115 research outputs found

    Mechanisms for Automated Negotiation in State Oriented Domains

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    This paper lays part of the groundwork for a domain theory of negotiation, that is, a way of classifying interactions so that it is clear, given a domain, which negotiation mechanisms and strategies are appropriate. We define State Oriented Domains, a general category of interaction. Necessary and sufficient conditions for cooperation are outlined. We use the notion of worth in an altered definition of utility, thus enabling agreements in a wider class of joint-goal reachable situations. An approach is offered for conflict resolution, and it is shown that even in a conflict situation, partial cooperative steps can be taken by interacting agents (that is, agents in fundamental conflict might still agree to cooperate up to a certain point). A Unified Negotiation Protocol (UNP) is developed that can be used in all types of encounters. It is shown that in certain borderline cooperative situations, a partial cooperative agreement (i.e., one that does not achieve all agents' goals) might be preferred by all agents, even though there exists a rational agreement that would achieve all their goals. Finally, we analyze cases where agents have incomplete information on the goals and worth of other agents. First we consider the case where agents' goals are private information, and we analyze what goal declaration strategies the agents might adopt to increase their utility. Then, we consider the situation where the agents' goals (and therefore stand-alone costs) are common knowledge, but the worth they attach to their goals is private information. We introduce two mechanisms, one 'strict', the other 'tolerant', and analyze their affects on the stability and efficiency of negotiation outcomes.Comment: See http://www.jair.org/ for any accompanying file

    Using Distributed Agents to Create University Course Timetables Addressing Essential & Desirable Constraints and Fair Allocation of Resources

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    In this study, the University Course Timetabling Problem (UCTP) has been investigated. This is a form of Constraint Satisfaction Problem (CSP) and belongs to the NP-complete class. The nature of a such problem is highly descriptive, a solution therefore involves combining many aspects of the problem. Although various timetabling algorithms have been continuously developed for nearly half a century, a gap still exists between the theoretical and practical aspects of university timetabling. This research is aimed to narrow the gap. We created an agent-based model for solving the university course timetabling problem, where this model not only considers a set of essential constraints upon the teaching activities, but also a set of desirable constraints that correspond to real-world needs. The model also seeks to provide fair allocation of resources. The capabilities of agents are harnessed for the activities of decision making, collaboration, coordination and negotiation by embedding them within the protocol designs. The resulting set of university course timetables involve the participation of every element in the system, with each agent taking responsibility for organising of its own course timetable, cooperating together to resolve problems. There are two types of agents in the model; these are Year-Programme Agent and Rooms Agent. In this study, we have used four different principles for organising the interaction between the agents: First-In-First-Out & Sequential (FIFOSeq), First-In-First-Out & Interleaved (FIFOInt), Round-Robin & Sequential (RRSeq) and Round-Robin & Interleaved (RRInt). The problem formulation and data instances of the third track of the Second International Timetabling Competition (ITC-2007) have been used as benchmarks for validating these implemented timetables. The validated results not only compare the four principles with each other; but also compare them with other timetabling techniques used for ITC-2007. The four different principles were able to successfully schedule all lectures in different periods, with no instances of two lectures occupying the same room at the same time. The lectures belonging to the same curriculum or taught by the same teacher do not conflict. Every lecture has been assigned a teacher before scheduling. The capacity of every assigned room is greater than, or equal to, the number of students in that course. The lectures of each course have been spread across the minimum number of working days with more than 98 percent success, and for more than 75 percent of the lectures under the same curriculum, it has been possible to avoid isolated deliveries. We conclude that the RRInt principle gives the most consistent likelihood of ensuring that each YPA in the system gets the best and fairest chance to obtain its resources

    Engineering coordination : eine Methodologie fĂźr die Koordination von Planungssystemen

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    Planning problems, like real-world planning and scheduling problems, are complex tasks. As an efficient strategy for handing such problems is the ‘divide and conquer’ strategy has been identified. Each sub problem is then solved independently. Typically the sub problems are solved in a linear way. This approach enables the generation of sub-optimal plans for a number of real world problems. Today, this approach is widely accepted and has been established e.g. in the organizational structure of companies. But existing interdependencies between the sub problems are not sufficiently regarded, as each problem are solved sequentially and no feedback information is given. The field of coordination has been covered by a number of academic fields, like the distributed artificial intelligence, economics or game theory. An important result is, that there exist no method that leads to optimal results in any given coordination problem. Consequently, a suitable coordination mechanism has to be identified for each single coordination problem. Up to now, there exists no process for the selection of a coordination mechanism, neither in the engineering of distributed systems nor in agent oriented software engineering. Within the scope of this work the ECo process is presented, that address exactly this selection problem. The Eco process contains the following five steps. • Modeling of the coordination problem • Defining the coordination requirements • Selection / Design of the coordination mechanism • Implementation • Evaluation Each of these steps is detailed in the thesis. The modeling has to be done to enable a systemic analysis of the coordination problem. Coordination mechanisms have to respect the given situation and the context in which the coordination has to be done. The requirements imposed by the context of the coordination problem are formalized in the coordination requirements. The selection process is driven by these coordination requirements. Using the requirements as a distinction for the selection of a coordination mechanism is a central aspect of this thesis. Additionally these requirements can be used for documentation of design decisions. Therefore, it is reasonable to annotate the coordination mechanisms with the coordination requirements they fulfill and fail to ease the selection process, for a given situation. For that reason we present a new classification scheme for coordination methods within this thesis that classifies existing coordination methods according to a set of criteria that has been identified as important for the distinction between different coordination methods. The implementation phase of the ECo process is supported by the CoPS process and CoPS framework that has been developed within this thesis, as well. The CoPS process structures the design making that has to be done during the implementation phase. The CoPS framework provides a set of basic features software agents need for realizing the selected coordination method. Within the CoPS process techniques are presented for the design and implementation of conversations between agents that can be applied not only within the context of the coordination of planning systems, but for multiagent systems in general. The ECo-CoPS approach has been successfully validated in two case studies from the logistic domain.Reale Planungsprobleme, wie etwa die Produktionsplanung in einer Supply Chain, sind komplex Planungsprobleme. Eine übliche Strategie derart komplexen Problemen zu lösen, ist es diese Probleme in einfachere Teilprobleme zu zerlegen und diese dann separat, meist sequentiell, zu lösen (divide-and-conquer Strategie). Dieser Ansatz erlaubt die Erstellung von (suboptimalen) Plänen für eine Reihe von realen Anwendungen, und ist heute in den Organisationsstrukturen von größeren Unternehmen institutionalisiert worden. Allerdings werden Abhängigkeiten zwischen den Teilproblemen nicht ausreichend berücksichtigt, da die Partialprobleme sequentiell ohne Feedback gelöst werden. Die erstellten Teillösungen müssen deswegen oft nachträglich koordiniert werden. Das Gebiet der Koordination wird in verschiedenen Forschungsgebieten, wie etwa der verteilten Künstlichen Intelligenz, den Wirtschaftswissenschaften oder der Spieltheorie untersucht. Ein zentrales Ergebnis dieser Forschung ist, dass es keinen für alle Situationen geeigneten Koordinationsmechanismus gibt. Es stellt sich also die Aufgabe aus den zahlreichen vorgeschlagenen Koordinationsmechanismen eine Auswahl zu treffen, die für die aktuelle Situation den geeigneten Mechanismus identifiziert. Für die Auswahl eines solchen Mechanismus existiert bisher jedoch kein strukturiertes Verfahren für die Entwicklung von verteilten Systems und insbesondere im Bereich der Agenten orientierter Softwareentwicklung. Im Rahmen dieser Arbeit wird genau hierfür ein Verfahren vorgestellt, der ECo-Prozess. Mit Hilfe dieses Prozesses wird der Auswahlprozess in die folgenden Schritte eingeteilt: • Modellierung der Problemstellung und des relevante Kontextes • Formulierung von Anforderungen an einen Koordinationsmechanismus (coordination requirements) • Auswahl/Entwurf eines Koordinationsmechanismuses • Implementierung des Koordinationsverfahrens • Evaluation des Koordinationsverfahrens Diese Schritte werden im Rahmen der vorliegenden Arbeit detailliert beschrieben. Die Modellierung der Problemstellung stellt dabei den ersten Schritt dar, um die Problemstellung analytisch zugänglich zu machen. Koordinationsverfahren müssen die Gegebenheiten, den Kontext und die Domäne, in der sie angewendet werden sollen hinreichend berücksichtigen um anwendbar zu sein. Dieses kann über Anforderungen an den Koordinationsprozess formalisiert werden. Der von den Anforderungen getrieben Auswahlprozess ist ein Kernstück der hier vorgestellten Arbeit. Durch die Formulierung der Anforderungen und der Annotation eines Koordinationsmechanismus bezüglich der erfüllten und nicht erfüllten Anforderungen werden die Motive für Designentscheidungen dieses Verfahren expliziert. Wenn Koordinationsverfahren anhand dieser Anforderungen klassifiziert werden können, ist es weiterhin möglich den Auswahlprozess (unabhängig vom ECo-Ansatz) zu vereinfachen und zu beschleunigen. Im Rahmen dieser Arbeit wird eine Klassifikation von Koordinationsansätzen anhand von allgemeinen Kriterien vorgestellt, die die Identifikation von geeigneten Kandidaten erleichtern. Diese Kandidaten können dann detaillierter untersucht werden. Dies wurde in den vorgestellten Fallstudien erfolgreich demonstriert. Für die Unterstützung der Implementierung eines Koordinationsansatzes wird in dieser Arbeit zusätzlich der CoPS Prozess vorgeschlagen. Der CoPS Prozess erlaubt einen ganzheitlichen systematischen Ansatz für den Entwurf und die Implementierung eines Koordinationsverfahrens. Unterstürzt wird der CoPS Prozess durch das CoPS Framework, das die Implementierung erleichtert, indem es als eine Plattform mit Basisfunktionalität eines Agenten bereitstellt, der für die Koordination von Planungssystemen verantwortlich ist. Im Rahmen des CoPS Verfahrens werden Techniken für den Entwurf und die Implementierung von Konversation im Kontext des agenten-orientiertem Software Engineerings ausführlich behandelt. Der Entwurf von Konversationen geht dabei weit über Fragestellung der Formatierung von Nachrichten hinaus, wie dies etwa in den FIPA Standards geregelt ist, und ist für die Implementierung von agentenbasierten Systemen im Allgemeinen von Bedeutung. Die Funktionsweise des ECo-CoPS Ansatzes wird anhand von zweierfolgreich durchgeführten Fallstudien aus dem betriebswirtschaftlichen Kontext vorgestellt

    Modified bargaining protocols for automated negotiation in open multi-agent systems

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    Current research in multi-agent systems (MAS) has advanced to the development of open MAS, which are characterized by the heterogeneity of agents, free exit/entry and decentralized control. Conflicts of interest among agents are inevitable, and hence automated negotiation to resolve them is one of the promising solutions. This thesis studies three modifications on alternating-offer bargaining protocols for automated negotiation in open MAS. The long-term goal of this research is to design negotiation protocols which can be easily used by intelligent agents in accommodating their need in resolving their conflicts. In particular, we propose three modifications: allowing non-monotonic offers during the bargaining (non-monotonic-offers bargaining protocol), allowing strategic delay (delay-based bargaining protocol), and allowing strategic ignorance to augment argumentation when the bargaining comprises argumentation (ignorance-based argumentation-based negotiation protocol). Utility theory and decision-theoretic approaches are used in the theoretical analysis part, with an aim to prove the benefit of these three modifications in negotiation among myopic agents under uncertainty. Empirical studies by means of computer simulation are conducted in analyzing the cost and benefit of these modifications. Social agents, who use common human bargaining strategies, are the subjects of the simulation. In general, we assume that agents are bounded rational with various degrees of belief and trust toward their opponents. In particular in the study of the non-monotonic-offers bargaining protocol, we assume that our agents have diminishing surplus. We further assume that our agents have increasing surplus in the study of delay-based bargaining protocol. And in the study of ignorance-based argumentation-based negotiation protocol, we assume that agents may have different knowledge and use different ontologies and reasoning engines. Through theoretical analysis under various settings, we show the benefit of allowing these modifications in terms of agents’ expected surplus. And through simulation, we show the benefit of allowing these modifications in terms of social welfare (total surplus). Several implementation issues are then discussed, and their potential solutions in terms of some additional policies are proposed. Finally, we also suggest some future work which can potentially improve the reliability of these modifications

    Automated Service Negotiation Between Autonomous Computational Agents

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    PhDMulti-agent systems are a new computational approach for solving real world, dynamic and open system problems. Problems are conceptualized as a collection of decentralised autonomous agents that collaborate to reach the overall solution. Because of the agents autonomy, their limited rationality, and the distributed nature of most real world problems, the key issue in multi-agent system research is how to model interactions between agents. Negotiation models have emerged as suitable candidates to solve this interaction problem due to their decentralised nature, emphasis on mutual selection of an action, and the prevalence of negotiation in real social systems. The central problem addressed in this thesis is the design and engineering of a negotiation model for autonomous agents for sharing tasks and/or resources. To solve this problem a negotiation protocol and a set of deliberation mechanisms are presented which together coordinate the actions of a multiple agent system. In more detail, the negotiation protocol constrains the action selection problem solving of the agents through the use of normative rules of interaction. These rules temporally order, according to the agents' roles, communication utterances by specifying both who can say what, as well as when. Specifically, the presented protocol is a repeated, sequential model where offers are iteratively exchanged. Under this protocol, agents are assumed to be fully committed to their utterances and utterances are private between the two agents. The protocol is distributed, symmetric, supports bi and/or multi-agent negotiation as well as distributive and integrative negotiation. In addition to coordinating the agent interactions through normative rules, a set of mechanisms are presented that coordinate the deliberation process of the agents during the ongoing negotiation. Whereas the protocol normatively describes the orderings of actions, the mechanisms describe the possible set of agent strategies in using the protocol. These strategies are captured by a negotiation architecture that is composed of responsive and deliberative decision mechanisms. Decision making with the former mechanism is based on a linear combination of simple functions called tactics, which manipulate the utility of deals. The latter mechanisms are subdivided into trade-off and issue manipulation mechanisms. The trade-off mechanism generates offers that manipulate the value, rather than the overall utility, of the offer. The issue manipulation mechanism aims to increase the likelihood of an agreement by adding and removing issues into the negotiation set. When taken together, these mechanisms represent a continuum of possible decision making capabilities: ranging from behaviours that exhibit greater awareness of environmental resources and less to solution quality, to behaviours that attempt to acquire a given solution quality independently of the resource consumption. The protocol and mechanisms are empirically evaluated and have been applied to real world task distribution problems in the domains of business process management and telecommunication management. The main contribution and novelty of this research are: i) a domain independent computational model of negotiation that agents can use to support a wide variety of decision making strategies, ii) an empirical evaluation of the negotiation model for a given agent architecture in a number of different negotiation environments, and iii) the application of the developed model to a number of target domains. An increased strategy set is needed because the developed protocol is less restrictive and less constrained than the traditional ones, thus supporting development of strategic interaction models that belong more to open systems. Furthermore, because of the combination of the large number of environmental possibilities and the size of the set of possible strategies, the model has been empirically investigated to evaluate the success of strategies in different environments. These experiments have facilitated the development of general guidelines that can be used by designers interested in developing strategic negotiating agents. The developed model is grounded from the requirement considerations from both the business process management and telecommunication application domains. It has also been successfully applied to five other real world scenarios

    Computational Theory of Mind for Human-Agent Coordination

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    In everyday life, people often depend on their theory of mind, i.e., their ability to reason about unobservable mental content of others to understand, explain, and predict their behaviour. Many agent-based models have been designed to develop computational theory of mind and analyze its effectiveness in various tasks and settings. However, most existing models are not generic (e.g., only applied in a given setting), not feasible (e.g., require too much information to be processed), or not human-inspired (e.g., do not capture the behavioral heuristics of humans). This hinders their applicability in many settings. Accordingly, we propose a new computational theory of mind, which captures the human decision heuristics of reasoning by abstracting individual beliefs about others. We specifically study computational affinity and show how it can be used in tandem with theory of mind reasoning when designing agent models for human-agent negotiation. We perform two-agent simulations to analyze the role of affinity in getting to agreements when there is a bound on the time to be spent for negotiating. Our results suggest that modeling affinity can ease the negotiation process by decreasing the number of rounds needed for an agreement as well as yield a higher benefit for agents with theory of mind reasoning.</p

    A multi-demand negotiation model based on fuzzy rules elicited via psychological experiments

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    This paper proposes a multi-demand negotiation model that takes the effect of human users’ psychological characteristics into consideration. Specifically, in our model each negotiating agent's preference over its demands can be changed, according to human users’ attitudes to risk, patience and regret, during the course of a negotiation. And the change of preference structures is determined by fuzzy logic rules, which are elicited through our psychological experiments. The applicability of our model is illustrated by using our model to solve a problem of political negotiation between two countries. Moreover, we do lots of theoretical and empirical analyses to reveal some insights into our model. In addition, to compare our model with existing ones, we make a survey on fuzzy logic based negotiation, and discuss the similarities and differences between our negotiation model and various consensus models

    COIN@AAMAS2015

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    COIN@AAMAS2015 is the nineteenth edition of the series and the fourteen papers included in these proceedings demonstrate the vitality of the community and will provide the grounds for a solid workshop program and what we expect will be a most enjoyable and enriching debate.Peer reviewe

    Cognitive architecture of multimodal multidimensional dialogue management

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    Numerous studies show that participants of real-life dialogues happen to get involved in rather dynamic non-sequential interactions. This challenges the dialogue system designs based on a reactive interlocutor paradigm and calls for dialog systems that can be characterised as a proactive learner, accomplished multitasking planner and adaptive decision maker. Addressing this call, the thesis brings innovative integration of cognitive models into the human-computer dialogue systems. This work utilises recent advances in Instance-Based Learning of Theory of Mind skills and the established Cognitive Task Analysis and ACT-R models. Cognitive Task Agents, producing detailed simulation of human learning, prediction, adaption and decision making, are integrated in the multi-agent Dialogue Man-ager. The manager operates on the multidimensional information state enriched with representations based on domain- and modality-specific semantics and performs context-driven dialogue acts interpretation and generation. The flexible technical framework for modular distributed dialogue system integration is designed and tested. The implemented multitasking Interactive Cognitive Tutor is evaluated as showing human-like proactive and adaptive behaviour in setting goals, choosing appropriate strategies and monitoring processes across contexts, and encouraging the user exhibit similar metacognitive competences
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