16,207 research outputs found
Path-tracing Monte Carlo Library for 3D Radiative Transfer in Highly Resolved Cloudy Atmospheres
Interactions between clouds and radiation are at the root of many
difficulties in numerically predicting future weather and climate and in
retrieving the state of the atmosphere from remote sensing observations. The
large range of issues related to these interactions, and in particular to
three-dimensional interactions, motivated the development of accurate radiative
tools able to compute all types of radiative metrics, from monochromatic, local
and directional observables, to integrated energetic quantities. In the
continuity of this community effort, we propose here an open-source library for
general use in Monte Carlo algorithms. This library is devoted to the
acceleration of path-tracing in complex data, typically high-resolution
large-domain grounds and clouds. The main algorithmic advances embedded in the
library are those related to the construction and traversal of hierarchical
grids accelerating the tracing of paths through heterogeneous fields in
null-collision (maximum cross-section) algorithms. We show that with these
hierarchical grids, the computing time is only weakly sensitivive to the
refinement of the volumetric data. The library is tested with a rendering
algorithm that produces synthetic images of cloud radiances. Two other examples
are given as illustrations, that are respectively used to analyse the
transmission of solar radiation under a cloud together with its sensitivity to
an optical parameter, and to assess a parametrization of 3D radiative effects
of clouds.Comment: Submitted to JAMES, revised and submitted again (this is v2
Indoor wireless communications and applications
Chapter 3 addresses challenges in radio link and system design in indoor scenarios. Given the fact that most human activities take place in indoor environments, the need for supporting ubiquitous indoor data connectivity and location/tracking service becomes even more important than in the previous decades. Specific technical challenges addressed in this section are(i), modelling complex indoor radio channels for effective antenna deployment, (ii), potential of millimeter-wave (mm-wave) radios for supporting higher data rates, and (iii), feasible indoor localisation and tracking techniques, which are summarised in three dedicated sections of this chapter
AROMA: Automatic Generation of Radio Maps for Localization Systems
WLAN localization has become an active research field recently. Due to the
wide WLAN deployment, WLAN localization provides ubiquitous coverage and adds
to the value of the wireless network by providing the location of its users
without using any additional hardware. However, WLAN localization systems
usually require constructing a radio map, which is a major barrier of WLAN
localization systems' deployment. The radio map stores information about the
signal strength from different signal strength streams at selected locations in
the site of interest. Typical construction of a radio map involves measurements
and calibrations making it a tedious and time-consuming operation. In this
paper, we present the AROMA system that automatically constructs accurate
active and passive radio maps for both device-based and device-free WLAN
localization systems. AROMA has three main goals: high accuracy, low
computational requirements, and minimum user overhead. To achieve high
accuracy, AROMA uses 3D ray tracing enhanced with the uniform theory of
diffraction (UTD) to model the electric field behavior and the human shadowing
effect. AROMA also automates a number of routine tasks, such as importing
building models and automatic sampling of the area of interest, to reduce the
user's overhead. Finally, AROMA uses a number of optimization techniques to
reduce the computational requirements. We present our system architecture and
describe the details of its different components that allow AROMA to achieve
its goals. We evaluate AROMA in two different testbeds. Our experiments show
that the predicted signal strength differs from the measurements by a maximum
average absolute error of 3.18 dBm achieving a maximum localization error of
2.44m for both the device-based and device-free cases.Comment: 14 pages, 17 figure
Flux-Limited Diffusion for Multiple Scattering in Participating Media
For the rendering of multiple scattering effects in participating media,
methods based on the diffusion approximation are an extremely efficient
alternative to Monte Carlo path tracing. However, in sufficiently transparent
regions, classical diffusion approximation suffers from non-physical radiative
fluxes which leads to a poor match to correct light transport. In particular,
this prevents the application of classical diffusion approximation to
heterogeneous media, where opaque material is embedded within transparent
regions. To address this limitation, we introduce flux-limited diffusion, a
technique from the astrophysics domain. This method provides a better
approximation to light transport than classical diffusion approximation,
particularly when applied to heterogeneous media, and hence broadens the
applicability of diffusion-based techniques. We provide an algorithm for
flux-limited diffusion, which is validated using the transport theory for a
point light source in an infinite homogeneous medium. We further demonstrate
that our implementation of flux-limited diffusion produces more accurate
renderings of multiple scattering in various heterogeneous datasets than
classical diffusion approximation, by comparing both methods to ground truth
renderings obtained via volumetric path tracing.Comment: Accepted in Computer Graphics Foru
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