4,317 research outputs found
3D visualization and virtual reality for cultural heritage diagnostic
In the past years, many different new technologies for Cultural Heritage Diagnostic have been developed. In particular laser scanner surveys with digital photogrammetry and also multi-spectral surveys are becoming very useful and inalienable tools for non invasive diagnosis. In the SIDART Project (Integrated System for Cultural Heritage diagnosis), we develop a software able to visualize and elaborate triangulated surfaces coming from high resolution laser scanner survey. In this paper, we want to present the most innovative aspect of our study, that is the possibility to visualize and work in default mode or in immersive Stereoscopy (3D mode). This lets the operator perceive the third dimension and the “virtual investigation” of the object becomes more realistic. This lets us take into consideration in a more simple, natural and correct way and also reduce the possibility to make wrong evaluation due to the false prospective of the classic visualization
3D Data Processing Toward Maintenance and Conservation. The Integrated Digital Documentation of Casa de Vidro
During the last decade, 3D integrated surveys and BIM modelling procedures have greatly improved the overall knowledge on some Brazilian Modernist buildings. In this framework, the Casa de Vidro 3D survey carried out by DIAPReM centre at Ferrara University, beside the important outputs, analysis and researches achieved from the point cloud database processing, was also useful to test several awareness increasing activities in cooperation with local stakeholders.
The first digital documentation test of the Casa de Vidro allowed verifying the feasibility of a full survey on the building towards the restoration and possible placement of new architectures into the garden as an archive-museum of the Lina Bo and P.M. Bardi Foundation. Later, full 3D integrated survey and diagnostic analysis were carried out to achieve the total digital documentation of the house sponsored by the Keeping it Modern initiative of Getty Foundation (Los Angeles). Following its characteristics, the survey had to take into consideration the different architectural features, up to the relationship of architecture and nature.
These 3D documentation activities and the point cloud processing allowed several analysis in a multidisciplinary framework
We All Live in a Virtual Submarine
Our seas and oceans hide a plethora of archaeological sites such as ancient shipwrecks that, over time, are being destroyed through activities such as deepwater trawling and treasure hunting. In 2006, a multidisciplinary team of 11 European institutions established the Venus (Virtual Exploration of Underwater Sites) consortium to make underwater sites more accessible by generating thorough, exhaustive 3D records for virtual exploration
Reflectance Transformation Imaging (RTI) System for Ancient Documentary Artefacts
This tutorial summarises our uses of reflectance transformation imaging in archaeological contexts. It introduces the UK AHRC funded project reflectance Transformation Imaging for Anciant Documentary Artefacts and demonstrates imaging methodologies
VR for Cultural Heritage. A VR-WEB-BIM for the future maintenance of Milan’s Cathedral.
The work presented here is the final step of a multidisciplinary research project conducted on the Milan Cathedral for eight years (2008–2015). Three main topics, consequentially related, will be here addressed: (i) the survey of the structure, meant to update the old drawings; (ii) the construction of an accurate and detailed 3D model to be used to produce measurements at a 1:20–1:50 representation scale; (iii) the development of a Building Information System (BIM) to collect all the data relating to the restoration projects, as well as all information relating to past, current and future maintenance activities of the cathedral. The result of this research project is a complex and accurate digital 3D model of the main spire of the cathedral and of other parts of the building. This model can be visualized, navigated and used by the Veneranda Fabbrica technicians as an info-data catalogue, thanks to a common web browser connected with the remote BIM System Server and the modelling software where ad hoc I/O plugins are implemented. The last step of this long project was to take advantage of the nascent potential of immersive visualization techniques and to transpose the BIM system in a VR environment, thus obtaining two main results. The first was a high-appeal visualization system that allows a virtual visit of the Main Spire of the cathedral, the building’s highest part that has been closed to visitors since the beginning of the XX century. The second was the possibility to use this technology to virtually explore the cathedral from a technical point of view: by using an immersive visualization technology, operators can improve their understanding of the structure and obtain real-time information about the state of conservation, including current and past maintenance activities, in a sort of “augmented reality system in a virtual environment”
Etruscans in 3D - Surveying and 3D modeling for a better access and understanding of heritage -
[EN] Archaeological 3D digital documentation of monuments and historical sites should be considered a precious source of information and it can be very useful for preservation, conservation, restoration and reconstruction of Cultural Heritage. This paper reports a work dealing with 3D surveying and modeling of different Etruscan heritage sites, featuring necropolis with underground frescoed tombs dating back to VII-IV century B.C., located in the area corresponding roughly to the actual central Italy. The project “Etruscans in 3D” was born with the aim of digital documentation, study, analyses and preservation of Etruscan heritage monuments and sites, but also to create digital contents for virtual visits, museum exhibitions, virtual and augmented reality, better access and communication of theheritage information.[ES] La documentaciĂłn digital arqueolĂłgica en 3D de monumentos y yacimientos histĂłricos es una valiosa fuente de informaciĂłn, muy Ăştil tanto para la preservaciĂłn y conservaciĂłn, como para la restauraciĂłn y reconstrucciĂłn del Patrimonio Cultural. En este artĂculo se expone el trabajo realizado en diferentes yacimientos del patrimonio etrusco, el levantamiento en 3D y el modelado de diferentes tumbas subterráneas decoradas con frescos (IV-VII a.C.), ubicadas en el centro de Italia. El proyecto "Etruscos 3D", naciĂł con el objetivo de documentar (en formato digital), estudiar, analizar y conservar los diferentes monumentos y yacimientos del Patrimonio Etrusco, permitiendo un mejor acceso y comunicaciĂłn de la informaciĂłn, asĂ como crear contenidos digitales que sirvan para el desarrollo de exposiciones y visitas virtuales.JimĂ©nez Fernández-Palacios, B.; Rizzi, A.; Remondino, F. (2015). Etruscans in 3D - Surveying and 3D modeling for a better access and understanding of heritage -. Virtual Archaeology Review. 4(8):85-89. https://doi.org/10.4995/var.2013.4324OJS858948PELAGOTTI, A., DEL MASTIO A., DE ROSA, A., PIVA, A. (2008): "Multispectral imaging of paintings - a way to material identification". IEEE Signal Processing Magazine, 25(4), pp. 27-36. http://dx.doi.org/10.1109/MSP.2008.923095REMONDINO, F., RIZZI, A., JIMENEZ, B., AGUGIARO, G., BARATTI, G., DE AMICIS, R. (2011a): "The Etruscan in 3D: from space to underground". 23th Int. CIPA Symposium, Prague, Czech Republic (on CD-Rom). http://dx.doi.org/10.14311/gi.6.35REMONDINO, F., RIZZI, A., BARAZZETTI, L., SCAIONI, M., FASSI, F., BRUMANA, R., PELAGOTTI, A. (2011b): "Review of geometric and radiometric analyses of paintings". The Photogrammetric Record, Vol. 26(136), pp. 439-461. http://dx.doi.org/10.1111/j.1477-9730.2011.00664.xRIZZI, A., BARATTI, G., JIMENEZ, B., GIRARDI, S., REMONDINO, F. (2011): "3D recording for 2D delivering - The employment of 3D models for studies and analyses". Int. Archives of Photogrammetry, Remote Sensing and Spatial Information Sciences, Vol. 38(5/W16), (on CD-Rom)
Three-dimensional scanning as a means of archiving sculptures
Thesis (M. Tech. Design technology) -- Central University of Technology, Free State, 2011This dissertation outlines a procedural scanning process using the portable ZCorporation ZScanner® 700 and provides an overview of the developments surrounding 3D scanning technologies; specifically their application for archiving Cultural Heritage sites and projects. The procedural scanning process is structured around the identification of 3D data recording variables applicable to the digital archiving of an art museum’s collection of sculptures. The outlining of a procedural 3D scanning environment supports the developing technology of 3D digital archiving in view of artefact preservation and interactive digital accessibility. Presented in this paper are several case studies that record 3D scanning variables such as texture, scale, surface detail, light and data conversion applicable to varied sculptural surfaces and form. Emphasis is placed on the procedural documentation and the anomalies associated with the physical object, equipment used, and the scanning environment.
In support of the above, the Cultural Heritage projects that are analyzed prove that 3D portable scanning could provide digital longevity and access to previously inaccessible arenas for a diverse range of digital data archiving infrastructures. The development of 3D data acquisition via scanning, CAD modelling and 2D to 3D data file conversion technologies as well as the aesthetic effect and standards of digital archiving in terms of the artwork – viewer relationship and international practices or criterions of 3D digitizing are analysed. These projects indicate the significant use of optical 3D scanning techniques and their employ on renowned historical artefacts thus emphasizing their importance, safety and effectiveness. The aim with this research is to establish that the innovation and future implications of 3D scanning could be instrumental to future technological advancement in an interdisciplinary capacity to further data capture and processing in various Cultural Heritage diagnostic applications
The Virtual Reconstruction of the Aesculapius and Hygeia Statues from the Sanctuary of Isis in Lilybaeum: Methods and Tools for Ancient Sculptures’ Enhancement
Thanks to recent technological developments in 3D surveys, computer graphics and virtual reality, new scenarios have been opened for the documentation and enhancement of ancient sculptures. When not totally preserved, sculptures can be digitally reproduced, modified and visualized to simulate their physical or virtual reconstruction in a non-invasive way for specialists or for dissemination aims. The virtual sculptural reconstruction process starts usually from the 3D survey of real fragments, and then continues by integrating missing parts with 3D modelling techniques by means of source evaluation. Along with primary data sources (reality-based model), secondary data sources (photos, drawings and 3D models of similar sculptures) can be directly used in the reconstruction process. This approach has a double advantage of making the reconstruction activities easier and less arbitrary, contributing to a decrease in the degree of uncertainty for the sculptural reconstruction work, also thanks to many iconographic comparisons to ancient copies. Moreover, virtual reconstruction can be easily visualized alongside a scalable rendering system using open-source Web3D apps and platforms, accessing information, 3D models and descriptions in order to enhance the experience of artworks. Inspecting theoretical and technical approaches, this work aims at establishing how primary and secondary data sources can be effectively used in sculptural reconstruction workflows, and how 3D outputs can be applied to implement digital sculptural heritage exploitation for museums and cultural institutions. The statues of Aesculapius and Hygeia from the sanctuary of Isis in Lilybaeum (Marsala, Italy) were chosen as a case study
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Mixed Reality for Historic Preservation
Digital technologies are becoming widely available to experts in the field of historic preservation. These tools equip experts with the capability to obtain high resolution and accurate information about cultural heritage, which can be accurately reproduced and rematerialized without coming into contact with the physical object itself. This preservation approach is described as non-contact, meaning that it is not invasive to the material integrity of an artifact. Since the turn of the century, stakeholders in the field have increasingly focused their attention on digital technologies for advancing the field. The motivation for experts to preserve cultural heritage with digital technologies starts with the idea of merging the two, and in recent years, innovations in high-resolution digital imaging, recording, processing, modeling and reproduction capabilities have fostered the integration of a virtual environment. Mixed Reality (MR), which the merging of digital and physical worlds, not only allows experts to expand possibilities for preservation interventions once all physical range of actions have been exhausted, but it also makes it possible for experts to intervene digitally before carrying out a preservation treatment. MR can be used as a tool to create hybrid environments for experts and researchers to better manage and understand cultural heritage, which in turn allows them to provide the public with a deeper understanding about cultural heritage. The traditionally object-centric nature of the historic preservation field favors MR over Virtual Reality, since the former engages with the physical site or artifact themselves. By allowing field experts and visitors to visualize scenes in situ from viewpoints that are impossible due to size, content or accessibility issues, the installation of MR’s formless aesthetics engages viewers of cultural heritage through new and innovative ways. The application of MR offers countless strategies for approaching conservation and interpretation projects in historic preservation. But, despite its capacity to enhance the practice of historic preservation, MR poses new technological and methodological questions for the field. As a burgeoning tool and constantly changing field, there have been very few studies conducted on the application of MR to the field of historic preservation. This thesis argues that, on the one hand, MR provides innovative strategies for approaching preservation problems; but on the other hand, the absence of standards, guidelines, and techniques make it difficult to evaluate and propose new projects in the field. As a response to this deficiency, I propose a framework to evaluate and use MR for the preservation of cultural heritage. This framework is first tested to evaluate three case studies, and next, to propose a unique MR strategy for the complex preservation case of the San Baudelio de Berlanga Hermitage in the province of Soria, Spain. This thesis aims to contribute a MR framework and methodology that provides a consistent conceptual approach to MR projects in the field
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