66,622 research outputs found

    Fast Landmark Localization with 3D Component Reconstruction and CNN for Cross-Pose Recognition

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    Two approaches are proposed for cross-pose face recognition, one is based on the 3D reconstruction of facial components and the other is based on the deep Convolutional Neural Network (CNN). Unlike most 3D approaches that consider holistic faces, the proposed approach considers 3D facial components. It segments a 2D gallery face into components, reconstructs the 3D surface for each component, and recognizes a probe face by component features. The segmentation is based on the landmarks located by a hierarchical algorithm that combines the Faster R-CNN for face detection and the Reduced Tree Structured Model for landmark localization. The core part of the CNN-based approach is a revised VGG network. We study the performances with different settings on the training set, including the synthesized data from 3D reconstruction, the real-life data from an in-the-wild database, and both types of data combined. We investigate the performances of the network when it is employed as a classifier or designed as a feature extractor. The two recognition approaches and the fast landmark localization are evaluated in extensive experiments, and compared to stateof-the-art methods to demonstrate their efficacy.Comment: 14 pages, 12 figures, 4 table

    3D object reconstruction and representation using neural networks

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    3D object reconstruction is frequent used in various fields such as product design, engineering, medical and artistic applications. Numerous reconstruction techniques and software were introduced and developed. However, the purpose of this paper is to fully integrate an adaptive artificial neural network (ANN) based method in reconstructing and representing 3D objects. This study explores the ability of neural networks in learning through experience when reconstructing an object by estimating it’s z-coordinate. Neural networks ’ capability in representing most classes of 3D objects used in computer graphics is also proven. Simple affined transformation is applied on different objects using this approach and compared with the real objects. The results show that neural network is a promising approach for reconstruction and representation of 3D objects

    MonoPerfCap: Human Performance Capture from Monocular Video

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    We present the first marker-less approach for temporally coherent 3D performance capture of a human with general clothing from monocular video. Our approach reconstructs articulated human skeleton motion as well as medium-scale non-rigid surface deformations in general scenes. Human performance capture is a challenging problem due to the large range of articulation, potentially fast motion, and considerable non-rigid deformations, even from multi-view data. Reconstruction from monocular video alone is drastically more challenging, since strong occlusions and the inherent depth ambiguity lead to a highly ill-posed reconstruction problem. We tackle these challenges by a novel approach that employs sparse 2D and 3D human pose detections from a convolutional neural network using a batch-based pose estimation strategy. Joint recovery of per-batch motion allows to resolve the ambiguities of the monocular reconstruction problem based on a low dimensional trajectory subspace. In addition, we propose refinement of the surface geometry based on fully automatically extracted silhouettes to enable medium-scale non-rigid alignment. We demonstrate state-of-the-art performance capture results that enable exciting applications such as video editing and free viewpoint video, previously infeasible from monocular video. Our qualitative and quantitative evaluation demonstrates that our approach significantly outperforms previous monocular methods in terms of accuracy, robustness and scene complexity that can be handled.Comment: Accepted to ACM TOG 2018, to be presented on SIGGRAPH 201
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