129 research outputs found
Optimized mobile thin clients through a MPEG-4 BiFS semantic remote display framework
According to the thin client computing principle, the user interface is physically separated from the application logic. In practice only a viewer component is executed on the client device, rendering the display updates received from the distant application server and capturing the user interaction. Existing remote display frameworks are not optimized to encode the complex scenes of modern applications, which are composed of objects with very diverse graphical characteristics. In order to tackle this challenge, we propose to transfer to the client, in addition to the binary encoded objects, semantic information about the characteristics of each object. Through this semantic knowledge, the client is enabled to react autonomously on user input and does not have to wait for the display update from the server. Resulting in a reduction of the interaction latency and a mitigation of the bursty remote display traffic pattern, the presented framework is of particular interest in a wireless context, where the bandwidth is limited and expensive. In this paper, we describe a generic architecture of a semantic remote display framework. Furthermore, we have developed a prototype using the MPEG-4 Binary Format for Scenes to convey the semantic information to the client. We experimentally compare the bandwidth consumption of MPEG-4 BiFS with existing, non-semantic, remote display frameworks. In a text editing scenario, we realize an average reduction of 23% of the data peaks that are observed in remote display protocol traffic
Converged digital TV services: the role of middleware and future directions of interactive television
The subject of the future of the interactive Television medium has become a topic of great interest to the academic and industrial communities particularly since in the recent years there has been a dramatic increase in the pace of innovation of convergence of digital TV systems and services. The purpose of this paper is to provide a brief overview of what we know as digital TV converged services, to present and categorise the digital Television middleware technologies that contributed to it, and to present possible future trends and directions. A new Television era of converged wireless and mobile content delivery, user-authored content, multimodal interaction, intelligent personalisation, smart space awareness, and 3D content sensations is foreseen, creating ambient and immersive experiences
Recommended from our members
End-to-end 3D video communication over heterogeneous networks
This thesis was submitted for the degree of Doctor of Philosophy and awarded by Brunel University.Three-dimensional technology, more commonly referred to as 3D technology, has revolutionised many fields including entertainment, medicine, and communications to name a few. In addition to 3D films, games, and sports channels, 3D perception has made tele-medicine a reality. By the year 2015, 30% of the all HD panels at home will be 3D enabled, predicted by consumer electronics manufacturers. Stereoscopic cameras, a comparatively mature technology compared to other 3D systems, are now being used by ordinary citizens to produce 3D content and share at a click of a button just like they do with the 2D counterparts via sites like YouTube. But technical challenges still exist, including with autostereoscopic multiview displays. 3D content requires many complex considerations--including how to represent it, and deciphering what is the best compression format--when considering transmission or storage, because of its increased amount of data. Any decision must be taken in the light of the available bandwidth or storage capacity, quality and user expectations. Free viewpoint navigation also remains partly unsolved. The most pressing issue getting in the way of widespread uptake of consumer 3D systems is the ability to deliver 3D content to heterogeneous consumer displays over the heterogeneous networks. Optimising 3D video communication solutions must consider the entire pipeline, starting with optimisation at the video source to the end display and transmission optimisation. Multi-view offers the most compelling solution for 3D videos with motion parallax and freedom from wearing headgear for 3D video perception. Optimising multi-view video for delivery and display could increase the demand for true 3D in the consumer market. This thesis focuses on an end-to-end quality optimisation in 3D video communication/transmission, offering solutions for optimisation at the compression, transmission, and decoder levels.Brunel University - Isambard Research Scholarshi
A methodology for quantitative and cooperative decision making of air mobility operational solutions
Many complex and interdependent systems engineering challenges involve more than one stakeholder or decision maker. These challenges, such as the definition and acquisition of future air mobility systems, are often found in situations where resources are finite, objectives are conflicting, constraints are restricting, and uncertainty in future outcomes prevail. Air mobility operational models which simulate fleet wide behavior effects over time, in various mission scenarios, and potentially over the entire design life-cycle, are always multi-dimensional, cover a large decision space, and require significant time to generate sufficient solutions to adequately describe the design space. This challenge is coupled with the fact that, in these highly integrated solutions or acquisitions, multiple stakeholders or decision makers are required to cooperate and reach agreement in selecting or defining the requirements for the design or solution and in its costly and lengthy implementation. However, since values, attitudes, and experiences are different for each decision maker, reaching consensus across the multiple criteria with different preferences and objectives is often a slow and highly convoluted process. In response to these common deficiencies and to provide quantitative analyses, this research investigates and proposes solutions to two challenges: 1) increase the speed at which operational solutions and associated requirements are generated and explored, and 2) systematize the group decision-making process, to both accelerate and improve decision making in these large operational problems requiring cooperation. The development of the Air Mobility Operations Design (AirMOD) model is proposed to address the first challenge by implementing and leveraging surrogate models of airlift capability across a wide scenario space. In addressing the second major challenge, the proposed Multi-Agent Consensus Reaching on the Objective Space (MACRO) methodology introduces a process to reduce the feasible decision space, by identifying regions of high probability of consensus reaching, using preference distributions, power relationships, and game-theoretic techniques. In a case study, the MACRO methodology is demonstrated on a large air mobility solution space generated by AirMOD to illustrate plausibility of the overall approach. AirMOD and MACRO offer considerable advantages over current methods to better define the operational design space and improve group decision-making processes requiring cooperation, respectively.Ph.D
Recommended from our members
Media convergence: concept, discourse and influence
This thesis examined media convergence in terms of its concept, discourse, and influence. Based on the examination of Korean case, it was argued that media convergence was an ambiguous concept. And as the concept was not clarified enough, the term seemed to be easily manipulated with liberal ideology to form âconvergence discourseâ. The discourse accelerated the spread of media convergence, and in particular, it justified deregulation and the reform of media policy system. However, despite a rather exaggerated expectation for the development of media convergence, the actual impact of media convergence on Korean broadcasting and telecommunication markets was restricted. More specifically, the change was limited to happen in network and device levels in media value chain. Furthermore, the overall changes in legal and jurisdictional systems in broadcasting and telecommunication were also limited. Interestingly, the development of media convergence caused divergence as well as convergence, in relevant markets and policy fields. Furthermore, the newly integrated broadcasting telecommunication agency in Korea, KCC, brought some side effects. First, it introduced competition-oriented style and the marginalisation of sector-specific policies. Second, it prompted the concentration of power and the deterioration of political independence in media governance. Third, it brought about organisational conflicts between broadcasting and telecommunication agencies. However, notwithstanding the prevalence of competition-centred approach of KCC, the sector-specific regulations in Korean newspaper, telecommunication and broadcasting were generally maintained. More precisely, despite of the overall deregulation trends in the fields, broadcasting was still a more complicated and tightly regulated area, compared to newspapers and telecommunications. All those examinations of Korean media in the last decade show that there can be a strong inertia in the markets and the policy fields of media, even when the expectation of new technology is high
Recommended from our members
Multimedia delivery in the future internet
The term âNetworked Mediaâ implies that all kinds of media including text, image, 3D graphics, audio
and video are produced, distributed, shared, managed and consumed on-line through various networks,
like the Internet, Fiber, WiFi, WiMAX, GPRS, 3G and so on, in a convergent manner [1]. This white
paper is the contribution of the Media Delivery Platform (MDP) cluster and aims to cover the Networked
challenges of the Networked Media in the transition to the Future of the Internet.
Internet has evolved and changed the way we work and live. End users of the Internet have been confronted
with a bewildering range of media, services and applications and of technological innovations concerning
media formats, wireless networks, terminal types and capabilities. And there is little evidence that the pace
of this innovation is slowing. Today, over one billion of users access the Internet on regular basis, more
than 100 million users have downloaded at least one (multi)media file and over 47 millions of them do so
regularly, searching in more than 160 Exabytes1 of content. In the near future these numbers are expected
to exponentially rise. It is expected that the Internet content will be increased by at least a factor of 6, rising
to more than 990 Exabytes before 2012, fuelled mainly by the users themselves. Moreover, it is envisaged
that in a near- to mid-term future, the Internet will provide the means to share and distribute (new)
multimedia content and services with superior quality and striking flexibility, in a trusted and personalized
way, improving citizensâ quality of life, working conditions, edutainment and safety.
In this evolving environment, new transport protocols, new multimedia encoding schemes, cross-layer inthe
network adaptation, machine-to-machine communication (including RFIDs), rich 3D content as well as
community networks and the use of peer-to-peer (P2P) overlays are expected to generate new models of
interaction and cooperation, and be able to support enhanced perceived quality-of-experience (PQoE) and
innovative applications âon the moveâ, like virtual collaboration environments, personalised services/
media, virtual sport groups, on-line gaming, edutainment. In this context, the interaction with content
combined with interactive/multimedia search capabilities across distributed repositories, opportunistic P2P
networks and the dynamic adaptation to the characteristics of diverse mobile terminals are expected to
contribute towards such a vision.
Based on work that has taken place in a number of EC co-funded projects, in Framework Program 6 (FP6)
and Framework Program 7 (FP7), a group of experts and technology visionaries have voluntarily
contributed in this white paper aiming to describe the status, the state-of-the art, the challenges and the way
ahead in the area of Content Aware media delivery platforms
Approaches to Disaster Management
Approaches to Disaster Management regards critical disaster management issues. Ten original research reports by international scholars centered on disaster management are organized into three general areas of hazards and disaster management. The first section includes discussions of perspectives on vulnerability and on evolving approaches to mitigation. The second section highlights approaches to improve data use and information management in several distinct applications intended to promote prediction and communication of hazard. The third section regards the management of crises and post-event recovery in the private sector, in the design of urban space and among the victims of disaster. This volume contributes both conceptual and practical commentary to the disaster management literature
Employment Outlook and Occupational Change in the Media Content Industries (2000-2005).
Abstract not availableJRC.J-Institute for Prospective Technological Studies (Seville
Virtual Reality Methods
ePDF and ePUB available Open Access under CC-BY-NC-ND licence. Since the mid-2010s, virtual reality (VR) technology has advanced rapidly. This book explores the many opportunities that VR can offer for humanities and social sciences researchers.
The book provides a user-friendly, non-technical methods guide to using ready-made VR content and 360° video as well as creating custom materials. It examines the advantages and disadvantages of different approaches to using VR, providing helpful, real-world examples of how researchers have used the technology
Digitalisierung ethnologischer Sammlungen: Perspektiven aus Theorie und Praxis
Die Digitalisierung ethnologischer Sammlungen ist ein wichtiger Schritt fĂŒr eine "Ăffnung der Inventare". Mit ihren neuen Möglichkeiten bietet sie vielfĂ€ltige Formen eines dialogischen Austauschs - auch mit sogenannten Herkunftsgesellschaften -, generiert erweiterte Perspektiven auf die eigenen Sammlungen und ermĂ€chtigt neue Akteur*innen. Dabei ergeben sich Fragen nach Ordnungssystemen, der angemessenen Beschreibung der Sammlungen, der Verantwortung fĂŒr ihr Zustandekommen und der Legitimierung bestimmter Verbreitungspraktiken. Auf der Grundlage von Fallbeispielen prĂ€sentieren die BeitrĂ€ger*innen des Bandes Antworten und zeichnen ein praxisorientiertes Bild von Wirkungen der Digitalisierung ethnologischer Sammlungen heute
- âŠ