468 research outputs found

    Interworking Architectures in Heterogeneous Wireless Networks: An Algorithmic Overview

    Get PDF
    The scarce availability of spectrum and the proliferation of smartphones, social networking applications, online gaming etc., mobile network operators (MNOs) are faced with an exponential growth in packet switched data requirements on their networks. Haven invested in legacy systems (such as HSPA, WCDMA, WiMAX, Cdma2000, LTE, etc.) that have hitherto withstood the current and imminent data usage demand, future and projected usage surpass the capabilities of the evolution of these individual technologies. Hence, a more critical, cost-effective and flexible approach to provide ubiquitous coverage for the user using available spectrum is of high demand. Heterogeneous Networks make use of these legacy systems by allowing users to connect to the best network available and most importantly seamlessly handover active sessions amidst them. This paper presents a survey of interworking architectures between IMT 2000 candidate networks that employ the use of IEFT protocols such as MIP, mSCTP, HIP, MOBIKE, IKEV2 and SIP etc. to bring about this much needed capacity

    Convergence: the next big step

    Get PDF
    Recently, web based multimedia services have gained popularity and have proven themselves to be viable means of communication. This has inspired the telecommunication service providers and network operators to reinvent themselves to try and provide value added IP centric services. There was need for a system which would allow new services to be introduced rapidly with reduced capital expense (CAPEX) and operational expense (OPEX) through increased efficiency in network utilization. Various organizations and standardization agencies have been working together to establish such a system. Internet Protocol Multimedia Subsystem (IMS) is a result of these efforts. IMS is an application level system. It is being developed by 3GPP (3rd Generation Partnership Project) and 3GPP2 (3rd Generation Partnership Project 2) in collaboration with IETF (Internet Engineering Task Force), ITU-T (International Telecommunication Union – Telecommunication Standardization Sector), and ETSI (European Telecommunications Standards Institute) etc. Initially, the main aim of IMS was to bring together the internet and the cellular world, but it has extended to include traditional wire line telecommunication systems as well. It utilizes existing internet protocols such as SIP (Session Initiation Protocol), AAA (Authentication, Authorization and Accounting protocol), and COPS (Common Open Policy Service) etc, and modifies them to meet the stringent requirements of reliable, real time communication systems. The advantages of IMS include easy service quality management (QoS), mobility management, service control and integration. At present a lot of attention is being paid to providing bundled up services in the home environment. Service providers have been successful in providing traditional telephony, high speed internet and cable services in a single package. But there is very little integration among these services. IMS can provide a way to integrate them as well as extend the possibility of various other services to be added to allow increased automation in the home environment. This thesis extends the concept of IMS to provide convergence and facilitate internetworking of the various bundled services available in the home environment; this may include but is not limited to communications (wired and wireless), entertainment, security etc. In this thesis, I present a converged home environment which has a number of elements providing a variety of communication and entertainment services. The proposed network would allow effective interworking of these elements, based on IMS architecture. My aim is to depict the possible advantages of using IMS to provide convergence, automation and integration at the residential level

    Optimizing IETF multimedia signaling protocols and architectures in 3GPP networks : an evolutionary approach

    Get PDF
    Signaling in Next Generation IP-based networks heavily relies in the family of multimedia signaling protocols defined by IETF. Two of these signaling protocols are RTSP and SIP, which are text-based, client-server, request-response signaling protocols aimed at enabling multimedia sessions over IP networks. RTSP was conceived to set up streaming sessions from a Content / Streaming Server to a Streaming Client, while SIP was conceived to set up media (e.g.: voice, video, chat, file sharing, …) sessions among users. However, their scope has evolved and expanded over time to cover virtually any type of content and media session. As mobile networks progressively evolved towards an IP-only (All-IP) concept, particularly in 4G and 5G networks, 3GPP had to select IP-based signaling protocols for core mobile services, as opposed to traditional SS7-based protocols used in the circuit-switched domain in use in 2G and 3G networks. In that context, rather than reinventing the wheel, 3GPP decided to leverage Internet protocols and the work carried on by the IETF. Hence, it was not surprise that when 3GPP defined the so-called Packet-switched Streaming Service (PSS) for real-time continuous media delivery, it selected RTSP as its signaling protocol and, more importantly, SIP was eventually selected as the core signaling protocol for all multimedia core services in the mobile (All-)IP domain. This 3GPP decision to use off-the-shelf IETF-standardized signaling protocols has been a key cornerstone for the future of All-IP fixed / mobile networks convergence and Next Generation Networks (NGN) in general. In this context, the main goal of our work has been analyzing how such general purpose IP multimedia signaling protocols are deployed and behave over 3GPP mobile networks. Effectively, usage of IP protocols is key to enable cross-vendor interoperability. On the other hand, due to the specific nature of the mobile domain, there are scenarios where it might be possible to leverage some additional “context” to enhance the performance of such protocols in the particular case of mobile networks. With this idea in mind, the bulk of this thesis work has consisted on analyzing and optimizing the performance of SIP and RTSP multimedia signaling protocols and defining optimized deployment architectures, with particular focus on the 3GPP PSS and the 3GPP Mission Critical Push-to-Talk (MCPTT) service. This work was preceded by a detailed analysis work of the performance of underlying IP, UDP and TCP protocol performance over 3GPP networks, which provided the best baseline for the future work around IP multimedia signaling protocols. Our contributions include the proposal of new optimizations to enhance multimedia streaming session setup procedures, detailed analysis and optimizations of a SIP-based Presence service and, finally, the definition of new use cases and optimized deployment architectures for the 3GPP MCPTT service. All this work has been published in the form of one book, three papers published in JCR cited International Journals, 5 articles published in International Conferences, one paper published in a National Conference and one awarded patent. This thesis work provides a detailed description of all contributions plus a comprehensive overview of their context, the guiding principles beneath all contributions, their applicability to different network deployment technologies (from 2.5G to 5G), a detailed overview of the related OMA and 3GPP architectures, services and design principles. Last but not least, the potential evolution of this research work into the 5G domain is also outlined as well.Els mecanismes de Senyalització en xarxes de nova generació es fonamenten en protocols de senyalització definits per IETF. En particular, SIP i RTSP són dos protocols extensibles basats en missatges de text i paradigma petició-resposta. RTSP va ser concebut per a establir sessions de streaming de continguts, mentre SIP va ser creat inicialment per a facilitar l’establiment de sessions multimèdia (veu, vídeo, xat, compartició) entre usuaris. Tot i així, el seu àmbit d’aplicació s’ha anat expandint i evolucionant fins a cobrir virtualment qualsevol tipus de contingut i sessió multimèdia. A mesura que les xarxes mòbils han anat evolucionant cap a un paradigma “All-IP”, particularment en xarxes 4G i 5G, 3GPP va seleccionar els protocols i arquitectures destinats a gestionar la senyalització dels serveis mòbils presents i futurs. En un moment determinat 3GPP decideix que, a diferència dels sistemes 2G i 3G que fan servir protocols basats en SS7, els sistemes de nova generació farien servir protocols estandarditzats per IETF. Quan 3GPP va començar a estandarditzar el servei de Streaming sobre xarxes mòbils PSS (Packet-switched Streaming Service) va escollir el protocol RTSP com a mecanisme de senyalització. Encara més significatiu, el protocol SIP va ser escollit com a mecanisme de senyalització per a IMS (IP Multimedia Subsystem), l’arquitectura de nova generació que substituirà la xarxa telefònica tradicional i permetrà el desplegament de nous serveis multimèdia. La decisió per part de 3GPP de seleccionar protocols estàndards definits per IETF ha representat una fita cabdal per a la convergència del sistemes All-IP fixes i mòbils, i per al desenvolupament de xarxes NGN (Next Generation Networks) en general. En aquest context, el nostre objectiu inicial ha estat analitzar com aquests protocols de senyalització multimèdia, dissenyats per a xarxes IP genèriques, es comporten sobre xarxes mòbils 3GPP. Efectivament, l’ús de protocols IP és fonamental de cara a facilitar la interoperabilitat de solucions diferents. Per altra banda, hi ha escenaris a on és possible aprofitar informació de “context” addicional per a millorar el comportament d’aquests protocols en al cas particular de xarxes mòbils. El cos principal del treball de la tesi ha consistit en l’anàlisi i optimització del rendiment dels protocols de senyalització multimèdia SIP i RTSP, i la definició d’arquitectures de desplegament, amb èmfasi en els serveis 3GPP PSS i 3GPP Mission Critical Push-to-Talk (MCPTT). Aquest treball ha estat precedit per una feina d’anàlisi detallada del comportament dels protocols IP, TCP i UDP sobre xarxes 3GPP, que va proporcionar els fonaments adequats per a la posterior tasca d’anàlisi de protocols de senyalització sobre xarxes mòbils. Les contribucions inclouen la proposta de noves optimitzacions per a millorar els procediments d’establiment de sessions de streaming multimèdia, l’anàlisi detallat i optimització del servei de Presència basat en SIP i la definició de nous casos d’ús i exemples de desplegament d’arquitectures optimitzades per al servei 3GPP MCPTT. Aquestes contribucions ha quedat reflectides en un llibre, tres articles publicats en Revistes Internacionals amb índex JCR, 5 articles publicats en Conferències Internacionals, un article publicat en Congrés Nacional i l’adjudicació d’una patent. La tesi proporciona una descripció detallada de totes les contribucions, així com un exhaustiu repàs del seu context, dels principis fonamentals subjacents a totes les contribucions, la seva aplicabilitat a diferents tipus de desplegaments de xarxa (des de 2.5G a 5G), així una presentació detallada de les arquitectures associades definides per organismes com OMA o 3GPP. Finalment també es presenta l’evolució potencial de la tasca de recerca cap a sistemes 5G.Postprint (published version

    Algorithms for advance bandwidth reservation in media production networks

    Get PDF
    Media production generally requires many geographically distributed actors (e.g., production houses, broadcasters, advertisers) to exchange huge amounts of raw video and audio data. Traditional distribution techniques, such as dedicated point-to-point optical links, are highly inefficient in terms of installation time and cost. To improve efficiency, shared media production networks that connect all involved actors over a large geographical area, are currently being deployed. The traffic in such networks is often predictable, as the timing and bandwidth requirements of data transfers are generally known hours or even days in advance. As such, the use of advance bandwidth reservation (AR) can greatly increase resource utilization and cost efficiency. In this paper, we propose an Integer Linear Programming formulation of the bandwidth scheduling problem, which takes into account the specific characteristics of media production networks, is presented. Two novel optimization algorithms based on this model are thoroughly evaluated and compared by means of in-depth simulation results

    On the Personalization of Personal Networks - Service Provision Based on User Profiles

    Get PDF
    In this paper, we present a user profile definition scheme featuring context awareness. Though the scheme has been designed to meet the needs of web applications deployed over heterogeneous devices, emphasis is given in the deployment of the profile scheme over Personal Networks (PNs), as the personalization of the deployed applications and services in PN environments is of great importance. The proposed scheme is presented as part of an integrated framework for user profile management that takes into account (and is therefore compliant to) the existing standardization attempts. The overall architecture and description of the profile management framework, taking into account security issues inside Personal Networks, is presented. The paper concludes by showcasing how user profiles have been incorporated in a selected pilot service of the EU IST research project MAGNET Beyond

    Designing and prototyping WebRTC and IMS integration using open source tools

    Get PDF
    WebRTC, or Web Real-time Communications, is a collection of web standards that detail the mechanisms, architectures and protocols that work together to deliver real-time multimedia services to the web browser. It represents a significant shift from the historical approach of using browser plugins, which over time, have proven cumbersome and problematic. Furthermore, it adopts various Internet standards in areas such as identity management, peer-to-peer connectivity, data exchange and media encoding, to provide a system that is truly open and interoperable. Given that WebRTC enables the delivery of multimedia content to any Internet Protocol (IP)-enabled device capable of hosting a web browser, this technology could potentially be used and deployed over millions of smartphones, tablets and personal computers worldwide. This service and device convergence remains an important goal of telecommunication network operators who seek to enable it through a converged network that is based on the IP Multimedia Subsystem (IMS). IMS is an IP-based subsystem that sits at the core of a modern telecommunication network and acts as the main routing substrate for media services and applications such as those that WebRTC realises. The combination of WebRTC and IMS represents an attractive coupling, and as such, a protracted investigation could help to answer important questions around the technical challenges that are involved in their integration, and the merits of various design alternatives that present themselves. This thesis is the result of such an investigation and culminates in the presentation of a detailed architectural model that is validated with a prototypical implementation in an open source testbed. The model is built on six requirements which emerge from an analysis of the literature, including previous interventions in IMS networks and a key technical report on design alternatives. Furthermore, this thesis argues that the client architecture requires support for web-oriented signalling, identity and call handling techniques leading to a potential for IMS networks to natively support these techniques as operator networks continue to grow and develop. The proposed model advocates the use of SIP over WebSockets for signalling and DTLS-SRTP for media to enable one-to-one communication and can be extended through additional functions resulting in a modular architecture. The model was implemented using open source tools which were assembled to create an experimental network testbed, and tests were conducted demonstrating successful cross domain communications under various conditions. The thesis has a strong focus on enabling ordinary software developers to assemble a prototypical network such as the one that was assembled and aims to enable experimentation in application use cases for integrated environments

    Comunicaciones Móviles de Misión Crítica sobre Redes LTE

    Get PDF
    Mission Critical Communications (MCC) have been typically provided by proprietary radio technologies, but, in the last years, the interest to use commercial-off-the-shelf mobile technologies has increased. In this thesis, we explore the use of LTE to support MCC. We analyse the feasibility of LTE networks employing an experimental platform, PerformNetworks. To do so, we extend the testbed to increase the number of possible scenarios and the tooling available. After exploring the Key Performance Indicators (KPIs) of LTE, we propose different architectures to support the performance and functional requirements demanded by MCC. We have identified latency as one of the KPI to improve, so we have done several proposals to reduce it. These proposals follow the Mobile Edge Computing (MEC) paradigm, locating the services in what we called the fog, close to the base station to avoid the backhaul and transport networks. Our first proposal is the Fog Gateway, which is a MEC solution fully compatible with standard LTE networks that analyses the traffic coming from the base station to decide whether it has to be routed to the fog of processed normally by the SGW. Our second proposal is its natural evolution, the GTP Gateway that requires modifications on the base station. With this proposal, the base station will only transport over GTP the traffic not going to the fog. Both proposals have been validated by providing emulated scenarios, and, in the case of the Fog Gateway, also with the implementation of different prototypes, proving its compatibility with standard LTE network and its performance. The gateways can reduce drastically the end-to-end latency, as they avoid the time consumed by the backhaul and transport networks, with a very low trade-off
    corecore