17,160 research outputs found

    Comprehensive Security Framework for Global Threats Analysis

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    Cyber criminality activities are changing and becoming more and more professional. With the growth of financial flows through the Internet and the Information System (IS), new kinds of thread arise involving complex scenarios spread within multiple IS components. The IS information modeling and Behavioral Analysis are becoming new solutions to normalize the IS information and counter these new threads. This paper presents a framework which details the principal and necessary steps for monitoring an IS. We present the architecture of the framework, i.e. an ontology of activities carried out within an IS to model security information and User Behavioral analysis. The results of the performed experiments on real data show that the modeling is effective to reduce the amount of events by 91%. The User Behavioral Analysis on uniform modeled data is also effective, detecting more than 80% of legitimate actions of attack scenarios

    Context-Aware Mixed Reality: A Framework for Ubiquitous Interaction

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    Mixed Reality (MR) is a powerful interactive technology that yields new types of user experience. We present a semantic based interactive MR framework that exceeds the current geometry level approaches, a step change in generating high-level context-aware interactions. Our key insight is to build semantic understanding in MR that not only can greatly enhance user experience through object-specific behaviours, but also pave the way for solving complex interaction design challenges. The framework generates semantic properties of the real world environment through dense scene reconstruction and deep image understanding. We demonstrate our approach with a material-aware prototype system for generating context-aware physical interactions between the real and the virtual objects. Quantitative and qualitative evaluations are carried out and the results show that the framework delivers accurate and fast semantic information in interactive MR environment, providing effective semantic level interactions

    Visual Affordance and Function Understanding: A Survey

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    Nowadays, robots are dominating the manufacturing, entertainment and healthcare industries. Robot vision aims to equip robots with the ability to discover information, understand it and interact with the environment. These capabilities require an agent to effectively understand object affordances and functionalities in complex visual domains. In this literature survey, we first focus on Visual affordances and summarize the state of the art as well as open problems and research gaps. Specifically, we discuss sub-problems such as affordance detection, categorization, segmentation and high-level reasoning. Furthermore, we cover functional scene understanding and the prevalent functional descriptors used in the literature. The survey also provides necessary background to the problem, sheds light on its significance and highlights the existing challenges for affordance and functionality learning.Comment: 26 pages, 22 image

    Query-free Clothing Retrieval via Implicit Relevance Feedback

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    Image-based clothing retrieval is receiving increasing interest with the growth of online shopping. In practice, users may often have a desired piece of clothing in mind (e.g., either having seen it before on the street or requiring certain specific clothing attributes) but may be unable to supply an image as a query. We model this problem as a new type of image retrieval task in which the target image resides only in the user's mind (called "mental image retrieval" hereafter). Because of the absence of an explicit query image, we propose to solve this problem through relevance feedback. Specifically, a new Bayesian formulation is proposed that simultaneously models the retrieval target and its high-level representation in the mind of the user (called the "user metric" hereafter) as posterior distributions of pre-fetched shop images and heterogeneous features extracted from multiple clothing attributes, respectively. Requiring only clicks as user feedback, the proposed algorithm is able to account for the variability in human decision-making. Experiments with real users demonstrate the effectiveness of the proposed algorithm.Comment: 12 pages, under review at IEEE Transactions on Multimedi

    Tracking by Prediction: A Deep Generative Model for Mutli-Person localisation and Tracking

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    Current multi-person localisation and tracking systems have an over reliance on the use of appearance models for target re-identification and almost no approaches employ a complete deep learning solution for both objectives. We present a novel, complete deep learning framework for multi-person localisation and tracking. In this context we first introduce a light weight sequential Generative Adversarial Network architecture for person localisation, which overcomes issues related to occlusions and noisy detections, typically found in a multi person environment. In the proposed tracking framework we build upon recent advances in pedestrian trajectory prediction approaches and propose a novel data association scheme based on predicted trajectories. This removes the need for computationally expensive person re-identification systems based on appearance features and generates human like trajectories with minimal fragmentation. The proposed method is evaluated on multiple public benchmarks including both static and dynamic cameras and is capable of generating outstanding performance, especially among other recently proposed deep neural network based approaches.Comment: To appear in IEEE Winter Conference on Applications of Computer Vision (WACV), 201

    Language Bootstrapping: Learning Word Meanings From Perception-Action Association

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    We address the problem of bootstrapping language acquisition for an artificial system similarly to what is observed in experiments with human infants. Our method works by associating meanings to words in manipulation tasks, as a robot interacts with objects and listens to verbal descriptions of the interactions. The model is based on an affordance network, i.e., a mapping between robot actions, robot perceptions, and the perceived effects of these actions upon objects. We extend the affordance model to incorporate spoken words, which allows us to ground the verbal symbols to the execution of actions and the perception of the environment. The model takes verbal descriptions of a task as the input and uses temporal co-occurrence to create links between speech utterances and the involved objects, actions, and effects. We show that the robot is able form useful word-to-meaning associations, even without considering grammatical structure in the learning process and in the presence of recognition errors. These word-to-meaning associations are embedded in the robot's own understanding of its actions. Thus, they can be directly used to instruct the robot to perform tasks and also allow to incorporate context in the speech recognition task. We believe that the encouraging results with our approach may afford robots with a capacity to acquire language descriptors in their operation's environment as well as to shed some light as to how this challenging process develops with human infants.Comment: code available at https://github.com/giampierosalvi/AffordancesAndSpeec

    Crowded Scene Analysis: A Survey

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    Automated scene analysis has been a topic of great interest in computer vision and cognitive science. Recently, with the growth of crowd phenomena in the real world, crowded scene analysis has attracted much attention. However, the visual occlusions and ambiguities in crowded scenes, as well as the complex behaviors and scene semantics, make the analysis a challenging task. In the past few years, an increasing number of works on crowded scene analysis have been reported, covering different aspects including crowd motion pattern learning, crowd behavior and activity analysis, and anomaly detection in crowds. This paper surveys the state-of-the-art techniques on this topic. We first provide the background knowledge and the available features related to crowded scenes. Then, existing models, popular algorithms, evaluation protocols, as well as system performance are provided corresponding to different aspects of crowded scene analysis. We also outline the available datasets for performance evaluation. Finally, some research problems and promising future directions are presented with discussions.Comment: 20 pages in IEEE Transactions on Circuits and Systems for Video Technology, 201

    SERKET: An Architecture for Connecting Stochastic Models to Realize a Large-Scale Cognitive Model

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    To realize human-like robot intelligence, a large-scale cognitive architecture is required for robots to understand the environment through a variety of sensors with which they are equipped. In this paper, we propose a novel framework named Serket that enables the construction of a large-scale generative model and its inference easily by connecting sub-modules to allow the robots to acquire various capabilities through interaction with their environments and others. We consider that large-scale cognitive models can be constructed by connecting smaller fundamental models hierarchically while maintaining their programmatic independence. Moreover, connected modules are dependent on each other, and parameters are required to be optimized as a whole. Conventionally, the equations for parameter estimation have to be derived and implemented depending on the models. However, it becomes harder to derive and implement those of a larger scale model. To solve these problems, in this paper, we propose a method for parameter estimation by communicating the minimal parameters between various modules while maintaining their programmatic independence. Therefore, Serket makes it easy to construct large-scale models and estimate their parameters via the connection of modules. Experimental results demonstrated that the model can be constructed by connecting modules, the parameters can be optimized as a whole, and they are comparable with the original models that we have proposed

    Conversation as Action Under Uncertainty

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    Conversations abound with uncetainties of various kinds. Treating conversation as inference and decision making under uncertainty, we propose a task independent, multimodal architecture for supporting robust continuous spoken dialog called Quartet. We introduce four interdependent levels of analysis, and describe representations, inference procedures, and decision strategies for managing uncertainties within and between the levels. We highlight the approach by reviewing interactions between a user and two spoken dialog systems developed using the Quartet architecture: Prsenter, a prototype system for navigating Microsoft PowerPoint presentations, and the Bayesian Receptionist, a prototype system for dealing with tasks typically handled by front desk receptionists at the Microsoft corporate campus.Comment: Appears in Proceedings of the Sixteenth Conference on Uncertainty in Artificial Intelligence (UAI2000

    Computational models: Bottom-up and top-down aspects

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    Computational models of visual attention have become popular over the past decade, we believe primarily for two reasons: First, models make testable predictions that can be explored by experimentalists as well as theoreticians, second, models have practical and technological applications of interest to the applied science and engineering communities. In this chapter, we take a critical look at recent attention modeling efforts. We focus on {\em computational models of attention} as defined by Tsotsos \& Rothenstein \shortcite{Tsotsos_Rothenstein11}: Models which can process any visual stimulus (typically, an image or video clip), which can possibly also be given some task definition, and which make predictions that can be compared to human or animal behavioral or physiological responses elicited by the same stimulus and task. Thus, we here place less emphasis on abstract models, phenomenological models, purely data-driven fitting or extrapolation models, or models specifically designed for a single task or for a restricted class of stimuli. For theoretical models, we refer the reader to a number of previous reviews that address attention theories and models more generally \cite{Itti_Koch01nrn,Paletta_etal05,Frintrop_etal10,Rothenstein_Tsotsos08,Gottlieb_Balan10,Toet11,Borji_Itti12pami}
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