41 research outputs found
Automatic Context-Driven Inference of Engagement in HMI: A Survey
An integral part of seamless human-human communication is engagement, the
process by which two or more participants establish, maintain, and end their
perceived connection. Therefore, to develop successful human-centered
human-machine interaction applications, automatic engagement inference is one
of the tasks required to achieve engaging interactions between humans and
machines, and to make machines attuned to their users, hence enhancing user
satisfaction and technology acceptance. Several factors contribute to
engagement state inference, which include the interaction context and
interactants' behaviours and identity. Indeed, engagement is a multi-faceted
and multi-modal construct that requires high accuracy in the analysis and
interpretation of contextual, verbal and non-verbal cues. Thus, the development
of an automated and intelligent system that accomplishes this task has been
proven to be challenging so far. This paper presents a comprehensive survey on
previous work in engagement inference for human-machine interaction, entailing
interdisciplinary definition, engagement components and factors, publicly
available datasets, ground truth assessment, and most commonly used features
and methods, serving as a guide for the development of future human-machine
interaction interfaces with reliable context-aware engagement inference
capability. An in-depth review across embodied and disembodied interaction
modes, and an emphasis on the interaction context of which engagement
perception modules are integrated sets apart the presented survey from existing
surveys
Wearable artificial intelligence for anxiety and depression: A scoping review
Background:
Anxiety and depression are the most common mental disorders worldwide. Owing to the lack of psychiatrists around the world, the incorporation of AI and wearable devices (wearable artificial intelligence (AI)) have been exploited to provide mental health services.
Objective:
The current review aimed to explore the features of wearable AI used for anxiety and depression to identify application areas and open research issues.
Methods:
We searched 8 electronic databases (MEDLINE, PsycINFO, EMBASE, CINAHL, IEEE Xplore, ACM Digital Library, Scopus, and Google Scholar). Then, we checked studies that cited the included studies, and screened studies that were cited by the included studies. Study selection and data extraction were carried out by two reviewers independently. The extracted data were aggregated and summarized using the narrative synthesis.
Results:
Of the 1203 citations identified, 69 studies were included in this review. About two thirds of the studies used wearable AI for depression while the remaining studies used it for anxiety. The most frequent application of wearable AI was diagnosing anxiety and depression while no studies used it for treatment purposes. The majority of studies targeted individuals between the ages of 18 and 65. The most common wearable devices used in the studies were Actiwatch AW4. The wrist-worn devices were most common in the studies. The most commonly used data for model development were physical activity data, sleep data, and heart rate data. The most frequently used dataset from open sources was Depresjon. The most commonly used algorithms were Random Forest (RF) and Support Vector Machine (SVM).
Conclusions:
Wearable AI can offer great promise in providing mental health services related to anxiety and depression. Wearable AI can be used by individuals as a pre-screening assessment of anxiety and depression. Further reviews are needed to statistically synthesize studies’ results related to the performance and effectiveness of wearable AI. Given its potential, tech companies should invest more in wearable AI for treatment purposes for anxiety and depression
Análisis del etiquetado emocional de videos educativos
La publicación y el uso de los videos educativos, tanto en el aprendizaje formal como informal se ha incrementado en los últimos años. Una investigación previa permitió dar cuenta del creciente interés en la comunidad cientÃfica en el uso de emociones para potenciar los sistemas de e-learning; asà como, identificar una falta de estándares para el meta-anotado emocional de videos educativos. En este artÃculo, se presenta un primer análisis de un conjunto de bases de datos que alojan videos etiquetados emocionalmente, revisando su meta-anotación, especÃficamente con relación a las emociones. Se propone un conjunto de elementos que podrÃan formar parte de un proceso de meta-anotación para etiquetar emocionalmente videos educativos.Facultad de Informátic