802 research outputs found

    An Object SLAM Framework for Association, Mapping, and High-Level Tasks

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    Object SLAM is considered increasingly significant for robot high-level perception and decision-making. Existing studies fall short in terms of data association, object representation, and semantic mapping and frequently rely on additional assumptions, limiting their performance. In this paper, we present a comprehensive object SLAM framework that focuses on object-based perception and object-oriented robot tasks. First, we propose an ensemble data association approach for associating objects in complicated conditions by incorporating parametric and nonparametric statistic testing. In addition, we suggest an outlier-robust centroid and scale estimation algorithm for modeling objects based on the iForest and line alignment. Then a lightweight and object-oriented map is represented by estimated general object models. Taking into consideration the semantic invariance of objects, we convert the object map to a topological map to provide semantic descriptors to enable multi-map matching. Finally, we suggest an object-driven active exploration strategy to achieve autonomous mapping in the grasping scenario. A range of public datasets and real-world results in mapping, augmented reality, scene matching, relocalization, and robotic manipulation have been used to evaluate the proposed object SLAM framework for its efficient performance.Comment: Accepted by IEEE Transactions on Robotics(T-RO

    Visual Tracking and Motion Estimation for an On-orbit Servicing of a Satellite

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    This thesis addresses visual tracking of a non-cooperative as well as a partially cooperative satellite, to enable close-range rendezvous between a servicer and a target satellite. Visual tracking and estimation of relative motion between a servicer and a target satellite are critical abilities for rendezvous and proximity operation such as repairing and deorbiting. For this purpose, Lidar has been widely employed in cooperative rendezvous and docking missions. Despite its robustness to harsh space illumination, Lidar has high weight and rotating parts and consumes more power, thus undermines the stringent requirements of a satellite design. On the other hand, inexpensive on-board cameras can provide an effective solution, working at a wide range of distances. However, conditions of space lighting are particularly challenging for image based tracking algorithms, because of the direct sunlight exposure, and due to the glossy surface of the satellite that creates strong reflection and image saturation, which leads to difficulties in tracking procedures. In order to address these difficulties, the relevant literature is examined in the fields of computer vision, and satellite rendezvous and docking. Two classes of problems are identified and relevant solutions, implemented on a standard computer are provided. Firstly, in the absence of a geometric model of the satellite, the thesis presents a robust feature-based method with prediction capability in case of insufficient features, relying on a point-wise motion model. Secondly, we employ a robust model-based hierarchical position localization method to handle change of image features along a range of distances, and localize an attitude-controlled (partially cooperative) satellite. Moreover, the thesis presents a pose tracking method addressing ambiguities in edge-matching, and a pose detection algorithm based on appearance model learning. For the validation of the methods, real camera images and ground truth data, generated with a laboratory tet bed similar to space conditions are used. The experimental results indicate that camera based methods provide robust and accurate tracking for the approach of malfunctioning satellites in spite of the difficulties associated with specularities and direct sunlight. Also exceptional lighting conditions associated to the sun angle are discussed, aimed at achieving fully reliable localization system in a certain mission

    3D indoor scene modeling from RGB-D data: a survey

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    3D scene modeling has long been a fundamental problem in computer graphics and computer vision. With the popularity of consumer-level RGB-D cameras, there is a growing interest in digitizing real-world indoor 3D scenes. However, modeling indoor 3D scenes remains a challenging problem because of the complex structure of interior objects and poor quality of RGB-D data acquired by consumer-level sensors. Various methods have been proposed to tackle these challenges. In this survey, we provide an overview of recent advances in indoor scene modeling techniques, as well as public datasets and code libraries which can facilitate experiments and evaluation
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