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Multimedia delivery in the future internet
The term “Networked Media” implies that all kinds of media including text, image, 3D graphics, audio
and video are produced, distributed, shared, managed and consumed on-line through various networks,
like the Internet, Fiber, WiFi, WiMAX, GPRS, 3G and so on, in a convergent manner [1]. This white
paper is the contribution of the Media Delivery Platform (MDP) cluster and aims to cover the Networked
challenges of the Networked Media in the transition to the Future of the Internet.
Internet has evolved and changed the way we work and live. End users of the Internet have been confronted
with a bewildering range of media, services and applications and of technological innovations concerning
media formats, wireless networks, terminal types and capabilities. And there is little evidence that the pace
of this innovation is slowing. Today, over one billion of users access the Internet on regular basis, more
than 100 million users have downloaded at least one (multi)media file and over 47 millions of them do so
regularly, searching in more than 160 Exabytes1 of content. In the near future these numbers are expected
to exponentially rise. It is expected that the Internet content will be increased by at least a factor of 6, rising
to more than 990 Exabytes before 2012, fuelled mainly by the users themselves. Moreover, it is envisaged
that in a near- to mid-term future, the Internet will provide the means to share and distribute (new)
multimedia content and services with superior quality and striking flexibility, in a trusted and personalized
way, improving citizens’ quality of life, working conditions, edutainment and safety.
In this evolving environment, new transport protocols, new multimedia encoding schemes, cross-layer inthe
network adaptation, machine-to-machine communication (including RFIDs), rich 3D content as well as
community networks and the use of peer-to-peer (P2P) overlays are expected to generate new models of
interaction and cooperation, and be able to support enhanced perceived quality-of-experience (PQoE) and
innovative applications “on the move”, like virtual collaboration environments, personalised services/
media, virtual sport groups, on-line gaming, edutainment. In this context, the interaction with content
combined with interactive/multimedia search capabilities across distributed repositories, opportunistic P2P
networks and the dynamic adaptation to the characteristics of diverse mobile terminals are expected to
contribute towards such a vision.
Based on work that has taken place in a number of EC co-funded projects, in Framework Program 6 (FP6)
and Framework Program 7 (FP7), a group of experts and technology visionaries have voluntarily
contributed in this white paper aiming to describe the status, the state-of-the art, the challenges and the way
ahead in the area of Content Aware media delivery platforms
Chapter International Standardization of FTV
FTV (Free-viewpoint Television) is visual media that transmits all ray information of a 3D space and enables immersive 3D viewing. The international standardization of FTV has been conducted in MPEG. The first phase of FTV is multiview video coding (MVC), and the second phase is 3D video (3DV). The third phase of FTV is MPEG-FTV, which targets revolutionized viewing of 3D scenes via super multiview, free navigation, and 360-degree 3D. After the success of exploration experiments and Call for Evidence, MPEG-FTV moved MPEG Immersive project (MPEG-I), where it is in charge of video part as MPEG-I Visual. MPEG-I will create standards for immersive audio-visual services
New visual coding exploration in MPEG: Super-MultiView and free navigation in free viewpoint TV
ISO/IEC MPEG and ITU-T VCEG have recently jointly issued
a new multiview video compression standard, called 3D-HEVC,
which reaches unpreceded compression performances for linear,dense camera arrangements. In view of supporting future highquality,auto-stereoscopic 3D displays and Free Navigation virtual/augmented reality applications with sparse, arbitrarily arranged camera setups, innovative depth estimation and virtual view synthesis techniques with global optimizations over all camera views should be developed. Preliminary studies in response to the MPEG-FTV (Free viewpoint TV) Call for Evidence suggest these
targets are within reach, with at least 6% bitrate gains over 3DHEVC
technology
Software Defined Media: Virtualization of Audio-Visual Services
Internet-native audio-visual services are witnessing rapid development. Among
these services, object-based audio-visual services are gaining importance. In
2014, we established the Software Defined Media (SDM) consortium to target new
research areas and markets involving object-based digital media and
Internet-by-design audio-visual environments. In this paper, we introduce the
SDM architecture that virtualizes networked audio-visual services along with
the development of smart buildings and smart cities using Internet of Things
(IoT) devices and smart building facilities. Moreover, we design the SDM
architecture as a layered architecture to promote the development of innovative
applications on the basis of rapid advancements in software-defined networking
(SDN). Then, we implement a prototype system based on the architecture, present
the system at an exhibition, and provide it as an SDM API to application
developers at hackathons. Various types of applications are developed using the
API at these events. An evaluation of SDM API access shows that the prototype
SDM platform effectively provides 3D audio reproducibility and interactiveness
for SDM applications.Comment: IEEE International Conference on Communications (ICC2017), Paris,
France, 21-25 May 201
Object-based 2D-to-3D video conversion for effective stereoscopic content generation in 3D-TV applications
Three-dimensional television (3D-TV) has gained increasing popularity in the broadcasting domain, as it enables enhanced viewing experiences in comparison to conventional two-dimensional (2D) TV. However, its application has been constrained due to the lack of essential contents, i.e., stereoscopic videos. To alleviate such content shortage, an economical and practical solution is to reuse the huge media resources that are available in monoscopic 2D and convert them to stereoscopic 3D. Although stereoscopic video can be generated from monoscopic sequences using depth measurements extracted from cues like focus blur, motion and size, the quality of the resulting video may be poor as such measurements are usually arbitrarily defined and appear inconsistent with the real scenes. To help solve this problem, a novel method for object-based stereoscopic video generation is proposed which features i) optical-flow based occlusion reasoning in determining depth ordinal, ii) object segmentation using improved region-growing from masks of determined depth layers, and iii) a hybrid depth estimation scheme using content-based matching (inside a small library of true stereo image pairs) and depth-ordinal based regularization. Comprehensive experiments have validated the effectiveness of our proposed 2D-to-3D conversion method in generating stereoscopic videos of consistent depth measurements for 3D-TV applications
Long-term drivers of broadband traffic in next-generation networks
This paper is concerned with long-term (20+ years) forecasting of broadband traffic in next-generation networks. Such long-term approach requires going beyond extrapolations of past traffic data while facing high uncertainty in predicting the future developments and facing the fact that, in 20Â years, the current network technologies and architectures will be obsolete. Thus, "order of magnitude" upper bounds of upstream and downstream traffic are deemed to be good enough to facilitate such long-term forecasting. These bounds can be obtained by evaluating the limits of human sighting and assuming that these limits will be achieved by future services or, alternatively, by considering the contents transferred by bandwidth-demanding applications such as those using embedded interactive 3D video streaming. The traffic upper bounds are a good indication of the peak values and, subsequently, also of the future network capacity demands. Furthermore, the main drivers of traffic growth including multimedia as well as non-multimedia applications are identified. New disruptive applications and services are explored that can make good use of the large bandwidth provided by next-generation networks. The results can be used to identify monetization opportunities of future services and to map potential revenues for network operators
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