17,264 research outputs found
Who witnesses The Witness? Finding witnesses in The Witness is hard and sometimes impossible
We analyze the computational complexity of the many types of
pencil-and-paper-style puzzles featured in the 2016 puzzle video game The
Witness. In all puzzles, the goal is to draw a simple path in a rectangular
grid graph from a start vertex to a destination vertex. The different puzzle
types place different constraints on the path: preventing some edges from being
visited (broken edges); forcing some edges or vertices to be visited
(hexagons); forcing some cells to have certain numbers of incident path edges
(triangles); or forcing the regions formed by the path to be partially
monochromatic (squares), have exactly two special cells (stars), or be singly
covered by given shapes (polyominoes) and/or negatively counting shapes
(antipolyominoes). We show that any one of these clue types (except the first)
is enough to make path finding NP-complete ("witnesses exist but are hard to
find"), even for rectangular boards. Furthermore, we show that a final clue
type (antibody), which necessarily "cancels" the effect of another clue in the
same region, makes path finding -complete ("witnesses do not exist"),
even with a single antibody (combined with many anti/polyominoes), and the
problem gets no harder with many antibodies. On the positive side, we give a
polynomial-time algorithm for monomino clues, by reducing to hexagon clues on
the boundary of the puzzle, even in the presence of broken edges, and solving
"subset Hamiltonian path" for terminals on the boundary of an embedded planar
graph in polynomial time.Comment: 72 pages, 59 figures. Revised proof of Lemma 3.5. A short version of
this paper appeared at the 9th International Conference on Fun with
Algorithms (FUN 2018
Symmetric Assembly Puzzles are Hard, Beyond a Few Pieces
We study the complexity of symmetric assembly puzzles: given a collection of
simple polygons, can we translate, rotate, and possibly flip them so that their
interior-disjoint union is line symmetric? On the negative side, we show that
the problem is strongly NP-complete even if the pieces are all polyominos. On
the positive side, we show that the problem can be solved in polynomial time if
the number of pieces is a fixed constant
Self-sorting in two-dimensional assemblies of simple chiral molecules
Structural modification of adsorbed overlayers by means of external factors
is an important objective in the fabrication of stimuli-responsive materials
with adjustable physicochemical properties. In this contribution we present a
coarse-grained Monte Carlo model of the confinement-induced chiral self-sorting
of hockey stick-shaped enantiomers adsorbed on a triangular lattice. It is
assumed that the adsorbed overlayer consists of "normal" molecules that are
capable of adopting any of the six planar orientations imposed by the symmetry
of the lattice and molecular directors having only one permanent orientation,
that reflect the coupling of these species with an external directional field.
Our investigations focus on the influence of the amount fraction of the
molecular directors, temperature and surface coverage on the extent of the
chiral segregation. The simulated results demonstrate that the molecular
directors can have a significant effect on the ordering in enantiopure
overlayers, while for the corresponding racemates their role is largely
diminished. These findings can be helpful in designing strategies to improve
methods of fabrication of homochiral surfaces and enantioselective adsorbents.Comment: 10 pages, 8 figure
A brief summary of L. van Wijngaarden's work up till his retirement
This paper attempts to provide an overview of Professor Leen van Wijngaarden's scientific work by briefly summarizing a number of his papers. The review is organized by topic and covers his work on pressure waves in bubbly liquids, bubble dynamics, two-phase flow, standing waves in resonant systems, and flow cavitation noise. A list of publications up till his retirement in March 1997 is provided in the Appendix
Move-minimizing puzzles, diamond-colored modular and distributive lattices, and poset models for Weyl group symmetric functions
The move-minimizing puzzles presented here are certain types of one-player
combinatorial games that are shown to have explicit solutions whenever they can
be encoded in a certain way as diamond-colored modular and distributive
lattices. Such lattices can also arise naturally as models for certain
algebraic objects, namely Weyl group symmetric functions and their companion
semisimple Lie algebra representations. The motivation for this paper is
therefore both diversional and algebraic: To show how some recreational
move-minimizing puzzles can be solved explicitly within an order-theoretic
context and also to realize some such puzzles as combinatorial models for
symmetric functions associated with certain fundamental representations of the
symplectic and odd orthogonal Lie algebras
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