9,044 research outputs found

    Automatic 3D Facial Expression Analysis in Videos

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    We introduce a novel framework for automatic 3D facial expression analysis in videos. Preliminary results demonstrate editing facial expression with facial expression recognition. We first build a 3D expression database to learn the expression space of a human face. The real-time 3D video data were captured by a camera/projector scanning system. From this database, we extract the geometry deformation independent of pose and illumination changes. All possible facial deformations of an individual make a nonlinear manifold embedded in a high dimensional space. To combine the manifolds of different subjects that vary significantly and are usually hard to align, we transfer the facial deformations in all training videos to one standard model. Lipschitz embedding embeds the normalized deformation of the standard model in a low dimensional generalized manifold. We learn a probabilistic expression model on the generalized manifold. To edit a facial expression of a new subject in 3D videos, the system searches over this generalized manifold for optimal replacement with the 'target' expression, which will be blended with the deformation in the previous frames to synthesize images of the new expression with the current head pose. Experimental results show that our method works effectively

    Morphable Face Models - An Open Framework

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    In this paper, we present a novel open-source pipeline for face registration based on Gaussian processes as well as an application to face image analysis. Non-rigid registration of faces is significant for many applications in computer vision, such as the construction of 3D Morphable face models (3DMMs). Gaussian Process Morphable Models (GPMMs) unify a variety of non-rigid deformation models with B-splines and PCA models as examples. GPMM separate problem specific requirements from the registration algorithm by incorporating domain-specific adaptions as a prior model. The novelties of this paper are the following: (i) We present a strategy and modeling technique for face registration that considers symmetry, multi-scale and spatially-varying details. The registration is applied to neutral faces and facial expressions. (ii) We release an open-source software framework for registration and model-building, demonstrated on the publicly available BU3D-FE database. The released pipeline also contains an implementation of an Analysis-by-Synthesis model adaption of 2D face images, tested on the Multi-PIE and LFW database. This enables the community to reproduce, evaluate and compare the individual steps of registration to model-building and 3D/2D model fitting. (iii) Along with the framework release, we publish a new version of the Basel Face Model (BFM-2017) with an improved age distribution and an additional facial expression model

    Simultaneous Facial Landmark Detection, Pose and Deformation Estimation under Facial Occlusion

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    Facial landmark detection, head pose estimation, and facial deformation analysis are typical facial behavior analysis tasks in computer vision. The existing methods usually perform each task independently and sequentially, ignoring their interactions. To tackle this problem, we propose a unified framework for simultaneous facial landmark detection, head pose estimation, and facial deformation analysis, and the proposed model is robust to facial occlusion. Following a cascade procedure augmented with model-based head pose estimation, we iteratively update the facial landmark locations, facial occlusion, head pose and facial de- formation until convergence. The experimental results on benchmark databases demonstrate the effectiveness of the proposed method for simultaneous facial landmark detection, head pose and facial deformation estimation, even if the images are under facial occlusion.Comment: International Conference on Computer Vision and Pattern Recognition, 201

    FML: Face Model Learning from Videos

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    Monocular image-based 3D reconstruction of faces is a long-standing problem in computer vision. Since image data is a 2D projection of a 3D face, the resulting depth ambiguity makes the problem ill-posed. Most existing methods rely on data-driven priors that are built from limited 3D face scans. In contrast, we propose multi-frame video-based self-supervised training of a deep network that (i) learns a face identity model both in shape and appearance while (ii) jointly learning to reconstruct 3D faces. Our face model is learned using only corpora of in-the-wild video clips collected from the Internet. This virtually endless source of training data enables learning of a highly general 3D face model. In order to achieve this, we propose a novel multi-frame consistency loss that ensures consistent shape and appearance across multiple frames of a subject's face, thus minimizing depth ambiguity. At test time we can use an arbitrary number of frames, so that we can perform both monocular as well as multi-frame reconstruction.Comment: CVPR 2019 (Oral). Video: https://www.youtube.com/watch?v=SG2BwxCw0lQ, Project Page: https://gvv.mpi-inf.mpg.de/projects/FML19

    3-D Face Analysis and Identification Based on Statistical Shape Modelling

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    This paper presents an effective method of statistical shape representation for automatic face analysis and identification in 3-D. The method combines statistical shape modelling techniques and the non-rigid deformation matching scheme. This work is distinguished by three key contributions. The first is the introduction of a new 3-D shape registration method using hierarchical landmark detection and multilevel B-spline warping technique, which allows accurate dense correspondence search for statistical model construction. The second is the shape representation approach, based on Laplacian Eigenmap, which provides a nonlinear submanifold that links underlying structure of facial data. The third contribution is a hybrid method for matching the statistical model and test dataset which controls the levels of the model’s deformation at different matching stages and so increases chance of the successful matching. The proposed method is tested on the public database, BU-3DFE. Results indicate that it can achieve extremely high verification rates in a series of tests, thus providing real-world practicality

    Automatic 3D facial model and texture reconstruction from range scans

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    This paper presents a fully automatic approach to fitting a generic facial model to detailed range scans of human faces to reconstruct 3D facial models and textures with no manual intervention (such as specifying landmarks). A Scaling Iterative Closest Points (SICP) algorithm is introduced to compute the optimal rigid registrations between the generic model and the range scans with different sizes. And then a new template-fitting method, formulated in an optmization framework of minimizing the physically based elastic energy derived from thin shells, faithfully reconstructs the surfaces and the textures from the range scans and yields dense point correspondences across the reconstructed facial models. Finally, we demonstrate a facial expression transfer method to clone facial expressions from the generic model onto the reconstructed facial models by using the deformation transfer technique

    Efficient illumination independent appearance-based face tracking

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    One of the major challenges that visual tracking algorithms face nowadays is being able to cope with changes in the appearance of the target during tracking. Linear subspace models have been extensively studied and are possibly the most popular way of modelling target appearance. We introduce a linear subspace representation in which the appearance of a face is represented by the addition of two approxi- mately independent linear subspaces modelling facial expressions and illumination respectively. This model is more compact than previous bilinear or multilinear ap- proaches. The independence assumption notably simplifies system training. We only require two image sequences. One facial expression is subject to all possible illumina- tions in one sequence and the face adopts all facial expressions under one particular illumination in the other. This simple model enables us to train the system with no manual intervention. We also revisit the problem of efficiently fitting a linear subspace-based model to a target image and introduce an additive procedure for solving this problem. We prove that Matthews and Baker’s Inverse Compositional Approach makes a smoothness assumption on the subspace basis that is equiva- lent to Hager and Belhumeur’s, which worsens convergence. Our approach differs from Hager and Belhumeur’s additive and Matthews and Baker’s compositional ap- proaches in that we make no smoothness assumptions on the subspace basis. In the experiments conducted we show that the model introduced accurately represents the appearance variations caused by illumination changes and facial expressions. We also verify experimentally that our fitting procedure is more accurate and has better convergence rate than the other related approaches, albeit at the expense of a slight increase in computational cost. Our approach can be used for tracking a human face at standard video frame rates on an average personal computer
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