171 research outputs found

    A φ-competitive algorithm for scheduling packets with deadlines

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    In the online packet scheduling problem with deadlines (PacketScheduling, for short), the goal is to schedule transmissions of packets that arrive over time in a network switch and need to be sent across a link. Each packet has a deadline, representing its urgency, and a non-negative weight, that represents its priority. Only one packet can be transmitted in any time slot, so, if the system is overloaded, some packets will inevitably miss their deadlines and be dropped. In this scenario, the natural objective is to compute a transmission schedule that maximizes the total weight of packets which are successfully transmitted. The problem is inherently online, with the scheduling decisions made without the knowledge of future packet arrivals. The central problem concerning PacketScheduling, that has been a subject of intensive study since 2001, is to determine the optimal competitive ratio of online algorithms, namely the worst-case ratio between the optimum total weight of a schedule (computed by an offline algorithm) and the weight of a schedule computed by a (deterministic) online algorithm. We solve this open problem by presenting a ϕ-competitive online algorithm for PacketScheduling (where ϕ ≈ 1.618 is the golden ratio), matching the previously established lower bound

    Buffer Overflow Management with Class Segregation

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    We consider a new model for buffer management of network switches with Quality of Service (QoS) requirements. A stream of packets, each attributed with a value representing its Class of Service (CoS), arrives over time at a network switch and demands a further transmission. The switch is equipped with multiple queues of limited capacities, where each queue stores packets of one value only. The objective is to maximize the total value of the transmitted packets (i.e., the weighted throughput). We analyze a natural greedy algorithm, GREEDY, which sends in each time step a packet with the greatest value. For general packet values (v1<⋯<vm)(v_1 < \cdots < v_m), we show that GREEDY is (1+r)(1+r)-competitive, where r=max⁥1≀i≀m−1{vi/vi+1}r = \max_{1\le i \le m-1} \{v_i/v_{i+1}\}. Furthermore, we show a lower bound of 2−vm/∑i=1mvi2 - v_m / \sum_{i=1}^m v_i on the competitiveness of any deterministic online algorithm. In the special case of two packet values (1 and α>1\alpha > 1), GREEDY is shown to be optimal with a competitive ratio of (α+2)/(α+1)(\alpha + 2)/(\alpha + 1)

    Adaptive Prioritized Random Linear Coding and Scheduling for Layered Data Delivery From Multiple Servers

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    In this paper, we deal with the problem of jointly determining the optimal coding strategy and the scheduling decisions when receivers obtain layered data from multiple servers. The layered data is encoded by means of prioritized random linear coding (PRLC) in order to be resilient to channel loss while respecting the unequal levels of importance in the data, and data blocks are transmitted simultaneously in order to reduce decoding delays and improve the delivery performance. We formulate the optimal coding and scheduling decisions problem in our novel framework with the help of Markov decision processes (MDP), which are effective tools for modeling adapting streaming systems. Reinforcement learning approaches are then proposed to derive reduced computational complexity solutions to the adaptive coding and scheduling problems. The novel reinforcement learning approaches and the MDP solution are examined in an illustrative example for scalable video transmission . Our methods offer large performance gains over competing methods that deliver the data blocks sequentially. The experimental evaluation also shows that our novel algorithms offer continuous playback and guarantee small quality variations which is not the case for baseline solutions. Finally, our work highlights the advantages of reinforcement learning algorithms to forecast the temporal evolution of data demands and to decide the optimal coding and scheduling decisions

    Network Flow Optimization Using Reinforcement Learning

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    Breaking the Barrier Of 2 for the Competitiveness of Longest Queue Drop

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    We consider the problem of managing the buffer of a shared-memory switch that transmits packets of unit value. A shared-memory switch consists of an input port, a number of output ports, and a buffer with a specific capacity. In each time step, an arbitrary number of packets arrive at the input port, each packet designated for one output port. Each packet is added to the queue of the respective output port. If the total number of packets exceeds the capacity of the buffer, some packets have to be irrevocably rejected. At the end of each time step, each output port transmits a packet in its queue and the goal is to maximize the number of transmitted packets. The Longest Queue Drop (LQD) online algorithm accepts any arriving packet to the buffer. However, if this results in the buffer exceeding its memory capacity, then LQD drops a packet from the back of whichever queue is currently the longest, breaking ties arbitrarily. The LQD algorithm was first introduced in 1991, and is known to be 2-competitive since 2001. Although LQD remains the best known online algorithm for the problem and is of practical interest, determining its true competitiveness is a long-standing open problem. We show that LQD is 1.707-competitive, establishing the first (2-?) upper bound for the competitive ratio of LQD, for a constant ? > 0

    Industrial Wireless Sensor Networks

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    Wireless sensor networks are penetrating our daily lives, and they are starting to be deployed even in an industrial environment. The research on such industrial wireless sensor networks (IWSNs) considers more stringent requirements of robustness, reliability, and timeliness in each network layer. This Special Issue presents the recent research result on industrial wireless sensor networks. Each paper in this Special Issue has unique contributions in the advancements of industrial wireless sensor network research and we expect each paper to promote the relevant research and the deployment of IWSNs

    Breaking the barrier of 2 for the competitiveness of longest queue drop

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    We consider the problem of managing the buffer of a shared-memory switch that transmits packets of unit value. A shared-memory switch consists of an input port, a number of output ports, and a buffer with a specific capacity. In each time step, an arbitrary number of packets arrive at the input port, each packet designated for one output port. Each packet is added to the queue of the respective output port. If the total number of packets exceeds the capacity of the buffer, some packets have to be irrevocably rejected. At the end of each time step, each output port transmits a packet in its queue and the goal is to maximize the number of transmitted packets. The Longest Queue Drop (LQD) online algorithm accepts any arriving packet to the buffer. However, if this results in the buffer exceeding its memory capacity, then LQD drops a packet from the back of whichever queue is currently the longest, breaking ties arbitrarily. The LQD algorithm was first introduced in 1991, and is known to be 2-competitive since 2001. Although LQD remains the best known online algorithm for the problem and is of practical interest, determining its true competitiveness is a long-standing open problem. We show that LQD is 1.707-competitive, establishing the first (2-Δ) upper bound for the competitive ratio of LQD, for a constant Δ > 0
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