357 research outputs found

    Simplex space-time meshes in thermally coupled two-phase flow simulations of mold filling

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    The quality of plastic parts produced through injection molding depends on many factors. Especially during the filling stage, defects such as weld lines, burrs, or insufficient filling can occur. Numerical methods need to be employed to improve product quality by means of predicting and simulating the injection molding process. In the current work, a highly viscous incompressible non-isothermal two-phase flow is simulated, which takes place during the cavity filling. The injected melt exhibits a shear-thinning behavior, which is described by the Carreau-WLF model. Besides that, a novel discretization method is used in the context of 4D simplex space-time grids [2]. This method allows for local temporal refinement in the vicinity of, e.g., the evolving front of the melt [10]. Utilizing such an adaptive refinement can lead to locally improved numerical accuracy while maintaining the highest possible computational efficiency in the remaining of the domain. For demonstration purposes, a set of 2D and 3D benchmark cases, that involve the filling of various cavities with a distributor, are presented.Comment: 14 pages, 11 Figures, 4 Table

    Unstructured mesh generation and adaptivity

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    An overview of current unstructured mesh generation and adaptivity techniques is given. Basic building blocks taken from the field of computational geometry are first described. Various practical mesh generation techniques based on these algorithms are then constructed and illustrated with examples. Issues of adaptive meshing and stretched mesh generation for anisotropic problems are treated in subsequent sections. The presentation is organized in an education manner, for readers familiar with computational fluid dynamics, wishing to learn more about current unstructured mesh techniques

    Deformable Simplicial Complexes

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    In this dissertation we present a novel method for deformable interface tracking in 2D and 3D|deformable simplicial complexes (DSC). Deformable interfaces are used in several applications, such as fluid simulation, image analysis, reconstruction or structural optimization. In the DSC method, the interface (curve in 2D; surface in 3D) is represented explicitly as a piecewise linear curve or surface. However, the domain is also subject to discretization: triangulation in 2D; tetrahedralization in 3D. This way, the interface can be alternatively represented as a set of edges/triangles separating triangles/tetrahedra marked as outside from those marked as inside. Such an approach allows for robust topological adaptivity. Among other advantages of the deformable simplicial complexes there are: space adaptivity, ability to handle and preserve sharp features, possibility for topology control. We demonstrate those strengths in several applications. In particular, a novel, DSC-based fluid dynamics solver has been developed during the PhD project. A special feature of this solver is that due to the fact that DSC maintains an explicit interface representation, surface tension is more easily dealt with. One particular advantage of DSC is the fact that as an alternative to topology adaptivity, topology control is also possible. This is exploited in the construction of cut loci on tori where a front expands from a single point on a torus and stops when it self-intersects

    Doctor of Philosophy

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    dissertationOne of the fundamental building blocks of many computational sciences is the construction and use of a discretized, geometric representation of a problem domain, often referred to as a mesh. Such a discretization enables an otherwise complex domain to be represented simply, and computation to be performed over that domain with a finite number of basis elements. As mesh generation techniques have become more sophisticated over the years, focus has largely shifted to quality mesh generation techniques that guarantee or empirically generate numerically well-behaved elements. In this dissertation, the two complementary meshing subproblems of vertex placement and element creation are analyzed, both separately and together. First, a dynamic particle system achieves adaptivity over domains by inferring feature size through a new information passing algorithm. Second, a new tetrahedral algorithm is constructed that carefully combines lattice-based stenciling and mesh warping to produce guaranteed quality meshes on multimaterial volumetric domains. Finally, the ideas of lattice cleaving and dynamic particle systems are merged into a unified framework for producing guaranteed quality, unstructured and adaptive meshing of multimaterial volumetric domains

    Unstructured and semi-structured hexahedral mesh generation methods

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    Discretization techniques such as the finite element method, the finite volume method or the discontinuous Galerkin method are the most used simulation techniques in ap- plied sciences and technology. These methods rely on a spatial discretization adapted to the geometry and to the prescribed distribution of element size. Several fast and robust algorithms have been developed to generate triangular and tetrahedral meshes. In these methods local connectivity modifications are a crucial step. Nevertheless, in hexahedral meshes the connectivity modifications propagate through the mesh. In this sense, hexahedral meshes are more constrained and therefore, more difficult to gener- ate. However, in many applications such as boundary layers in computational fluid dy- namics or composite material in structural analysis hexahedral meshes are preferred. In this work we present a survey of developed methods for generating structured and unstructured hexahedral meshes.Peer ReviewedPostprint (published version

    Woodification of polygonal meshes

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    An evolving polygonal mesh based on stem\u27s tree growth coupled with a physical simulation of bark\u27s cracking is presented. This process is denominated woodification. Whereas previous approaches use a fixed resolution voxel grid, woodification is built on the deformable simplicial complex representation, which robustly simulates growth with adaptive subdivision. The approach allows any meshed object to be grown and textured. Features, such as interaction with obstacles, attributes interpolation, and sketching tools, are added to provide control during the woodifible process

    Solid NURBS Conforming Scaffolding for Isogeometric Analysis

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    This work introduces a scaffolding framework to compactly parametrise solid structures with conforming NURBS elements for isogeometric analysis. A novel formulation introduces a topological, geometrical and parametric subdivision of the space in a minimal plurality of conforming vectorial elements. These determine a multi-compartmental scaffolding for arbitrary branching patterns. A solid smoothing paradigm is devised for the conforming scaffolding achieving higher than positional geometrical and parametric continuity. Results are shown for synthetic shapes of varying complexity, for modular CAD geometries, for branching structures from tessellated meshes and for organic biological structures from imaging data. Representative simulations demonstrate the validity of the introduced scaffolding framework with scalable performance and groundbreaking applications for isogeometric analysis
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