1,041 research outputs found
3D face morphable models "In-The-Wild"
3D Morphable Models (3DMMs) are powerful statistical models of 3D facial shape and texture, and among the state-of-the-art methods for reconstructing facial shape from single images. With the advent of new 3D sensors, many 3D facial datasets have been collected containing both neutral as well as expressive faces. However, all datasets are captured under controlled conditions. Thus, even though powerful 3D facial shape models can be learnt from such data, it is difficult to build statistical texture models that are sufficient to reconstruct faces captured in unconstrained conditions (in-the-wild). In this paper, we propose the first, to the best of our knowledge, in-the-wild 3DMM by combining a powerful statistical model of facial shape, which describes both identity and expression, with an in-the-wild texture model. We show that the employment of such an in-the-wild texture model greatly simplifies the fitting procedure, because there is no need to optimise with regards to the illumination parameters. Furthermore, we propose a new fast algorithm for fitting the 3DMM in arbitrary images. Finally, we have captured the first 3D facial database with relatively unconstrained conditions and report quantitative evaluations with state-of-the-art performance. Complementary qualitative reconstruction results are demonstrated on standard in-the-wild facial databases
3D face morphable models "In-The-Wild"
3D Morphable Models (3DMMs) are powerful statistical models of 3D facial shape and texture, and among the state-of-the-art methods for reconstructing facial shape from single images. With the advent of new 3D sensors, many 3D facial datasets have been collected containing both neutral as well as expressive faces. However, all datasets are captured under controlled conditions. Thus, even though powerful 3D facial shape models can be learnt from such data, it is difficult to build statistical texture models that are sufficient to reconstruct faces captured in unconstrained conditions (in-the-wild). In this paper, we propose the first, to the best of our knowledge, in-the-wild 3DMM by combining a powerful statistical model of facial shape, which describes both identity and expression, with an in-the-wild texture model. We show that the employment of such an in-the-wild texture model greatly simplifies the fitting procedure, because there is no need to optimise with regards to the illumination parameters. Furthermore, we propose a new fast algorithm for fitting the 3DMM in arbitrary images. Finally, we have captured the first 3D facial database with relatively unconstrained conditions and report quantitative evaluations with state-of-the-art performance. Complementary qualitative reconstruction results are demonstrated on standard in-the-wild facial databases
3D Face Tracking and Texture Fusion in the Wild
We present a fully automatic approach to real-time 3D face reconstruction
from monocular in-the-wild videos. With the use of a cascaded-regressor based
face tracking and a 3D Morphable Face Model shape fitting, we obtain a
semi-dense 3D face shape. We further use the texture information from multiple
frames to build a holistic 3D face representation from the video frames. Our
system is able to capture facial expressions and does not require any
person-specific training. We demonstrate the robustness of our approach on the
challenging 300 Videos in the Wild (300-VW) dataset. Our real-time fitting
framework is available as an open source library at http://4dface.org
A 3D Face Modelling Approach for Pose-Invariant Face Recognition in a Human-Robot Environment
Face analysis techniques have become a crucial component of human-machine
interaction in the fields of assistive and humanoid robotics. However, the
variations in head-pose that arise naturally in these environments are still a
great challenge. In this paper, we present a real-time capable 3D face
modelling framework for 2D in-the-wild images that is applicable for robotics.
The fitting of the 3D Morphable Model is based exclusively on automatically
detected landmarks. After fitting, the face can be corrected in pose and
transformed back to a frontal 2D representation that is more suitable for face
recognition. We conduct face recognition experiments with non-frontal images
from the MUCT database and uncontrolled, in the wild images from the PaSC
database, the most challenging face recognition database to date, showing an
improved performance. Finally, we present our SCITOS G5 robot system, which
incorporates our framework as a means of image pre-processing for face
analysis
Towards High-Fidelity 3D Face Reconstruction from In-the-Wild Images Using Graph Convolutional Networks
3D Morphable Model (3DMM) based methods have achieved great success in
recovering 3D face shapes from single-view images. However, the facial textures
recovered by such methods lack the fidelity as exhibited in the input images.
Recent work demonstrates high-quality facial texture recovering with generative
networks trained from a large-scale database of high-resolution UV maps of face
textures, which is hard to prepare and not publicly available. In this paper,
we introduce a method to reconstruct 3D facial shapes with high-fidelity
textures from single-view images in-the-wild, without the need to capture a
large-scale face texture database. The main idea is to refine the initial
texture generated by a 3DMM based method with facial details from the input
image. To this end, we propose to use graph convolutional networks to
reconstruct the detailed colors for the mesh vertices instead of reconstructing
the UV map. Experiments show that our method can generate high-quality results
and outperforms state-of-the-art methods in both qualitative and quantitative
comparisons.Comment: Accepted to CVPR 2020. The source code is available at
https://github.com/FuxiCV/3D-Face-GCN
Morphable Face Models - An Open Framework
In this paper, we present a novel open-source pipeline for face registration
based on Gaussian processes as well as an application to face image analysis.
Non-rigid registration of faces is significant for many applications in
computer vision, such as the construction of 3D Morphable face models (3DMMs).
Gaussian Process Morphable Models (GPMMs) unify a variety of non-rigid
deformation models with B-splines and PCA models as examples. GPMM separate
problem specific requirements from the registration algorithm by incorporating
domain-specific adaptions as a prior model. The novelties of this paper are the
following: (i) We present a strategy and modeling technique for face
registration that considers symmetry, multi-scale and spatially-varying
details. The registration is applied to neutral faces and facial expressions.
(ii) We release an open-source software framework for registration and
model-building, demonstrated on the publicly available BU3D-FE database. The
released pipeline also contains an implementation of an Analysis-by-Synthesis
model adaption of 2D face images, tested on the Multi-PIE and LFW database.
This enables the community to reproduce, evaluate and compare the individual
steps of registration to model-building and 3D/2D model fitting. (iii) Along
with the framework release, we publish a new version of the Basel Face Model
(BFM-2017) with an improved age distribution and an additional facial
expression model
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