358 research outputs found

    AnchorNet: A Weakly Supervised Network to Learn Geometry-sensitive Features For Semantic Matching

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    Despite significant progress of deep learning in recent years, state-of-the-art semantic matching methods still rely on legacy features such as SIFT or HoG. We argue that the strong invariance properties that are key to the success of recent deep architectures on the classification task make them unfit for dense correspondence tasks, unless a large amount of supervision is used. In this work, we propose a deep network, termed AnchorNet, that produces image representations that are well-suited for semantic matching. It relies on a set of filters whose response is geometrically consistent across different object instances, even in the presence of strong intra-class, scale, or viewpoint variations. Trained only with weak image-level labels, the final representation successfully captures information about the object structure and improves results of state-of-the-art semantic matching methods such as the deformable spatial pyramid or the proposal flow methods. We show positive results on the cross-instance matching task where different instances of the same object category are matched as well as on a new cross-category semantic matching task aligning pairs of instances each from a different object class.Comment: Proceedings of the IEEE Conference on Computer Vision and Pattern Recognition. 201

    Few-Shot Keypoint Detection as Task Adaptation via Latent Embeddings

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    Dense object tracking, the ability to localize specific object points with pixel-level accuracy, is an important computer vision task with numerous downstream applications in robotics. Existing approaches either compute dense keypoint embeddings in a single forward pass, meaning the model is trained to track everything at once, or allocate their full capacity to a sparse predefined set of points, trading generality for accuracy. In this paper we explore a middle ground based on the observation that the number of relevant points at a given time are typically relatively few, e.g. grasp points on a target object. Our main contribution is a novel architecture, inspired by few-shot task adaptation, which allows a sparse-style network to condition on a keypoint embedding that indicates which point to track. Our central finding is that this approach provides the generality of dense-embedding models, while offering accuracy significantly closer to sparse-keypoint approaches. We present results illustrating this capacity vs. accuracy trade-off, and demonstrate the ability to zero-shot transfer to new object instances (within-class) using a real-robot pick-and-place task

    Learning Representations for Face Recognition: A Review from Holistic to Deep Learning

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    For decades, researchers have investigated how to recognize facial images. This study reviews the development of different face recognition (FR) methods, namely, holistic learning, handcrafted local feature learning, shallow learning, and deep learning (DL). With the development of methods, the accuracy of recognizing faces in the labeled faces in the wild (LFW) database has been increased. The accuracy of holistic learning is 60%, that of handcrafted local feature learning increases to 70%, and that of shallow learning is 86%. Finally, DL achieves human-level performance (97% accuracy). This enhanced accuracy is caused by large datasets and graphics processing units (GPUs) with massively parallel processing capabilities. Furthermore, FR challenges and current research studies are discussed to understand future research directions. The results of this study show that presently the database of labeled faces in the wild has reached 99.85% accuracy

    In the Wild Human Pose Estimation Using Explicit 2D Features and Intermediate 3D Representations

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    Convolutional Neural Network based approaches for monocular 3D human pose estimation usually require a large amount of training images with 3D pose annotations. While it is feasible to provide 2D joint annotations for large corpora of in-the-wild images with humans, providing accurate 3D annotations to such in-the-wild corpora is hardly feasible in practice. Most existing 3D labelled data sets are either synthetically created or feature in-studio images. 3D pose estimation algorithms trained on such data often have limited ability to generalize to real world scene diversity. We therefore propose a new deep learning based method for monocular 3D human pose estimation that shows high accuracy and generalizes better to in-the-wild scenes. It has a network architecture that comprises a new disentangled hidden space encoding of explicit 2D and 3D features, and uses supervision by a new learned projection model from predicted 3D pose. Our algorithm can be jointly trained on image data with 3D labels and image data with only 2D labels. It achieves state-of-the-art accuracy on challenging in-the-wild data.Comment: Accepted to CVPR 201
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