5,828 research outputs found
VNect: Real-time 3D Human Pose Estimation with a Single RGB Camera
We present the first real-time method to capture the full global 3D skeletal
pose of a human in a stable, temporally consistent manner using a single RGB
camera. Our method combines a new convolutional neural network (CNN) based pose
regressor with kinematic skeleton fitting. Our novel fully-convolutional pose
formulation regresses 2D and 3D joint positions jointly in real time and does
not require tightly cropped input frames. A real-time kinematic skeleton
fitting method uses the CNN output to yield temporally stable 3D global pose
reconstructions on the basis of a coherent kinematic skeleton. This makes our
approach the first monocular RGB method usable in real-time applications such
as 3D character control---thus far, the only monocular methods for such
applications employed specialized RGB-D cameras. Our method's accuracy is
quantitatively on par with the best offline 3D monocular RGB pose estimation
methods. Our results are qualitatively comparable to, and sometimes better
than, results from monocular RGB-D approaches, such as the Kinect. However, we
show that our approach is more broadly applicable than RGB-D solutions, i.e. it
works for outdoor scenes, community videos, and low quality commodity RGB
cameras.Comment: Accepted to SIGGRAPH 201
LiveCap: Real-time Human Performance Capture from Monocular Video
We present the first real-time human performance capture approach that
reconstructs dense, space-time coherent deforming geometry of entire humans in
general everyday clothing from just a single RGB video. We propose a novel
two-stage analysis-by-synthesis optimization whose formulation and
implementation are designed for high performance. In the first stage, a skinned
template model is jointly fitted to background subtracted input video, 2D and
3D skeleton joint positions found using a deep neural network, and a set of
sparse facial landmark detections. In the second stage, dense non-rigid 3D
deformations of skin and even loose apparel are captured based on a novel
real-time capable algorithm for non-rigid tracking using dense photometric and
silhouette constraints. Our novel energy formulation leverages automatically
identified material regions on the template to model the differing non-rigid
deformation behavior of skin and apparel. The two resulting non-linear
optimization problems per-frame are solved with specially-tailored
data-parallel Gauss-Newton solvers. In order to achieve real-time performance
of over 25Hz, we design a pipelined parallel architecture using the CPU and two
commodity GPUs. Our method is the first real-time monocular approach for
full-body performance capture. Our method yields comparable accuracy with
off-line performance capture techniques, while being orders of magnitude
faster
It's all Relative: Monocular 3D Human Pose Estimation from Weakly Supervised Data
We address the problem of 3D human pose estimation from 2D input images using
only weakly supervised training data. Despite showing considerable success for
2D pose estimation, the application of supervised machine learning to 3D pose
estimation in real world images is currently hampered by the lack of varied
training images with corresponding 3D poses. Most existing 3D pose estimation
algorithms train on data that has either been collected in carefully controlled
studio settings or has been generated synthetically. Instead, we take a
different approach, and propose a 3D human pose estimation algorithm that only
requires relative estimates of depth at training time. Such training signal,
although noisy, can be easily collected from crowd annotators, and is of
sufficient quality for enabling successful training and evaluation of 3D pose
algorithms. Our results are competitive with fully supervised regression based
approaches on the Human3.6M dataset, despite using significantly weaker
training data. Our proposed algorithm opens the door to using existing
widespread 2D datasets for 3D pose estimation by allowing fine-tuning with
noisy relative constraints, resulting in more accurate 3D poses.Comment: BMVC 2018. Project page available at
http://www.vision.caltech.edu/~mronchi/projects/RelativePos
Single-Shot Multi-Person 3D Pose Estimation From Monocular RGB
We propose a new single-shot method for multi-person 3D pose estimation in
general scenes from a monocular RGB camera. Our approach uses novel
occlusion-robust pose-maps (ORPM) which enable full body pose inference even
under strong partial occlusions by other people and objects in the scene. ORPM
outputs a fixed number of maps which encode the 3D joint locations of all
people in the scene. Body part associations allow us to infer 3D pose for an
arbitrary number of people without explicit bounding box prediction. To train
our approach we introduce MuCo-3DHP, the first large scale training data set
showing real images of sophisticated multi-person interactions and occlusions.
We synthesize a large corpus of multi-person images by compositing images of
individual people (with ground truth from mutli-view performance capture). We
evaluate our method on our new challenging 3D annotated multi-person test set
MuPoTs-3D where we achieve state-of-the-art performance. To further stimulate
research in multi-person 3D pose estimation, we will make our new datasets, and
associated code publicly available for research purposes.Comment: International Conference on 3D Vision (3DV), 201
FML: Face Model Learning from Videos
Monocular image-based 3D reconstruction of faces is a long-standing problem
in computer vision. Since image data is a 2D projection of a 3D face, the
resulting depth ambiguity makes the problem ill-posed. Most existing methods
rely on data-driven priors that are built from limited 3D face scans. In
contrast, we propose multi-frame video-based self-supervised training of a deep
network that (i) learns a face identity model both in shape and appearance
while (ii) jointly learning to reconstruct 3D faces. Our face model is learned
using only corpora of in-the-wild video clips collected from the Internet. This
virtually endless source of training data enables learning of a highly general
3D face model. In order to achieve this, we propose a novel multi-frame
consistency loss that ensures consistent shape and appearance across multiple
frames of a subject's face, thus minimizing depth ambiguity. At test time we
can use an arbitrary number of frames, so that we can perform both monocular as
well as multi-frame reconstruction.Comment: CVPR 2019 (Oral). Video: https://www.youtube.com/watch?v=SG2BwxCw0lQ,
Project Page: https://gvv.mpi-inf.mpg.de/projects/FML19
Vision and Learning for Deliberative Monocular Cluttered Flight
Cameras provide a rich source of information while being passive, cheap and
lightweight for small and medium Unmanned Aerial Vehicles (UAVs). In this work
we present the first implementation of receding horizon control, which is
widely used in ground vehicles, with monocular vision as the only sensing mode
for autonomous UAV flight in dense clutter. We make it feasible on UAVs via a
number of contributions: novel coupling of perception and control via relevant
and diverse, multiple interpretations of the scene around the robot, leveraging
recent advances in machine learning to showcase anytime budgeted cost-sensitive
feature selection, and fast non-linear regression for monocular depth
prediction. We empirically demonstrate the efficacy of our novel pipeline via
real world experiments of more than 2 kms through dense trees with a quadrotor
built from off-the-shelf parts. Moreover our pipeline is designed to combine
information from other modalities like stereo and lidar as well if available
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