17,264 research outputs found

    Who witnesses The Witness? Finding witnesses in The Witness is hard and sometimes impossible

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    We analyze the computational complexity of the many types of pencil-and-paper-style puzzles featured in the 2016 puzzle video game The Witness. In all puzzles, the goal is to draw a simple path in a rectangular grid graph from a start vertex to a destination vertex. The different puzzle types place different constraints on the path: preventing some edges from being visited (broken edges); forcing some edges or vertices to be visited (hexagons); forcing some cells to have certain numbers of incident path edges (triangles); or forcing the regions formed by the path to be partially monochromatic (squares), have exactly two special cells (stars), or be singly covered by given shapes (polyominoes) and/or negatively counting shapes (antipolyominoes). We show that any one of these clue types (except the first) is enough to make path finding NP-complete ("witnesses exist but are hard to find"), even for rectangular boards. Furthermore, we show that a final clue type (antibody), which necessarily "cancels" the effect of another clue in the same region, makes path finding Σ2\Sigma_2-complete ("witnesses do not exist"), even with a single antibody (combined with many anti/polyominoes), and the problem gets no harder with many antibodies. On the positive side, we give a polynomial-time algorithm for monomino clues, by reducing to hexagon clues on the boundary of the puzzle, even in the presence of broken edges, and solving "subset Hamiltonian path" for terminals on the boundary of an embedded planar graph in polynomial time.Comment: 72 pages, 59 figures. Revised proof of Lemma 3.5. A short version of this paper appeared at the 9th International Conference on Fun with Algorithms (FUN 2018

    Symmetric Assembly Puzzles are Hard, Beyond a Few Pieces

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    We study the complexity of symmetric assembly puzzles: given a collection of simple polygons, can we translate, rotate, and possibly flip them so that their interior-disjoint union is line symmetric? On the negative side, we show that the problem is strongly NP-complete even if the pieces are all polyominos. On the positive side, we show that the problem can be solved in polynomial time if the number of pieces is a fixed constant

    Self-sorting in two-dimensional assemblies of simple chiral molecules

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    Structural modification of adsorbed overlayers by means of external factors is an important objective in the fabrication of stimuli-responsive materials with adjustable physicochemical properties. In this contribution we present a coarse-grained Monte Carlo model of the confinement-induced chiral self-sorting of hockey stick-shaped enantiomers adsorbed on a triangular lattice. It is assumed that the adsorbed overlayer consists of "normal" molecules that are capable of adopting any of the six planar orientations imposed by the symmetry of the lattice and molecular directors having only one permanent orientation, that reflect the coupling of these species with an external directional field. Our investigations focus on the influence of the amount fraction of the molecular directors, temperature and surface coverage on the extent of the chiral segregation. The simulated results demonstrate that the molecular directors can have a significant effect on the ordering in enantiopure overlayers, while for the corresponding racemates their role is largely diminished. These findings can be helpful in designing strategies to improve methods of fabrication of homochiral surfaces and enantioselective adsorbents.Comment: 10 pages, 8 figure

    A brief summary of L. van Wijngaarden's work up till his retirement

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    This paper attempts to provide an overview of Professor Leen van Wijngaarden's scientific work by briefly summarizing a number of his papers. The review is organized by topic and covers his work on pressure waves in bubbly liquids, bubble dynamics, two-phase flow, standing waves in resonant systems, and flow cavitation noise. A list of publications up till his retirement in March 1997 is provided in the Appendix

    Move-minimizing puzzles, diamond-colored modular and distributive lattices, and poset models for Weyl group symmetric functions

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    The move-minimizing puzzles presented here are certain types of one-player combinatorial games that are shown to have explicit solutions whenever they can be encoded in a certain way as diamond-colored modular and distributive lattices. Such lattices can also arise naturally as models for certain algebraic objects, namely Weyl group symmetric functions and their companion semisimple Lie algebra representations. The motivation for this paper is therefore both diversional and algebraic: To show how some recreational move-minimizing puzzles can be solved explicitly within an order-theoretic context and also to realize some such puzzles as combinatorial models for symmetric functions associated with certain fundamental representations of the symplectic and odd orthogonal Lie algebras
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