57 research outputs found

    Logic Programming and Machine Ethics

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    Transparency is a key requirement for ethical machines. Verified ethical behavior is not enough to establish justified trust in autonomous intelligent agents: it needs to be supported by the ability to explain decisions. Logic Programming (LP) has a great potential for developing such perspective ethical systems, as in fact logic rules are easily comprehensible by humans. Furthermore, LP is able to model causality, which is crucial for ethical decision making.Comment: In Proceedings ICLP 2020, arXiv:2009.09158. Invited paper for the ICLP2020 Panel on "Machine Ethics". arXiv admin note: text overlap with arXiv:1909.0825

    Towards generalizable neuro-symbolic reasoners

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    Doctor of PhilosophyDepartment of Computer ScienceMajor Professor Not ListedSymbolic knowledge representation and reasoning and deep learning are fundamentally different approaches to artificial intelligence with complementary capabilities. The former are transparent and data-efficient, but they are sensitive to noise and cannot be applied to non-symbolic domains where the data is ambiguous. The latter can learn complex tasks from examples, are robust to noise, but are black boxes; require large amounts of --not necessarily easily obtained-- data, and are slow to learn and prone to adversarial examples. Either paradigm excels at certain types of problems where the other paradigm performs poorly. In order to develop stronger AI systems, integrated neuro-symbolic systems that combine artificial neural networks and symbolic reasoning are being sought. In this context, one of the fundamental open problems is how to perform logic-based deductive reasoning over knowledge bases by means of trainable artificial neural networks. Over the course of this dissertation, we provide a brief summary of our recent efforts to bridge the neural and symbolic divide in the context of deep deductive reasoners. More specifically, We designed a novel way of conducting neuro-symbolic through pointing to the input elements. More importantly we showed that the proposed approach is generalizable across new domain and vocabulary demonstrating symbol-invariant zero-shot reasoning capability. Furthermore, We have demonstrated that a deep learning architecture based on memory networks and pre-embedding normalization is capable of learning how to perform deductive reason over previously unseen RDF KGs with high accuracy. We are applying these models on Resource Description Framework (RDF), first-order logic, and the description logic EL+ respectively. Throughout this dissertation we will discuss strengths and limitations of these models particularly in term of accuracy, scalability, transferability, and generalizabiliy. Based on our experimental results, pointer networks perform remarkably well across multiple reasoning tasks while outperforming the previously reported state of the art by a significant margin. We observe that the Pointer Networks preserve their performance even when challenged with knowledge graphs of the domain/vocabulary it has never encountered before. To our knowledge, this work is the first attempt to reveal the impressive power of pointer networks for conducting deductive reasoning. Similarly, we show that memory networks can be trained to perform deductive RDFS reasoning with high precision and recall. The trained memory network's capabilities in fact transfer to previously unseen knowledge bases. Finally will talk about possible modifications to enhance desirable capabilities. Altogether, these research topics, resulted in a methodology for symbol-invariant neuro-symbolic reasoning

    AI for the Common Good?! Pitfalls, challenges, and Ethics Pen-Testing

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    Recently, many AI researchers and practitioners have embarked on research visions that involve doing AI for "Good". This is part of a general drive towards infusing AI research and practice with ethical thinking. One frequent theme in current ethical guidelines is the requirement that AI be good for all, or: contribute to the Common Good. But what is the Common Good, and is it enough to want to be good? Via four lead questions, I will illustrate challenges and pitfalls when determining, from an AI point of view, what the Common Good is and how it can be enhanced by AI. The questions are: What is the problem / What is a problem?, Who defines the problem?, What is the role of knowledge?, and What are important side effects and dynamics? The illustration will use an example from the domain of "AI for Social Good", more specifically "Data Science for Social Good". Even if the importance of these questions may be known at an abstract level, they do not get asked sufficiently in practice, as shown by an exploratory study of 99 contributions to recent conferences in the field. Turning these challenges and pitfalls into a positive recommendation, as a conclusion I will draw on another characteristic of computer-science thinking and practice to make these impediments visible and attenuate them: "attacks" as a method for improving design. This results in the proposal of ethics pen-testing as a method for helping AI designs to better contribute to the Common Good.Comment: to appear in Paladyn. Journal of Behavioral Robotics; accepted on 27-10-201

    Tacit knowledge elicitation process for industry 4.0

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    Manufacturers migrate their processes to Industry 4.0, which includes new technologies for improving productivity and efficiency of operations. One of the issues is capturing, recreating, and documenting the tacit knowledge of the aging workers. However, there are no systematic procedures to incorporate this knowledge into Enterprise Resource Planning systems and maintain a competitive advantage. This paper describes a solution proposal for a tacit knowledge elicitation process for capturing operational best practices of experienced workers in industrial domains based on a mix of algorithmic techniques and a cooperative game. We use domain ontologies for Industry 4.0 and reasoning techniques to discover and integrate new facts from textual sources into an Operational Knowledge Graph. We describe a concepts formation iterative process in a role game played by human and virtual agents through socialization and externalization for knowledge graph refinement. Ethical and societal concerns are discussed as well

    A User Study on Explainable Online Reinforcement Learning for Adaptive Systems

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    Online reinforcement learning (RL) is increasingly used for realizing adaptive systems in the presence of design time uncertainty. Online RL facilitates learning from actual operational data and thereby leverages feedback only available at runtime. However, Online RL requires the definition of an effective and correct reward function, which quantifies the feedback to the RL algorithm and thereby guides learning. With Deep RL gaining interest, the learned knowledge is no longer explicitly represented, but is represented as a neural network. For a human, it becomes practically impossible to relate the parametrization of the neural network to concrete RL decisions. Deep RL thus essentially appears as a black box, which severely limits the debugging of adaptive systems. We previously introduced the explainable RL technique XRL-DINE, which provides visual insights into why certain decisions were made at important time points. Here, we introduce an empirical user study involving 54 software engineers from academia and industry to assess (1) the performance of software engineers when performing different tasks using XRL-DINE and (2) the perceived usefulness and ease of use of XRL-DINE.Comment: arXiv admin note: substantial text overlap with arXiv:2210.0593
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