1,824 research outputs found

    The Analysis of design and manufacturing tasks using haptic and immersive VR - Some case studies

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    The use of virtual reality in interactive design and manufacture has been researched extensively but the practical application of this technology in industry is still very much in its infancy. This is surprising as one would have expected that, after some 30 years of research commercial applications of interactive design or manufacturing planning and analysis would be widespread throughout the product design domain. One of the major but less well known advantages of VR technology is that logging the user gives a great deal of rich data which can be used to automatically generate designs or manufacturing instructions, analyse design and manufacturing tasks, map engineering processes and, tentatively, acquire expert knowledge. The authors feel that the benefits of VR in these areas have not been fully disseminated to the wider industrial community and - with the advent of cheaper PC-based VR solutions - perhaps a wider appreciation of the capabilities of this type of technology may encourage companies to adopt VR solutions for some of their product design processes. With this in mind, this paper will describe in detail applications of haptics in assembly demonstrating how user task logging can lead to the analysis of design and manufacturing tasks at a level of detail not previously possible as well as giving usable engineering outputs. The haptic 3D VR study involves the use of a Phantom and 3D system to analyse and compare this technology against real-world user performance. This work demonstrates that the detailed logging of tasks in a virtual environment gives considerable potential for understanding how virtual tasks can be mapped onto their real world equivalent as well as showing how haptic process plans can be generated in a similar manner to the conduit design and assembly planning HMD VR tool reported in PART A. The paper concludes with a view as to how the authors feel that the use of VR systems in product design and manufacturing should evolve in order to enable the industrial adoption of this technology in the future

    Accurate Feature Extraction and Control Point Correction for Camera Calibration with a Mono-Plane Target

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    The paper addresses two problems related to 3D camera calibration using a single mono-plane calibration target with circular control marks. The first problem is how to compute accurately the locations of the features (ellipses) in images of the target. Since the structure of the control marks is known beforehand, we propose to use a shape-specific searching technique to find the optimal locations of the features. Our experiments have shown this technique generates more accurate feature locations than the state-of-the-art ellipse extraction methods. The second problem is how to refine the control mark locations with unknown manufacturing errors. We demonstrate in a case study, where the control marks are laser printed on a A4 paper, that the manufacturing errors of the control marks can be compensated to a good extent so that the remaining calibration errors are reduced significantly. 1

    An Experimental Study on Pitch Compensation in Pedestrian-Protection Systems for Collision Avoidance and Mitigation

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    This paper describes an improved stereovision system for the anticipated detection of car-to-pedestrian accidents. An improvement of the previous versions of the pedestrian-detection system is achieved by compensation of the camera's pitch angle, since it results in higher accuracy in the location of the ground plane and more accurate depth measurements. The system has been mounted on two different prototype cars, and several real collision-avoidance and collision-mitigation experiments have been carried out in private circuits using actors and dummies, which represents one of the main contributions of this paper. Collision avoidance is carried out by means of deceleration strategies whenever the accident is avoidable. Likewise, collision mitigation is accomplished by triggering an active hood system

    Panoramic Stereovision and Scene Reconstruction

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    With advancement of research in robotics and computer vision, an increasingly high number of applications require the understanding of a scene in three dimensions. A variety of systems are deployed to do the same. This thesis explores a novel 3D imaging technique. This involves the use of catadioptric cameras in a stereoscopic arrangement. A secondary system aims to stabilize the system in the event that the cameras are misaligned during operation. The system provides a stark advantage due to it being a cost effective alternative to present day standard state-of-the-art systems that achieve the same goal of 3D imaging. The compromise lies in the quality of depth estimation, which can be overcome with a different imager and calibration. The result was a panoramic disparity map generated by the system

    Calibration and Sensitivity Analysis of a Stereo Vision-Based Driver Assistance System

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    Az http://intechweb.org/ alatti "Books" fĂŒl alatt kell rĂĄkeresni a "Stereo Vision" cĂ­mre Ă©s az 1. fejezetre

    Parametric Dense Stereovision Implementation on a System-on Chip (SoC)

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    This paper proposes a novel hardware implementation of a dense recovery of stereovision 3D measurements. Traditionally 3D stereo systems have imposed the maximum number of stereo correspondences, introducing a large restriction on artificial vision algorithms. The proposed system-on-chip (SoC) provides great performance and efficiency, with a scalable architecture available for many different situations, addressing real time processing of stereo image flow. Using double buffering techniques properly combined with pipelined processing, the use of reconfigurable hardware achieves a parametrisable SoC which gives the designer the opportunity to decide its right dimension and features. The proposed architecture does not need any external memory because the processing is done as image flow arrives. Our SoC provides 3D data directly without the storage of whole stereo images. Our goal is to obtain high processing speed while maintaining the accuracy of 3D data using minimum resources. Configurable parameters may be controlled by later/parallel stages of the vision algorithm executed on an embedded processor. Considering hardware FPGA clock of 100 MHz, image flows up to 50 frames per second (fps) of dense stereo maps of more than 30,000 depth points could be obtained considering 2 Mpix images, with a minimum initial latency. The implementation of computer vision algorithms on reconfigurable hardware, explicitly low level processing, opens up the prospect of its use in autonomous systems, and they can act as a coprocessor to reconstruct 3D images with high density information in real time
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