13,928 research outputs found

    3D Pose Regression using Convolutional Neural Networks

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    3D pose estimation is a key component of many important computer vision tasks such as autonomous navigation and 3D scene understanding. Most state-of-the-art approaches to 3D pose estimation solve this problem as a pose-classification problem in which the pose space is discretized into bins and a CNN classifier is used to predict a pose bin. We argue that the 3D pose space is continuous and propose to solve the pose estimation problem in a CNN regression framework with a suitable representation, data augmentation and loss function that captures the geometry of the pose space. Experiments on PASCAL3D+ show that the proposed 3D pose regression approach achieves competitive performance compared to the state-of-the-art

    Activity-conditioned continuous human pose estimation for performance analysis of athletes using the example of swimming

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    In this paper we consider the problem of human pose estimation in real-world videos of swimmers. Swimming channels allow filming swimmers simultaneously above and below the water surface with a single stationary camera. These recordings can be used to quantitatively assess the athletes' performance. The quantitative evaluation, so far, requires manual annotations of body parts in each video frame. We therefore apply the concept of CNNs in order to automatically infer the required pose information. Starting with an off-the-shelf architecture, we develop extensions to leverage activity information - in our case the swimming style of an athlete - and the continuous nature of the video recordings. Our main contributions are threefold: (a) We apply and evaluate a fine-tuned Convolutional Pose Machine architecture as a baseline in our very challenging aquatic environment and discuss its error modes, (b) we propose an extension to input swimming style information into the fully convolutional architecture and (c) modify the architecture for continuous pose estimation in videos. With these additions we achieve reliable pose estimates with up to +16% more correct body joint detections compared to the baseline architecture.Comment: 10 pages, 9 figures, accepted at WACV 201

    Persistent Evidence of Local Image Properties in Generic ConvNets

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    Supervised training of a convolutional network for object classification should make explicit any information related to the class of objects and disregard any auxiliary information associated with the capture of the image or the variation within the object class. Does this happen in practice? Although this seems to pertain to the very final layers in the network, if we look at earlier layers we find that this is not the case. Surprisingly, strong spatial information is implicit. This paper addresses this, in particular, exploiting the image representation at the first fully connected layer, i.e. the global image descriptor which has been recently shown to be most effective in a range of visual recognition tasks. We empirically demonstrate evidences for the finding in the contexts of four different tasks: 2d landmark detection, 2d object keypoints prediction, estimation of the RGB values of input image, and recovery of semantic label of each pixel. We base our investigation on a simple framework with ridge rigression commonly across these tasks, and show results which all support our insight. Such spatial information can be used for computing correspondence of landmarks to a good accuracy, but should potentially be useful for improving the training of the convolutional nets for classification purposes

    VNect: Real-time 3D Human Pose Estimation with a Single RGB Camera

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    We present the first real-time method to capture the full global 3D skeletal pose of a human in a stable, temporally consistent manner using a single RGB camera. Our method combines a new convolutional neural network (CNN) based pose regressor with kinematic skeleton fitting. Our novel fully-convolutional pose formulation regresses 2D and 3D joint positions jointly in real time and does not require tightly cropped input frames. A real-time kinematic skeleton fitting method uses the CNN output to yield temporally stable 3D global pose reconstructions on the basis of a coherent kinematic skeleton. This makes our approach the first monocular RGB method usable in real-time applications such as 3D character control---thus far, the only monocular methods for such applications employed specialized RGB-D cameras. Our method's accuracy is quantitatively on par with the best offline 3D monocular RGB pose estimation methods. Our results are qualitatively comparable to, and sometimes better than, results from monocular RGB-D approaches, such as the Kinect. However, we show that our approach is more broadly applicable than RGB-D solutions, i.e. it works for outdoor scenes, community videos, and low quality commodity RGB cameras.Comment: Accepted to SIGGRAPH 201
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