19 research outputs found

    Implicit B-Spline Surface Reconstruction

    Full text link

    An evolutionary approach to the extraction of object construction trees from 3D point clouds

    Get PDF
    In order to extract a construction tree from a finite set of points sampled on the surface of an object, we present an evolutionary algorithm that evolves set-theoretic expressions made of primitives fitted to the input point-set and modeling operations. To keep relatively simple trees, we use a penalty term in the objective function optimized by the evolutionary algorithm. We show with experiments successes but also limitations of this approach

    Improving 3D Reconstruction using Deep Learning Priors

    Get PDF
    Modeling the 3D geometry of shapes and the environment around us has many practical applications in mapping, navigation, virtual/ augmented reality, and autonomous robots. In general, the acquisition of 3D models relies on using passive images or using active depth sensors such as structured light systems that use external infrared projectors. Although active methods provide very robust and reliable depth information, they have limited use cases and heavy power requirements, which makes passive techniques more suitable for day-to-day user applications. Image-based depth acquisition systems usually face challenges representing thin, textureless, or specular surfaces and regions in shadows or low-light environments. While scene depth information can be extracted from the set of passive images, fusion of depth information from several views into a consistent 3D representation remains a challenging task. The most common challenges in 3D environment capture include the use of efficient scene representation that preserves the details, thin structures, and ensures overall completeness of the reconstruction. In this thesis, we illustrate the use of deep learning techniques to resolve some of the challenges of image-based depth acquisition and 3D scene representation. We use a deep learning framework to learn priors over scene geometry and scene global context for solving several ambiguous and ill-posed problems such as estimating depth on textureless surfaces and producing complete 3D reconstruction for partially observed scenes. More specifically, we propose that using deep learning priors, a simple stereo camera system can be used to reconstruct a typical apartment size indoor scene environments with the fidelity that approaches the quality of a much more expensive state-of-the-art active depth-sensing system. Furthermore, we describe how deep learning priors on local shapes can represent 3D environments more efficiently than with traditional systems while at the same time preserving details and completing surfaces.Doctor of Philosoph
    corecore