13,928 research outputs found
3D Pose Regression using Convolutional Neural Networks
3D pose estimation is a key component of many important computer vision tasks
such as autonomous navigation and 3D scene understanding. Most state-of-the-art
approaches to 3D pose estimation solve this problem as a pose-classification
problem in which the pose space is discretized into bins and a CNN classifier
is used to predict a pose bin. We argue that the 3D pose space is continuous
and propose to solve the pose estimation problem in a CNN regression framework
with a suitable representation, data augmentation and loss function that
captures the geometry of the pose space. Experiments on PASCAL3D+ show that the
proposed 3D pose regression approach achieves competitive performance compared
to the state-of-the-art
Activity-conditioned continuous human pose estimation for performance analysis of athletes using the example of swimming
In this paper we consider the problem of human pose estimation in real-world
videos of swimmers. Swimming channels allow filming swimmers simultaneously
above and below the water surface with a single stationary camera. These
recordings can be used to quantitatively assess the athletes' performance. The
quantitative evaluation, so far, requires manual annotations of body parts in
each video frame. We therefore apply the concept of CNNs in order to
automatically infer the required pose information. Starting with an
off-the-shelf architecture, we develop extensions to leverage activity
information - in our case the swimming style of an athlete - and the continuous
nature of the video recordings. Our main contributions are threefold: (a) We
apply and evaluate a fine-tuned Convolutional Pose Machine architecture as a
baseline in our very challenging aquatic environment and discuss its error
modes, (b) we propose an extension to input swimming style information into the
fully convolutional architecture and (c) modify the architecture for continuous
pose estimation in videos. With these additions we achieve reliable pose
estimates with up to +16% more correct body joint detections compared to the
baseline architecture.Comment: 10 pages, 9 figures, accepted at WACV 201
Persistent Evidence of Local Image Properties in Generic ConvNets
Supervised training of a convolutional network for object classification
should make explicit any information related to the class of objects and
disregard any auxiliary information associated with the capture of the image or
the variation within the object class. Does this happen in practice? Although
this seems to pertain to the very final layers in the network, if we look at
earlier layers we find that this is not the case. Surprisingly, strong spatial
information is implicit. This paper addresses this, in particular, exploiting
the image representation at the first fully connected layer, i.e. the global
image descriptor which has been recently shown to be most effective in a range
of visual recognition tasks. We empirically demonstrate evidences for the
finding in the contexts of four different tasks: 2d landmark detection, 2d
object keypoints prediction, estimation of the RGB values of input image, and
recovery of semantic label of each pixel. We base our investigation on a simple
framework with ridge rigression commonly across these tasks, and show results
which all support our insight. Such spatial information can be used for
computing correspondence of landmarks to a good accuracy, but should
potentially be useful for improving the training of the convolutional nets for
classification purposes
VNect: Real-time 3D Human Pose Estimation with a Single RGB Camera
We present the first real-time method to capture the full global 3D skeletal
pose of a human in a stable, temporally consistent manner using a single RGB
camera. Our method combines a new convolutional neural network (CNN) based pose
regressor with kinematic skeleton fitting. Our novel fully-convolutional pose
formulation regresses 2D and 3D joint positions jointly in real time and does
not require tightly cropped input frames. A real-time kinematic skeleton
fitting method uses the CNN output to yield temporally stable 3D global pose
reconstructions on the basis of a coherent kinematic skeleton. This makes our
approach the first monocular RGB method usable in real-time applications such
as 3D character control---thus far, the only monocular methods for such
applications employed specialized RGB-D cameras. Our method's accuracy is
quantitatively on par with the best offline 3D monocular RGB pose estimation
methods. Our results are qualitatively comparable to, and sometimes better
than, results from monocular RGB-D approaches, such as the Kinect. However, we
show that our approach is more broadly applicable than RGB-D solutions, i.e. it
works for outdoor scenes, community videos, and low quality commodity RGB
cameras.Comment: Accepted to SIGGRAPH 201
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