16 research outputs found

    A bag-of-features framework for incremental learning of speech invariants in unsegmented audio streams

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    International audienceWe introduce a computational framework that allows a machine to bootstrap flexible autonomous learning of speech recognition skills. Technically, this framework shall en- able a robot to incrementally learn to recog- nize speech invariants from unsegmented au- dio streams and with no prior knowledge of phonetics. To achieve this, we import the bag-of-words/bag-of-features approach from recent research in computer vision, and adapt it to incremental developmental speech pro- cessing. We evaluate an implementation of this framework on a complex speech database

    From Language to Motor Gavagai: Unified Imitation Learning of Multiple Linguistic and Non-linguistic Sensorimotor Skills

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    International audienceWe identify a strong structural similarity between the Gavagai problem in language acquisition and the problem of imitation learning of multiple context-dependent sensorimotor skills from human teachers. In both cases, a learner has to resolve concurrently multiple types of ambiguities while learning how to act in response to particular contexts through the observation of a teacher's demonstrations. We argue that computational models of language acquisition and models of motor skill learning by demonstration have so far only considered distinct subsets of these types of ambiguities, leading to the use of distinct families of techniques across two loosely connected research domains. We present a computational model, mixing concepts and techniques from these two domains, involving a simulated robot learner interacting with a human teacher. Proof-of-concept experiments show that: 1) it is possible to consider simultaneously a larger set of ambiguities than considered so far in either domain; 2) this allows us to model important aspects of language acquisition and motor learning within a single process that does not initially separate what is "linguistic" from what is "non-linguistic". Rather, the model shows that a general form of imitation learning can allow a learner to discover channels of communication used by an ambiguous teacher, thus addressing a form of abstract Gavagai problem (ambiguity about which observed behavior is "linguistic", and in that case which modality is communicative). Keywords: language acquisition, sensorimotor learning, imitation learning, motor Gavagai problem, discovering linguistic channels, robot learning by demonstration

    Bag-of-words representations for computer audition

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    Computer audition is omnipresent in everyday life, in applications ranging from personalised virtual agents to health care. From a technical point of view, the goal is to robustly classify the content of an audio signal in terms of a defined set of labels, such as, e.g., the acoustic scene, a medical diagnosis, or, in the case of speech, what is said or how it is said. Typical approaches employ machine learning (ML), which means that task-specific models are trained by means of examples. Despite recent successes in neural network-based end-to-end learning, taking the raw audio signal as input, models relying on hand-crafted acoustic features are still superior in some domains, especially for tasks where data is scarce. One major issue is nevertheless that a sequence of acoustic low-level descriptors (LLDs) cannot be fed directly into many ML algorithms as they require a static and fixed-length input. Moreover, also for dynamic classifiers, compressing the information of the LLDs over a temporal block by summarising them can be beneficial. However, the type of instance-level representation has a fundamental impact on the performance of the model. In this thesis, the so-called bag-of-audio-words (BoAW) representation is investigated as an alternative to the standard approach of statistical functionals. BoAW is an unsupervised method of representation learning, inspired from the bag-of-words method in natural language processing, forming a histogram of the terms present in a document. The toolkit openXBOW is introduced, enabling systematic learning and optimisation of these feature representations, unified across arbitrary modalities of numeric or symbolic descriptors. A number of experiments on BoAW are presented and discussed, focussing on a large number of potential applications and corresponding databases, ranging from emotion recognition in speech to medical diagnosis. The evaluations include a comparison of different acoustic LLD sets and configurations of the BoAW generation process. The key findings are that BoAW features are a meaningful alternative to statistical functionals, offering certain benefits, while being able to preserve the advantages of functionals, such as data-independence. Furthermore, it is shown that both representations are complementary and their fusion improves the performance of a machine listening system.Maschinelles Hören ist im täglichen Leben allgegenwärtig, mit Anwendungen, die von personalisierten virtuellen Agenten bis hin zum Gesundheitswesen reichen. Aus technischer Sicht besteht das Ziel darin, den Inhalt eines Audiosignals hinsichtlich einer Auswahl definierter Labels robust zu klassifizieren. Die Labels beschreiben bspw. die akustische Umgebung der Aufnahme, eine medizinische Diagnose oder - im Falle von Sprache - was gesagt wird oder wie es gesagt wird. Übliche Ansätze hierzu verwenden maschinelles Lernen, d.h., es werden anwendungsspezifische Modelle anhand von Beispieldaten trainiert. Trotz jüngster Erfolge beim Ende-zu-Ende-Lernen mittels neuronaler Netze, in welchen das unverarbeitete Audiosignal als Eingabe benutzt wird, sind Modelle, die auf definierten akustischen Merkmalen basieren, in manchen Bereichen weiterhin überlegen. Dies gilt im Besonderen für Einsatzzwecke, für die nur wenige Daten vorhanden sind. Allerdings besteht dabei das Problem, dass Zeitfolgen von akustischen Deskriptoren in viele Algorithmen des maschinellen Lernens nicht direkt eingespeist werden können, da diese eine statische Eingabe fester Länge benötigen. Außerdem kann es auch für dynamische (zeitabhängige) Klassifikatoren vorteilhaft sein, die Deskriptoren über ein gewisses Zeitintervall zusammenzufassen. Jedoch hat die Art der Merkmalsdarstellung einen grundlegenden Einfluss auf die Leistungsfähigkeit des Modells. In der vorliegenden Dissertation wird der sogenannte Bag-of-Audio-Words-Ansatz (BoAW) als Alternative zum Standardansatz der statistischen Funktionale untersucht. BoAW ist eine Methode des unüberwachten Lernens von Merkmalsdarstellungen, die von der Bag-of-Words-Methode in der Computerlinguistik inspiriert wurde, bei der ein Textdokument als Histogramm der vorkommenden Wörter beschrieben wird. Das Toolkit openXBOW wird vorgestellt, welches systematisches Training und Optimierung dieser Merkmalsdarstellungen - vereinheitlicht für beliebige Modalitäten mit numerischen oder symbolischen Deskriptoren - erlaubt. Es werden einige Experimente zum BoAW-Ansatz durchgeführt und diskutiert, die sich auf eine große Zahl möglicher Anwendungen und entsprechende Datensätze beziehen, von der Emotionserkennung in gesprochener Sprache bis zur medizinischen Diagnostik. Die Auswertungen beinhalten einen Vergleich verschiedener akustischer Deskriptoren und Konfigurationen der BoAW-Methode. Die wichtigsten Erkenntnisse sind, dass BoAW-Merkmalsvektoren eine geeignete Alternative zu statistischen Funktionalen darstellen, gewisse Vorzüge bieten und gleichzeitig wichtige Eigenschaften der Funktionale, wie bspw. die Datenunabhängigkeit, erhalten können. Zudem wird gezeigt, dass beide Darstellungen komplementär sind und eine Fusionierung die Leistungsfähigkeit eines Systems des maschinellen Hörens verbessert

    Modèles structurés pour la reconnaissance d'actions dans des vidéos réalistes

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    Cette thèse décrit de nouveaux modèles pour la reconnaissance de catégories d'actions comme "ouvrir une porte" ou "courir" dans des vidéos réalistes telles que les films. Nous nous intéressons tout particulièrement aux propriétés structurelles des actions : comment les décomposer, quelle en est la structure caractéristique et comment utiliser cette information afin de représenter le contenu d'une vidéo. La difficulté principale à laquelle nos modèles s'attellent réside dans la satisfaction simultanée de deux contraintes antagonistes. D'une part, nous devons précisément modéliser les aspects discriminants d'une action afin de pouvoir clairement identifier les différences entre catégories. D'autre part, nos représentations doivent être robustes en conditions réelles, c'est-à-dire dans des vidéos réalistes avec de nombreuses variations visuelles en termes d'acteurs, d'environnements et de points de vue. Dans cette optique, nous proposons donc trois modèles précis et robustes à la fois, qui capturent les relations entre parties d'actions ainsi que leur contenu. Notre approche se base sur des caractéristiques locales - notamment les points d'intérêts spatio-temporels et le flot optique - et a pour objectif d'organiser l'ensemble des descripteurs locaux décrivant une vidéo. Nous proposons aussi des noyaux permettant de comparer efficacement les représentations structurées que nous introduisons. Bien que nos modèles se basent tous sur les principes mentionnés ci-dessus, ils différent de par le type de problème traité et la structure sur laquelle ils reposent. Premièrement, nous proposons de modéliser une action par une séquence de parties temporelles atomiques correspondant à une décomposition sémantique. De plus, nous décrivons comment apprendre un modèle flexible de la structure temporelle dans le but de localiser des actions dans des vidéos de longue durée. Deuxièmement, nous étendons nos idées à l'estimation et à la représentation de la structure spatio-temporelle d'activités plus complexes. Nous décrivons un algorithme d'apprentissage non supervisé permettant de dégager automatiquement une décomposition hiérarchique du contenu dynamique d'une vidéo. Nous utilisons la structure arborescente qui en résulte pour modéliser une action de manière hiérarchique. Troisièmement, au lieu de comparer des modèles structurés, nous explorons une autre alternative : directement comparer des modèles de structure. Pour cela, nous représentons des actions de courte durée comme des séries temporelles en haute dimension et étudions comment la dynamique temporelle d'une action peut être utilisée pour améliorer les performances des modèles non structurés formant l'état de l'art en reconnaissance d'actions. Dans ce but, nous proposons un noyau calculant de manière efficace la similarité entre les dépendances temporelles respectives de deux actions. Nos trois approches et leurs assertions sont à chaque fois validées par des expériences poussées sur des bases de données publiques parmi les plus difficiles en reconnaissance d'actions. Nos résultats sont significativement meilleurs que ceux de l'état de l'art, illustrant ainsi à quel point la structure des actions est importante afin de bâtir des modèles précis et robustes pour la reconnaissance d'actions dans des vidéos réalistes.This dissertation introduces novel models to recognize broad action categories - like "opening a door" and "running" - in real-world video data such as movies and internet videos. In particular, we investigate how an action can be decomposed, what is its discriminative structure, and how to use this information to accurately represent video content. The main challenge we address lies in how to build models of actions that are simultaneously information-rich - in order to correctly differentiate between different action categories - and robust to the large variations in actors, actions, and videos present in real-world data. We design three robust models capturing both the content of and the relations between action parts. Our approach consists in structuring collections of robust local features - such as spatio-temporal interest points and short-term point trajectories. We also propose efficient kernels to compare our structured action representations. Even if they share the same principles, our methods differ in terms of the type of problem they address and the structure information they rely on. We, first, propose to model a simple action as a sequence of meaningful atomic temporal parts. We show how to learn a flexible model of the temporal structure and how to use it for the problem of action localization in long unsegmented videos. Extending our ideas to the spatio-temporal structure of more complex activities, we, then, describe a large-scale unsupervised learning algorithm used to hierarchically decompose the motion content of videos. We leverage the resulting tree-structured decompositions to build hierarchical action models and provide an action kernel between unordered binary trees of arbitrary sizes. Instead of structuring action models, we, finally, explore another route: directly comparing models of the structure. We view short-duration actions as high-dimensional time-series and investigate how an action's temporal dynamics can complement the state-of-the-art unstructured models for action classification. We propose an efficient kernel to compare the temporal dependencies between two actions and show that it provides useful complementary information to the traditional bag-of-features approach. In all three cases, we conducted thorough experiments on some of the most challenging benchmarks used by the action recognition community. We show that each of our methods significantly outperforms the related state of the art, thus highlighting the importance of structure information for accurate and robust action recognition in real-world videos.SAVOIE-SCD - Bib.électronique (730659901) / SudocGRENOBLE1/INP-Bib.électronique (384210012) / SudocGRENOBLE2/3-Bib.électronique (384219901) / SudocSudocFranceF

    Computer Vision and Architectural History at Eye Level:Mixed Methods for Linking Research in the Humanities and in Information Technology

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    Information on the history of architecture is embedded in our daily surroundings, in vernacular and heritage buildings and in physical objects, photographs and plans. Historians study these tangible and intangible artefacts and the communities that built and used them. Thus valuableinsights are gained into the past and the present as they also provide a foundation for designing the future. Given that our understanding of the past is limited by the inadequate availability of data, the article demonstrates that advanced computer tools can help gain more and well-linked data from the past. Computer vision can make a decisive contribution to the identification of image content in historical photographs. This application is particularly interesting for architectural history, where visual sources play an essential role in understanding the built environment of the past, yet lack of reliable metadata often hinders the use of materials. The automated recognition contributes to making a variety of image sources usable forresearch.<br/

    Mixing Methods: Practical Insights from the Humanities in the Digital Age

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    The digital transformation is accompanied by two simultaneous processes: digital humanities challenging the humanities, their theories, methodologies and disciplinary identities, and pushing computer science to get involved in new fields. But how can qualitative and quantitative methods be usefully combined in one research project? What are the theoretical and methodological principles across all disciplinary digital approaches? This volume focusses on driving innovation and conceptualising the humanities in the 21st century. Building on the results of 10 research projects, it serves as a useful tool for designing cutting-edge research that goes beyond conventional strategies

    Computer Vision and Architectural History at Eye Level:Mixed Methods for Linking Research in the Humanities and in Information Technology

    Get PDF
    Information on the history of architecture is embedded in our daily surroundings, in vernacular and heritage buildings and in physical objects, photographs and plans. Historians study these tangible and intangible artefacts and the communities that built and used them. Thus valuableinsights are gained into the past and the present as they also provide a foundation for designing the future. Given that our understanding of the past is limited by the inadequate availability of data, the article demonstrates that advanced computer tools can help gain more and well-linked data from the past. Computer vision can make a decisive contribution to the identification of image content in historical photographs. This application is particularly interesting for architectural history, where visual sources play an essential role in understanding the built environment of the past, yet lack of reliable metadata often hinders the use of materials. The automated recognition contributes to making a variety of image sources usable forresearch.<br/

    Computer Vision and Architectural History at Eye Level:Mixed Methods for Linking Research in the Humanities and in Information Technology

    Get PDF
    Information on the history of architecture is embedded in our daily surroundings, in vernacular and heritage buildings and in physical objects, photographs and plans. Historians study these tangible and intangible artefacts and the communities that built and used them. Thus valuableinsights are gained into the past and the present as they also provide a foundation for designing the future. Given that our understanding of the past is limited by the inadequate availability of data, the article demonstrates that advanced computer tools can help gain more and well-linked data from the past. Computer vision can make a decisive contribution to the identification of image content in historical photographs. This application is particularly interesting for architectural history, where visual sources play an essential role in understanding the built environment of the past, yet lack of reliable metadata often hinders the use of materials. The automated recognition contributes to making a variety of image sources usable forresearch.<br/

    Computer Vision and Architectural History at Eye Level:Mixed Methods for Linking Research in the Humanities and in Information Technology

    Get PDF
    Information on the history of architecture is embedded in our daily surroundings, in vernacular and heritage buildings and in physical objects, photographs and plans. Historians study these tangible and intangible artefacts and the communities that built and used them. Thus valuableinsights are gained into the past and the present as they also provide a foundation for designing the future. Given that our understanding of the past is limited by the inadequate availability of data, the article demonstrates that advanced computer tools can help gain more and well-linked data from the past. Computer vision can make a decisive contribution to the identification of image content in historical photographs. This application is particularly interesting for architectural history, where visual sources play an essential role in understanding the built environment of the past, yet lack of reliable metadata often hinders the use of materials. The automated recognition contributes to making a variety of image sources usable forresearch.<br/
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