabilistic surfel fusion along with a geometry considered data association. The proposed surfel data association method considers surface resolution as well as high measurement uncertainty along its beam direction which enables the mapping system to be able to control surface resolution without introducing spatial digitization. The proposed fusion method successfully suppresses the map noise level by considering measurement noise caused by laser beam incident angle and depth distance in a Bayesian filtering framework. Experimental results with simulated and real data for the dense surfel mapping prove the ability of the proposed method to accurately find the canonical form of the environment without further post-processing.Comment: Accepted in Multiview Relationships in 3D Data 2017 (IEEE International Conference on Computer Vision Workshops

    Enabling Depth-driven Visual Attention on the iCub Humanoid Robot: Instructions for Use and New Perspectives

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    The importance of depth perception in the interactions that humans have within their nearby space is a well established fact. Consequently, it is also well known that the possibility of exploiting good stereo information would ease and, in many cases, enable, a large variety of attentional and interactive behaviors on humanoid robotic platforms. However, the difficulty of computing real-time and robust binocular disparity maps from moving stereo cameras often prevents from relying on this kind of cue to visually guide robots' attention and actions in real-world scenarios. The contribution of this paper is two-fold: first, we show that the Efficient Large-scale Stereo Matching algorithm (ELAS) by A. Geiger et al. 2010 for computation of the disparity map is well suited to be used on a humanoid robotic platform as the iCub robot; second, we show how, provided with a fast and reliable stereo system, implementing relatively challenging visual behaviors in natural settings can require much less effort. As a case of study we consider the common situation where the robot is asked to focus the attention on one object close in the scene, showing how a simple but effective disparity-based segmentation solves the problem in this case. Indeed this example paves the way to a variety of other similar applications

    Robust automatic target tracking based on a Bayesian ego-motion compensation framework for airborne FLIR imagery

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    Automatic target tracking in airborne FLIR imagery is currently a challenge due to the camera ego-motion. This phenomenon distorts the spatio-temporal correlation of the video sequence, which dramatically reduces the tracking performance. Several works address this problem using ego-motion compensation strategies. They use a deterministic approach to compensate the camera motion assuming a specific model of geometric transformation. However, in real sequences a specific geometric transformation can not accurately describe the camera ego-motion for the whole sequence, and as consequence of this, the performance of the tracking stage can significantly decrease, even completely fail. The optimum transformation for each pair of consecutive frames depends on the relative depth of the elements that compose the scene, and their degree of texturization. In this work, a novel Particle Filter framework is proposed to efficiently manage several hypothesis of geometric transformations: Euclidean, affine, and projective. Each type of transformation is used to compute candidate locations of the object in the current frame. Then, each candidate is evaluated by the measurement model of the Particle Filter using the appearance information. This approach is able to adapt to different camera ego-motion conditions, and thus to satisfactorily perform the tracking. The proposed strategy has been tested on the AMCOM FLIR dataset, showing a high efficiency in the tracking of different types of targets in real working conditions
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