5,090 research outputs found

    4D Reconstruction and Visualization of Cultural Heritage: Analysing our Legacy Through Time

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    Temporal analyses and multi-temporal 3D reconstruction are fundamental for the preservation and maintenance of all forms of Cultural Heritage (CH) and are the basis for decisions related to interventions and promotion. Introducing the fourth dimension of time into three-dimensional geometric modelling of real data allows the creation of a multi-temporal representation of a site. In this way, scholars from various disciplines (surveyors, geologists, archaeologists, architects, philologists, etc.) are provided with a new set of tools and working methods to support the study of the evolution of heritage sites, both to develop hypotheses about the past and to model likely future developments. The capacity to “see” the dynamic evolution of CH assets across different spatial scales (e.g. building, site, city or territory) compressed in diachronic model, affords the possibility to better understand the present status of CH according to its history. However, there are numerous challenges in order to carry out 4D modelling and the requisite multi-data source integration. It is necessary to identify the specifications, needs and requirements of the CH community to understand the required levels of 4D model information. In this way, it is possible to determine the optimum material and technologies to be utilised at different CH scales, as well as the data management and visualization requirements. This manuscript aims to provide a comprehensive approach for CH time-varying representations, analysis and visualization across different working scales and environments: rural landscape, urban landscape and architectural scales. Within this aim, the different available metric data sources are systemized and evaluated in terms of their suitability

    The role, opportunities and challenges of 3D and geo-ICT in archaeology

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    Archaeology joins in the trend of three-dimensional (3D) data and geospatial information technology (geo-ICT). Currently, the spatial archaeological data acquired is 3D and mostly used to create realistic visualizations. Geographical information systems (GIS) are used for decades in archaeology. However, the integration of geo-ICT with 3D data still poses some problems. Therefore, this paper clarifies the current role of 3D, and the opportunities and challenges for 3D and geo-ICT in the domain of archaeology. The paper is concluded with a proposal to integrate both trends and tackle the outlined challenges. To provide a clear illustration of the current practices and the advantages and difficulties of 3D and geo-ICT in the specific case of archaeology, a limited case study is presented of two structures in the Altay Mountains

    From pixel to mesh: accurate and straightforward 3D documentation of cultural heritage from the Cres/Lošinj archipelago

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    Most people like 3D visualizations. Whether it is in movies, holograms or games, 3D (literally) adds an extra dimension to conventional pictures. However, 3D data and their visualizations can also have scientic archaeological benets: they are crucial in removing relief distortions from photographs, facilitate the interpretation of an object or just support the aspiration to document archaeology as exhaustively as possible. Since archaeology is essentially a spatial discipline, the recording of the spatial data component is in most cases of the utmost importance to perform scientic archaeological research. For complex sites and precious artefacts, this can be a di€cult, time-consuming and very expensive operation. In this contribution, it is shown how a straightforward and cost-eective hard- and software combination is used to accurately document and inventory some of the cultural heritage of the Cres/Lošinj archipelago in three or four dimensions. First, standard photographs are acquired from the site or object under study. Secondly, the resulting image collection is processed with some recent advances in computer technology and so-called Structure from Motion (SfM) algorithms, which are known for their ability to reconstruct a sparse point cloud of scenes that were imaged by a series of overlapping photographs. When complemented by multi-view stereo matching algorithms, detailed 3D models can be built from such photo collections in a fully automated way. Moreover, the software packages implementing these tools are available for free or at very low-cost. Using a mixture of archaeological case studies, it will be shown that those computer vision applications produce excellent results from archaeological imagery with little eort needed. Besides serving the purpose of a pleasing 3D visualization for virtual display or publications, the 3D output additionally allows to extract accurate metric information about the archaeology under study (from single artefacts to entire landscapes)

    Cultural heritage and multidimensional representations of buildings:a semiotic approach to GI-ontologies

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    Determining geometric primitives for a 3D GIS : easy as 1D, 2D, 3D?

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    Acquisition techniques such as photo modelling, using SfM-MVS algorithms, are being applied increasingly in several fields of research and render highly realistic and accurate 3D models. Nowadays, these 3D models are mainly deployed for documentation purposes. As these data generally encompass spatial data, the development of a 3D GIS would allow researchers to use these 3D models to their full extent. Such a GIS would allow a more elaborate analysis of these 3D models and thus support the comprehension of the objects that the features in the model represent. One of the first issues that has to be tackled in order to make the resulting 3D models compatible for implementation in a 3D GIS is the choice of a certain geometric primitive to spatially represent the input data. The chosen geometric primitive will not only influence the visualisation of the data, but also the way in which the data can be stored, exchanged, manipulated, queried and understood. Geometric primitives can be one-, two- and three-dimensional. By adding an extra dimension, the complexity of the data increases, but the user is allowed to understand the original situation more intuitively. This research paper tries to give an initial analysis of 1D, 2D and 3D primitives in the framework of the integration of SfM-MVS based 3D models in a 3D GIS

    Digital 3D Technologies for Humanities Research and Education: An Overview

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    Digital 3D modelling and visualization technologies have been widely applied to support research in the humanities since the 1980s. Since technological backgrounds, project opportunities, and methodological considerations for application are widely discussed in the literature, one of the next tasks is to validate these techniques within a wider scientific community and establish them in the culture of academic disciplines. This article resulted from a postdoctoral thesis and is intended to provide a comprehensive overview on the use of digital 3D technologies in the humanities with regards to (1) scenarios, user communities, and epistemic challenges; (2) technologies, UX design, and workflows; and (3) framework conditions as legislation, infrastructures, and teaching programs. Although the results are of relevance for 3D modelling in all humanities disciplines, the focus of our studies is on modelling of past architectural and cultural landscape objects via interpretative 3D reconstruction methods

    Visualisation of semantic architectural information within a game engine environment

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    Because of the importance of graphics and information within the domain of architecture, engineering and construction (AEC), an appropriate combination of visualisation technology and information management technology is of utter importance in the development of appropriately supporting design and construction applications. We therefore started an investigation of two of the newest developments in these domains, namely game engine technology and semantic web technology. This paper documents part of this research, containing a review and comparison of the most prominent game engines and documenting our architectural semantic web. A short test-case illustrates how both can be combined to enhance information visualisation for architectural design and construction

    The Acquarossa Memory Project. Reconstructing an Etruscan town

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    Digital techniques and cultural heritage connect, in an innovative way, new and old within the Humanities. In this new project, an Etruscan townscape will be recreated; modelled results created by the 4D Research Lab will be integrated in an Archaeological Park and Museum in such a way that international scholars and visitors can acknowledge and study 3D reconstructions of a series of Etruscan houses within their successive phases of creation, function, reception, destruction, and reconstruction. Acquarossa is an Etruscan town near Viterbo, Italy. Excavations carried out by the Swedish Institute in Rome revealed a series of Etruscan houses, inhabited from the 8th century BC until the middle of the 6th century BC, when the town was suddenly and inexplicably abandoned. The houses were left to crumble and the remains of the foundations, the walls and the decorated roofs, as well as the thousands of household utensils, were all found in situ. It is one of the very few examples of an intact Etruscan townscape, with a unique set of family dwellings from the past. The remnants of the houses were partially reconstructed in the 1980s and covered with soil, but others were left to be destroyed by weather conditions. The site was left to vanish completely. Since 2014, the 4D Research Lab of the Faculty of Humanities of the University of Amsterdam has been involved in an interdisciplinary research project, in collaboration with the private partner Azienda Agrituristica Raffaele Rocchi, the proprietor of the site, which focuses on the reconstruction of a set of houses in annotated 3D models. The 3D models will be used to build ‘actual’ guesthouses at the site itself, for which permission from the Soprintendenza per i Beni archeologici del Lazio e dell’Etruria Meridionale has been granted. The project aims to analyse the house architecture, roof decoration and building processes through 3D modelling and scanning

    From point cloud to BIM: a modelling challange in the Cultural Heritage field

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    Speaking about modelling the Cultural Heritage, nowadays it is no longer enough to build the mute model of a monument, but it has to contain plenty of information inside it, especially when we refer to existing construction. For this reason, the aim of the research is to insert an historical building inside a BIM process, proposing in this way a working method that can build a reality based model and preserve the unicity of the elements. The question is: "What is the more useful mean in term of survey data management, level of detail, information and time savings?" To test the potentialities and the limits of this process we employed the most used software in the international market, taking as example some composed elements, made by regular and complex, but also modular parts. Once a final model is obtained, it is necessary to provide a test phase on the interoperability between the used software modules, in order to give a general picture of the state of art and to contribute to further studies on this subject

    Integrating HBIM models in the management of the public use of heritage buildings

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    [Otros] Le plus grand défi à relever pour bien gérer l¿accès du public aux édifices patrimoniaux et assurer la faisabilité à long terme de leur réutilisation est d¿établir une relation durable entre les visiteurs et les biens. L¿objectif de ce document est donc d¿identifier le rôle potentiel de la modélisation des données sur les bâtiments historiques (MDBH) pour l¿usage du public dans les bâtiments patrimoniaux. L¿étude, qui fait partie d¿un projet de recherche en science de la conception, limite sa portée à l¿élaboration des deux premières étapes d¿un protocole de MDBH complet pour l¿utilisation publique du patrimoine, en mettant l¿accent sur la gestion des visiteurs, la programmation de la conservation préventive et de l¿interprétation et de la diffusion du patrimoine afin de résoudre les difficultés décelées dans la gestion de ces quatre domaines. La méthodologie suivie comprend une revue de la littérature, une analyse d¿études de cas, des entrevues avec des intervenants, des visites sur le terrain et l¿analyse de documents techniques. Les résultats indiquent que la MDBH peut aider à améliorer et à optimiser la gestion de l¿utilisation des bâtiments historiques par le public.[EN] The greatest challenge in managing public access to heritage buildings and ensuring the long-term feasibility of their reuse is to establish a sustainable relationship between visitors and assets. The aim of this paper is thus to identify the potential role of Historic Building Information Modelling (HBIM) for public use in heritage buildings. The study, which is part of a design science research project, limits its scope to the development of the two first stages of a comprehensive HBIM protocol for the public use of heritage, focusing on visitor management, programming preventative conservation, and heritage interpretation and dissemination to solve the difficulties detected in the management of these four areas. The methodology followed involves a literature review, case study analysis, interviews with stakeholders, field visits, and analysis of technical documents. Results indicate that HBIM can help to improve and optimize the management of the public use of historic buildings.Authors thank the Editorial Board of the Canadian Journal of Civil Engineering and the reviewers at the 6th BIM-Lean workshop held at the University of Huddersfield for their reviews and useful comments. In addition, we also thank the experts in public use management for the data provided in the interviews, as well as the San Juan del Hospital, Monastery of the Descalzas Reales, and Cerralbo Museum for allowing us to use them as case studies.Salvador-García, E.; G-Valldecabres, J.; Viñals Blasco, MJ. (2020). Integrating HBIM models in the management of the public use of heritage buildings. Canadian Journal of Civil Engineering. 47(2):228-235. https://doi.org/10.1139/cjce-2018-0338S228235472Alonso-Monasterio, P. 2014. Análisis de la eficiencia comunicativa y las funciones interpretativas de los mapas turísticos para la visita de espacios con patrimonio. Doctoral thesis, Universitat Politècnica de València.Baik, A., and Boehm, J. 2017. Jeddah heritage building information modelling (JHBIM). In Heritage building information modelling. 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Case study of Castellet de Bernabé (Lliria, Spain). In Methods and analysis on tourism and environment. Edited in Mondejar. Nova Science, New York. pp. 109–120.Viñals, M.J., Morant, M., and Alonso-Monasterio, P. 2013. Key issue in the ancient theatres recreational carrying capacity assessment studies. In Prototype of management plan for enhancement of new actualities. Juan, F. (coord.), Universitat Politècnica de València. pp. 89–96.Viñals, M. J., Martínez, I., Abdennadher, A., & Teruel, L. (2014). A recreational carrying capacity assessment of the 16th century Spanish Fort of Santiago on the Island of Chikly, Tunisia. Defence Sites II. doi:10.2495/dshf140161Viñals, M.J., Mayor, M., Martínez-Sanchis, I., Alonso-Monasterio, P., and Morant, M. 2017. Turismo sostenible y patrimonio: herramientas para la puesta en valor y planificación. Universitat Politècnica de València
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