1,976 research outputs found

    Adjustable Method Based on Body Parts for Improving the Accuracy of 3D Reconstruction in Visually Important Body Parts from Silhouettes

    Full text link
    This research proposes a novel adjustable algorithm for reconstructing 3D body shapes from front and side silhouettes. Most recent silhouette-based approaches use a deep neural network trained by silhouettes and key points to estimate the shape parameters but cannot accurately fit the model to the body contours and consequently are struggling to cover detailed body geometry, especially in the torso. In addition, in most of these cases, body parts have the same accuracy priority, making the optimization harder and avoiding reaching the optimum possible result in essential body parts, like the torso, which is visually important in most applications, such as virtual garment fitting. In the proposed method, we can adjust the expected accuracy for each body part based on our purpose by assigning coefficients for the distance of each body part between the projected 3D body and 2D silhouettes. To measure this distance, we first recognize the correspondent body parts using body segmentation in both views. Then, we align individual body parts by 2D rigid registration and match them using pairwise matching. The objective function tries to minimize the distance cost for the individual body parts in both views based on distances and coefficients by optimizing the statistical model parameters. We also handle the slight variation in the degree of arms and limbs by matching the pose. We evaluate the proposed method with synthetic body meshes from the normalized S-SCAPE. The result shows that the algorithm can more accurately reconstruct visually important body parts with high coefficients.Comment: 16 pages, 17 image

    Automated 3D model generation for urban environments [online]

    Get PDF
    Abstract In this thesis, we present a fast approach to automated generation of textured 3D city models with both high details at ground level and complete coverage for birds-eye view. A ground-based facade model is acquired by driving a vehicle equipped with two 2D laser scanners and a digital camera under normal traffic conditions on public roads. One scanner is mounted horizontally and is used to determine the approximate component of relative motion along the movement of the acquisition vehicle via scan matching; the obtained relative motion estimates are concatenated to form an initial path. Assuming that features such as buildings are visible from both ground-based and airborne view, this initial path is globally corrected by Monte-Carlo Localization techniques using an aerial photograph or a Digital Surface Model as a global map. The second scanner is mounted vertically and is used to capture the 3D shape of the building facades. Applying a series of automated processing steps, a texture-mapped 3D facade model is reconstructed from the vertical laser scans and the camera images. In order to obtain an airborne model containing the roof and terrain shape complementary to the facade model, a Digital Surface Model is created from airborne laser scans, then triangulated, and finally texturemapped with aerial imagery. Finally, the facade model and the airborne model are fused to one single model usable for both walk- and fly-thrus. The developed algorithms are evaluated on a large data set acquired in downtown Berkeley, and the results are shown and discussed

    Mobile phone-based evaluation of talent tuberculosis infection

    Get PDF
    The tuberculin skin test (TST) is the most widely used method for detecting latent tuberculosis (TB) infection (LTBI) in adults and active TB disease in children. This work presents the development of a screening tool to detect LTBI's, which works in conjunction with the TST and serves as an alternative for measuring the TST induration. The screening tool makes use of a mobile application developed on the Android platform to capture images of an induration, and photogrammetric reconstruction using Agisoft PhotoScan to reconstruct the induration in 3D, followed by 3D measurement of the induration with the aid of Python functions. The screening accuracy of the developed process was tested using a 3D printed induration and an HTC One smartphone to capture images. In this accuracy test, the developed screening tool was found to measure indurations more accurately than current measurement methods, as indicated by the lower standard deviation produced. An experiment to simulate real-world conditions was conducted by using the developed screening tool on a set of mock skin indurations, created by a make-up artist, and evaluating its performance. It was found that the height of the skin induration and definition of its margins are the most significant factors that influence the accuracy of the screening tool under simulated real-world conditions. Future work should explore possible improvements to the developed image capture protocol and the bimodal segmentation methods employed in this project

    Active and Physics-Based Human Pose Reconstruction

    Get PDF
    Perceiving humans is an important and complex problem within computervision. Its significance is derived from its numerous applications, suchas human-robot interaction, virtual reality, markerless motion capture,and human tracking for autonomous driving. The difficulty lies in thevariability in human appearance, physique, and plausible body poses. Inreal-world scenes, this is further exacerbated by difficult lightingconditions, partial occlusions, and the depth ambiguity stemming fromthe loss of information during the 3d to 2d projection. Despite thesechallenges, significant progress has been made in recent years,primarily due to the expressive power of deep neural networks trained onlarge datasets. However, creating large-scale datasets with 3dannotations is expensive, and capturing the vast diversity of the realworld is demanding. Traditionally, 3d ground truth is captured usingmotion capture laboratories that require large investments. Furthermore,many laboratories cannot easily accommodate athletic and dynamicmotions. This thesis studies three approaches to improving visualperception, with emphasis on human pose estimation, that can complementimprovements to the underlying predictor or training data.The first two papers present active human pose estimation, where areinforcement learning agent is tasked with selecting informativeviewpoints to reconstruct subjects efficiently. The papers discard thecommon assumption that the input is given and instead allow the agent tomove to observe subjects from desirable viewpoints, e.g., those whichavoid occlusions and for which the underlying pose estimator has a lowprediction error.The third paper introduces the task of embodied visual active learning,which goes further and assumes that the perceptual model is notpre-trained. Instead, the agent is tasked with exploring its environmentand requesting annotations to refine its visual model. Learning toexplore novel scenarios and efficiently request annotation for new datais a step towards life-long learning, where models can evolve beyondwhat they learned during the initial training phase. We study theproblem for segmentation, though the idea is applicable to otherperception tasks.Lastly, the final two papers propose improving human pose estimation byintegrating physical constraints. These regularize the reconstructedmotions to be physically plausible and serve as a complement to currentkinematic approaches. Whether a motion has been observed in the trainingdata or not, the predictions should obey the laws of physics. Throughintegration with a physical simulator, we demonstrate that we can reducereconstruction artifacts and enforce, e.g., contact constraints

    EG-ICE 2021 Workshop on Intelligent Computing in Engineering

    Get PDF
    The 28th EG-ICE International Workshop 2021 brings together international experts working at the interface between advanced computing and modern engineering challenges. Many engineering tasks require open-world resolutions to support multi-actor collaboration, coping with approximate models, providing effective engineer-computer interaction, search in multi-dimensional solution spaces, accommodating uncertainty, including specialist domain knowledge, performing sensor-data interpretation and dealing with incomplete knowledge. While results from computer science provide much initial support for resolution, adaptation is unavoidable and most importantly, feedback from addressing engineering challenges drives fundamental computer-science research. Competence and knowledge transfer goes both ways

    Comparison of remote sensing techniques for geostructural analysis and cliff monitoring in coastal areas of high tourist attraction: the case study of Polignano a Mare (Southern Italy)

    Get PDF
    Rock slope failures in urban areas may represent a serious hazard for human life, as well as private and public property, even on the occasion of sporadic episodes. Prevention and mitigation measures indispensably require a proper rock mass characterization, which is often achieved by means of time-consuming, costly and dangerous field surveys. In the last decades, remote sensing devices such as high-resolution digital cameras, laser scanners and drones have been widely used as supplementary techniques for rock slope analysis and monitoring, especially in poorly accessible areas, or in sites of large extension. Although several methods for rock mass characterization by means of remote sensing techniques have been reported in specific studies, there are very few contributions that focused on comparing the different methods in an attempt to establish their advantages and limitations. With this study, we performed digital photogrammetry, Terrestrial Laser Scanning and Unmanned Aerial Vehicle surveys on a cliff located in a popular tourist attraction site, characterized by complex geological and geomorphological settings, as well as by disturbance elements such as vegetation and human activities. For each point cloud, we applied geostructural analysis by means of semi-automatic methods, and then compared multi-temporal acquisitions for cliff monitoring. By quantitative comparison of the results and validation by means of conventional geostructural field surveys, the pros and cons of each method were outlined in attempt to depict the conditions and goals the different techniques seem to be more suitable fo
    • …
    corecore