477 research outputs found
Stereoscopic Omnidirectional Image Quality Assessment Based on Predictive Coding Theory
Objective quality assessment of stereoscopic omnidirectional images is a
challenging problem since it is influenced by multiple aspects such as
projection deformation, field of view (FoV) range, binocular vision, visual
comfort, etc. Existing studies show that classic 2D or 3D image quality
assessment (IQA) metrics are not able to perform well for stereoscopic
omnidirectional images. However, very few research works have focused on
evaluating the perceptual visual quality of omnidirectional images, especially
for stereoscopic omnidirectional images. In this paper, based on the predictive
coding theory of the human vision system (HVS), we propose a stereoscopic
omnidirectional image quality evaluator (SOIQE) to cope with the
characteristics of 3D 360-degree images. Two modules are involved in SOIQE:
predictive coding theory based binocular rivalry module and multi-view fusion
module. In the binocular rivalry module, we introduce predictive coding theory
to simulate the competition between high-level patterns and calculate the
similarity and rivalry dominance to obtain the quality scores of viewport
images. Moreover, we develop the multi-view fusion module to aggregate the
quality scores of viewport images with the help of both content weight and
location weight. The proposed SOIQE is a parametric model without necessary of
regression learning, which ensures its interpretability and generalization
performance. Experimental results on our published stereoscopic omnidirectional
image quality assessment database (SOLID) demonstrate that our proposed SOIQE
method outperforms state-of-the-art metrics. Furthermore, we also verify the
effectiveness of each proposed module on both public stereoscopic image
datasets and panoramic image datasets
MatryODShka: Real-time 6DoF Video View Synthesis using Multi-Sphere Images
We introduce a method to convert stereo 360{\deg} (omnidirectional stereo)
imagery into a layered, multi-sphere image representation for six
degree-of-freedom (6DoF) rendering. Stereo 360{\deg} imagery can be captured
from multi-camera systems for virtual reality (VR), but lacks motion parallax
and correct-in-all-directions disparity cues. Together, these can quickly lead
to VR sickness when viewing content. One solution is to try and generate a
format suitable for 6DoF rendering, such as by estimating depth. However, this
raises questions as to how to handle disoccluded regions in dynamic scenes. Our
approach is to simultaneously learn depth and disocclusions via a multi-sphere
image representation, which can be rendered with correct 6DoF disparity and
motion parallax in VR. This significantly improves comfort for the viewer, and
can be inferred and rendered in real time on modern GPU hardware. Together,
these move towards making VR video a more comfortable immersive medium.Comment: 25 pages, 13 figures, Published at European Conference on Computer
Vision (ECCV 2020), Project Page: http://visual.cs.brown.edu/matryodshk
Learning to Predict Image-based Rendering Artifacts with Respect to a Hidden Reference Image
Image metrics predict the perceived per-pixel difference between a reference
image and its degraded (e. g., re-rendered) version. In several important
applications, the reference image is not available and image metrics cannot be
applied. We devise a neural network architecture and training procedure that
allows predicting the MSE, SSIM or VGG16 image difference from the distorted
image alone while the reference is not observed. This is enabled by two
insights: The first is to inject sufficiently many un-distorted natural image
patches, which can be found in arbitrary amounts and are known to have no
perceivable difference to themselves. This avoids false positives. The second
is to balance the learning, where it is carefully made sure that all image
errors are equally likely, avoiding false negatives. Surprisingly, we observe,
that the resulting no-reference metric, subjectively, can even perform better
than the reference-based one, as it had to become robust against
mis-alignments. We evaluate the effectiveness of our approach in an image-based
rendering context, both quantitatively and qualitatively. Finally, we
demonstrate two applications which reduce light field capture time and provide
guidance for interactive depth adjustment.Comment: 13 pages, 11 figure
Evaluation of CNN-based Single-Image Depth Estimation Methods
While an increasing interest in deep models for single-image depth estimation
methods can be observed, established schemes for their evaluation are still
limited. We propose a set of novel quality criteria, allowing for a more
detailed analysis by focusing on specific characteristics of depth maps. In
particular, we address the preservation of edges and planar regions, depth
consistency, and absolute distance accuracy. In order to employ these metrics
to evaluate and compare state-of-the-art single-image depth estimation
approaches, we provide a new high-quality RGB-D dataset. We used a DSLR camera
together with a laser scanner to acquire high-resolution images and highly
accurate depth maps. Experimental results show the validity of our proposed
evaluation protocol
OmniDepth: Dense Depth Estimation for Indoors Spherical Panoramas.
Recent work on depth estimation up to now has only focused on projective images ignoring 360o content which is now increasingly and more easily produced. We show that monocular depth estimation models trained on traditional images produce sub-optimal results on omnidirectional images, showcasing the need for training directly on 360o datasets, which however, are hard to acquire. In this work, we circumvent the challenges associated with acquiring high quality 360o datasets with ground truth depth annotations, by re-using recently released large scale 3D datasets and re-purposing them to 360o via rendering. This dataset, which is considerably larger than similar projective datasets, is publicly offered to the community to enable future research in this direction. We use this dataset to learn in an end-to-end fashion the task of depth estimation from 360o images. We show promising results in our synthesized data as well as in unseen realistic images
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