972 research outputs found
Learning single-image 3D reconstruction by generative modelling of shape, pose and shading
We present a unified framework tackling two problems: class-specific 3D
reconstruction from a single image, and generation of new 3D shape samples.
These tasks have received considerable attention recently; however, most
existing approaches rely on 3D supervision, annotation of 2D images with
keypoints or poses, and/or training with multiple views of each object
instance. Our framework is very general: it can be trained in similar settings
to existing approaches, while also supporting weaker supervision. Importantly,
it can be trained purely from 2D images, without pose annotations, and with
only a single view per instance. We employ meshes as an output representation,
instead of voxels used in most prior work. This allows us to reason over
lighting parameters and exploit shading information during training, which
previous 2D-supervised methods cannot. Thus, our method can learn to generate
and reconstruct concave object classes. We evaluate our approach in various
settings, showing that: (i) it learns to disentangle shape from pose and
lighting; (ii) using shading in the loss improves performance compared to just
silhouettes; (iii) when using a standard single white light, our model
outperforms state-of-the-art 2D-supervised methods, both with and without pose
supervision, thanks to exploiting shading cues; (iv) performance improves
further when using multiple coloured lights, even approaching that of
state-of-the-art 3D-supervised methods; (v) shapes produced by our model
capture smooth surfaces and fine details better than voxel-based approaches;
and (vi) our approach supports concave classes such as bathtubs and sofas,
which methods based on silhouettes cannot learn.Comment: Extension of arXiv:1807.09259, accepted to IJCV. Differentiable
renderer available at https://github.com/pmh47/dir
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