13 research outputs found

    Flying Free: A Research Overview of Deep Learning in Drone Navigation Autonomy

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    With the rise of Deep Learning approaches in computer vision applications, significant strides have been made towards vehicular autonomy. Research activity in autonomous drone navigation has increased rapidly in the past five years, and drones are moving fast towards the ultimate goal of near-complete autonomy. However, while much work in the area focuses on specific tasks in drone navigation, the contribution to the overall goal of autonomy is often not assessed, and a comprehensive overview is needed. In this work, a taxonomy of drone navigation autonomy is established by mapping the definitions of vehicular autonomy levels, as defined by the Society of Automotive Engineers, to specific drone tasks in order to create a clear definition of autonomy when applied to drones. A top–down examination of research work in the area is conducted, focusing on drone navigation tasks, in order to understand the extent of research activity in each area. Autonomy levels are cross-checked against the drone navigation tasks addressed in each work to provide a framework for understanding the trajectory of current research. This work serves as a guide to research in drone autonomy with a particular focus on Deep Learning-based solutions, indicating key works and areas of opportunity for development of this area in the future

    Design of PID, FLC and Sliding Mode Controller for 2-DOF Robotic Manipulator: A Comparative Study

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    Controlling the manipulators in a precise manner is a challenging task. To overcome this difficulty around the world, many researchers have developed various control algorithms but are not providing optimal results. To obtain the optimal results in the current research the authors designed a proportional, integral, and derivative (PID) controller, fuzzy logic controller (FLC), and sliding mode controller (SMC) for a 2-DOF manipulator. The concept of forward and inverse kinematics was initially solved after assigning the D-H parameters for each joint. The purpose of forward or direct kinematics is to obtain the position and orientation of the end effector. Further, the concept of inverse kinematics is used to estimate the joint angles. Later on, the Lagrange-Euler formulation was used to calculate the dynamics of the 2-DOF manipulator, which is required to estimate the torque required for each joint of the robotics arm. The main goal of this research problem is to optimize the angular error between the two successive events. Finally, the developed algorithm is compared with the existing algorithms such as PID and Fuzzy logic controller

    A review on model-based and model-free approaches to control soft actuators and their potentials in colonoscopy

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    Colorectal cancer (CRC) is the third most common cancer worldwide and responsible for approximately 1 million deaths annually. Early screening is essential to increase the chances of survival, and it can also reduce the cost of treatments for healthcare centres. Colonoscopy is the gold standard for CRC screening and treatment, but it has several drawbacks, including difficulty in manoeuvring the device, patient discomfort, and high cost. Soft endorobots, small and compliant devices thatcan reduce the force exerted on the colonic wall, offer a potential solution to these issues. However, controlling these soft robots is challenging due to their deformable materials and the limitations of mathematical models. In this Review, we discuss model-free and model-based approaches for controlling soft robots that can potentially be applied to endorobots for colonoscopy. We highlight the importance of selecting appropriate control methods based on various parameters, such as sensor and actuator solutions. This review aims to contribute to the development of smart control strategies for soft endorobots that can enhance the effectiveness and safety of robotics in colonoscopy. These strategies can be defined based on the available information about the robot and surrounding environment, control demands, mechanical design impact and characterization data based on calibration.<br/

    Serious Games for Wrist Rehabilitation in Juvenile Idiopathic Arthritis

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    Rehabilitation is a painful and tiring process involving series of exercises that patients must repeat over a long period. Unfortunately, patients often grow bored, frustrated, and lose motivation making rehabilitation less effective. In the recent years video games have been widely used to implement rehabilitation protocols so as to make the process more entertaining, engaging and to keep patients motivated. In this paper, we present an integrated framework we developed for the wrist rehabilitation of patients affected by Juvenile Idiopathic Arthritis (JIA) following a therapeutic protocol at the Clinica Pediatrica G. e D. De Marchi. The framework comprises four video games and a set modules that let the therapists tune and control the exercises the games implemented, record all the patients actions, replay and analyze the sessions. We present the result of a preliminary validation we performed with four poliarticular JIA patients at the clinic under the supervision of the therapists. Overall, we received good feedback both from the young patients, who enjoyed performing known rehabilitation exercises using video games, and therapists who were satisfied with the framework and its potentials for engaging and motivating the patients

    A gripper-like exoskeleton design for robot grasping demonstration

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    Learning from demonstration (LfD) is a practical method for transferring skill knowledge from a human demonstrator to a robot. Several studies have shown the effectiveness of LfD in robotic grasping tasks to improve the success rate of grasping and to accelerate the development of new robotic grasping tasks. A well-designed demonstration device can effectively represent human grasping motion to transfer grasping skills to robots. In this paper, an improved gripper-like exoskeleton with a data collection system is proposed. First, we present the mechatronic details of the exoskeleton and its motion-tracking system, considering the manipulation flexibility and data acquisition requirements. We then present the capabilities of the device and its data collection system, which collects the position, pose and displacement of the gripper on the exoskeleton. The collected data is further processed by the data acquisition and processing software. Next, we describe the principles of Gaussian mixture model (GMM) and Gaussian mixture regression (GMR) in robot skill learning, which are used to transfer the raw data from demonstrations to robot motions. In the experiment, an optimized trajectory was learned from multiple demonstrations and reproduced on a robot. The results show that the GMR complemented with GMM is able to learn a smooth trajectory from demonstration trajectories with noise

    Soft Gloves: A Review on Recent Developments in Actuation, Sensing, Control and Applications

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    Interest in soft gloves, both robotic and haptic, has enormously grown over the past decade, due to their inherent compliance, which makes them particularly suitable for direct interaction with the human hand. Robotic soft gloves have been developed for hand rehabilitation, for ADLs assistance, or sometimes for both. Haptic soft gloves may be applied in virtual reality (VR) applications or to give sensory feedback in combination with prostheses or to control robots. This paper presents an updated review of the state of the art of soft gloves, with a particular focus on actuation, sensing, and control, combined with a detailed analysis of the devices according to their application field. The review is organized on two levels: a prospective review allows the highlighting of the main trends in soft gloves development and applications, and an analytical review performs an in-depth analysis of the technical solutions developed and implemented in the revised scientific research. Additional minor evaluations integrate the analysis, such as a synthetic investigation of the main results in the clinical studies and trials referred in literature which involve soft gloves

    Research on adaptive impedance control technology of upper limb rehabilitation robot based on impedance parameter prediction

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    Introduction: With the aggravation of aging and the growing number of stroke patients suffering from hemiplegia in China, rehabilitation robots have become an integral part of rehabilitation training. However, traditional rehabilitation robots cannot modify the training parameters adaptively to match the upper limbs’ rehabilitation status automatically and apply them in rehabilitation training effectively, which will improve the efficacy of rehabilitation training.Methods: In this study, a two-degree-of-freedom flexible drive joint rehabilitation robot platform was built. The forgetting factor recursive least squares method (FFRLS) was utilized to estimate the impedance parameters of human upper limb end. A reward function was established to select the optimal stiffness parameters of the rehabilitation robot.Results: The results confirmed the effectiveness of the adaptive impedance control strategy. The findings of the adaptive impedance control studies showed that the adaptive impedance control had a significantly greater reward than the constant impedance control, which was in line with the simulation results of the variable impedance control. Moreover, it was observed that the levels of robot assistance could be suitably modified based on the subject’s different participation.Discussion: The results facilitated stroke patients’ upper limb rehabilitation by enabling the rehabilitation robot to adaptively change the impedance parameters according to the functional status of the affected limb. In clinic therapy, the proposed control strategy may help to adjust the reward function for different patients to improve the rehabilitation efficacy eventually

    Vision-Based Robotic Arm Control Algorithm Using Deep Reinforcement Learning for Autonomous Objects Grasping

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    While working side-by-side, humans and robots complete each other nowadays, and we may say that they work hand in hand. This study aims to evolve the grasping task by reaching the intended object based on deep reinforcement learning. Thereby, in this paper, we propose a deep deterministic policy gradient approach that can be applied to a numerous-degrees-of-freedom robotic arm towards autonomous objects grasping according to their classification and a given task. In this study, this approach is realized by a five-degrees-of-freedom robotic arm that reaches the targeted object using the inverse kinematics method. You Only Look Once v5 is employed for object detection, and backward projection is used to detect the three-dimensional position of the target. After computing the angles of the joints at the detected position by inverse kinematics, the robot’s arm is moved towards the target object’s emplacement thanks to the algorithm. Our approach provides a neural inverse kinematics solution that increases overall performance, and its simulation results reveal its advantages compared to the traditional one. The robot’s end grip joint can reach the targeted location by calculating the angle of every joint with an acceptable range of error. However, the accuracy of the angle and the posture are satisfied. Experiments reveal the performance of our proposal compared to the state-of-the-art approaches in vision-based grasp tasks. This is a new approach to grasp an object by referring to inverse kinematics. This method is not only easier than the standard one but is also more meaningful for multi-degrees of freedom robots
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