3 research outputs found

    Interactive ray tracing of solvent excluded surfaces

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    Domain experts in fields concerned with the behavior of molecules, for example biochemists, employ simulations to study a molecule’s individual properties and mutual interactions with other molecules. To obtain an intuitive spatial understanding of the returned data of the simulations, various visualization techniques such as molecular surfaces can be applied on the data. The solvent excluded surface depicts the boundary between the molecule’s and a solvent’s occupied space and therefore the molecules accessibility for the solvent. Insight about a molecule’s potential for interaction such as reactions can be gained by studying the surface’s shape visually. Current implementations for the visualization of the surface usually utilize GPU ray casting to achieve the performance required to allow interactivity such as viewpoint changing. However, this makes implementation of physically motivated effects like ambient occlusion or global illumination difficult. If compute resources do not contain GPUs, which is often the case in compute clusters, expensive software rasterization has to be employed instead. As CPUs offer less parallelism compared to GPUs, overhead introduced by the overdraw of thousands of primitives should be avoided. To mitigate these issues, CPU visualization approaches resurfaced again in recent times. In this work, the solvent excluded surface is visualized interactively using the classic ray tracing approach within the OSPRay CPU ray tracing framework. The described implementation is able to compute and visualize the solvent excluded surface for datasets composed of millions of atoms. Additionally, the surface supports transparency rendering, which allows implementation of a cavity visualization method that uses ambient occlusion

    Configurable nD-visualization for complex Building Information Models

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    With the ongoing development of building information modelling (BIM) towards a comprehensive coverage of all construction project information in a semantically explicit way, visual representations became decoupled from the building information models. While traditional construction drawings implicitly contained the visual representation besides the information, nowadays they are generated on the fly, hard-coded in software applications dedicated to other tasks such as analysis, simulation, structural design or communication. Due to the abstract nature of information models and the increasing amount of digital information captured during construction projects, visual representations are essential for humans in order to access the information, to understand it, and to engage with it. At the same time digital media open up the new field of interactive visualizations. The full potential of BIM can only be unlocked with customized task-specific visualizations, with engineers and architects actively involved in the design and development process of these visualizations. The visualizations must be reusable and reliably reproducible during communication processes. Further, to support creative problem solving, it must be possible to modify and refine them. This thesis aims at reconnecting building information models and their visual representations: on a theoretic level, on the level of methods and in terms of tool support. First, the research seeks to improve the knowledge about visualization generation in conjunction with current BIM developments such as the multimodel. The approach is based on the reference model of the visualization pipeline and addresses structural as well as quantitative aspects of the visualization generation. Second, based on the theoretic foundation, a method is derived to construct visual representations from given visualization specifications. To this end, the idea of a domain-specific language (DSL) is employed. Finally, a software prototype proofs the concept. Using the visualization framework, visual representations can be generated from a specific building information model and a specific visualization description.Mit der fortschreitenden Entwicklung des Building Information Modelling (BIM) hin zu einer umfassenden Erfassung aller Bauprojektinformationen in einer semantisch expliziten Weise werden Visualisierungen von den Gebäudeinformationen entkoppelt. Während traditionelle Architektur- und Bauzeichnungen die visuellen Reprä̈sentationen implizit als Träger der Informationen enthalten, werden sie heute on-the-fly generiert. Die Details ihrer Generierung sind festgeschrieben in Softwareanwendungen, welche eigentlich für andere Aufgaben wie Analyse, Simulation, Entwurf oder Kommunikation ausgelegt sind. Angesichts der abstrakten Natur von Informationsmodellen und der steigenden Menge digitaler Informationen, die im Verlauf von Bauprojekten erfasst werden, sind visuelle Repräsentationen essentiell, um sich die Information erschließen, sie verstehen, durchdringen und mit ihnen arbeiten zu können. Gleichzeitig entwickelt sich durch die digitalen Medien eine neues Feld der interaktiven Visualisierungen. Das volle Potential von BIM kann nur mit angepassten aufgabenspezifischen Visualisierungen erschlossen werden, bei denen Ingenieur*innen und Architekt*innen aktiv in den Entwurf und die Entwicklung dieser Visualisierungen einbezogen werden. Die Visualisierungen müssen wiederverwendbar sein und in Kommunikationsprozessen zuverlässig reproduziert werden können. Außerdem muss es möglich sein, Visualisierungen zu modifizieren und neu zu definieren, um das kreative Problemlösen zu unterstützen. Die vorliegende Arbeit zielt darauf ab, Gebäudemodelle und ihre visuellen Repräsentationen wieder zu verbinden: auf der theoretischen Ebene, auf der Ebene der Methoden und hinsichtlich der unterstützenden Werkzeuge. Auf der theoretischen Ebene trägt die Arbeit zunächst dazu bei, das Wissen um die Erstellung von Visualisierungen im Kontext von Bauprojekten zu erweitern. Der verfolgte Ansatz basiert auf dem Referenzmodell der Visualisierungspipeline und geht dabei sowohl auf strukturelle als auch auf quantitative Aspekte des Visualisierungsprozesses ein. Zweitens wird eine Methode entwickelt, die visuelle Repräsentationen auf Basis gegebener Visualisierungsspezifikationen generieren kann. Schließlich belegt ein Softwareprototyp die Realisierbarkeit des Konzepts. Mit dem entwickelten Framework können visuelle Repräsentationen aus jeweils einem spezifischen Gebäudemodell und einer spezifischen Visualisierungsbeschreibung generiert werden

    Investigating the process of process modeling and its relation to modeling quality : the role of structured serialization

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    Lately, the focus of organizations is changing fundamentally. Where they used to spend almost exclusively attention to results, in terms of goods, services, revenue and costs, they are now concerned about the efficiency of their business processes. Each step of the business processes needs to be known, controlled and optimized. This explains the huge effort that many organizations currently put into the mapping of their processes in so-called (business) process models. Unfortunately, sometimes these models do not (completely) reflect the business reality or the reader of the model does not interpret the represented information as intended. Hence, whereas on the one hand we observe how organizations are attaching increasing importance to these models, on the other hand we notice how the quality of process models in companies often proves to be insufficient. The doctoral research makes a significant contribution in this context. This work investigates in detail how people create process models and why and when this goes wrong. A better understanding of current process modeling practice will form the basis for the development of concrete guidelines that result in the construction of better process models in the future. The first study investigated how we can represent the approach of different modelers in a cognitive effective way, in order to facilitate knowledge building. For this purpose the PPMChart was developed. It represents the different operations of a modeler in a modeling tool in such a way that patterns in their way of working can be detected easily. Through the collection of 704 unique modeling executions (a joint contribution of several authors in the research domain), and through the development of a concrete implementation of the visualization, it became possible to gather a great amount of insights about how different people work in different situations while modeling a concrete process. The second study explored, based on the discovered modeling patterns of the first study, the potential relations between how process models were being constructed and which quality was delivered. To be precise, three modeling patterns from the previous study were investigated further in their relation with the understandability of the produced process model. By comparing the PPMCharts that show these patterns with corresponding process models, a connection was found in each case. It was noticed that when a process model was constructed in consecutive blocks (i.e., in a structured way), a better understandable process model was produced. A second relation stated that modelers who (frequently) moved (many) model elements during modeling usually created a less understandable model. The third connection was found between the amount of time spent at constructing the model and a declining understandability of the resulting model. These relations were established graphically on paper, but were also confirmed by a simple statistical analysis. The third study selected one of the relations from the previous study, i.e., the relation between structured modeling and model quality, and investigated this relation in more detail. Again, the PPMChart was used, which has lead to the identification of different ways of structured process modeling. When a task is difficult, people will spontaneously split up this task in sub-tasks that are executed consecutively (instead of simultaneously). Structuring is the way in which the splitting of tasks is handled. It was found that when this happens consistently and according to certain logic, modeling became more effective and more efficient. Effective because a process model was created with less syntactic and semantic errors and efficient because it took less time and modeling operations. Still, we noticed that splitting up the modeling in sub-tasks in a structured way, did not always lead to a positive result. This can be explained by some people structuring the modeling in the wrong way. Our brain has cognitive preferences that cause certain ways of working not to fit. The study identified three important cognitive preferences: does one have a sequential or a global learning style, how context-dependent one is and how big one’s desire and need for structure is. The Structured Process Modeling Theory was developed, which captures these relations and which can form the basis for the development of an optimal individual approach to process modeling. In our opinion the theory has the potential to also be applicable in a broader context and to help solving various types of problems effectively and efficiently
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