213 research outputs found

    Sensing with Earables: A Systematic Literature Review and Taxonomy of Phenomena

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    Earables have emerged as a unique platform for ubiquitous computing by augmenting ear-worn devices with state-of-the-art sensing. This new platform has spurred a wealth of new research exploring what can be detected on a wearable, small form factor. As a sensing platform, the ears are less susceptible to motion artifacts and are located in close proximity to a number of important anatomical structures including the brain, blood vessels, and facial muscles which reveal a wealth of information. They can be easily reached by the hands and the ear canal itself is affected by mouth, face, and head movements. We have conducted a systematic literature review of 271 earable publications from the ACM and IEEE libraries. These were synthesized into an open-ended taxonomy of 47 different phenomena that can be sensed in, on, or around the ear. Through analysis, we identify 13 fundamental phenomena from which all other phenomena can be derived, and discuss the different sensors and sensing principles used to detect them. We comprehensively review the phenomena in four main areas of (i) physiological monitoring and health, (ii) movement and activity, (iii) interaction, and (iv) authentication and identification. This breadth highlights the potential that earables have to offer as a ubiquitous, general-purpose platform

    Sensing with Earables: A Systematic Literature Review and Taxonomy of Phenomena

    Get PDF
    Earables have emerged as a unique platform for ubiquitous computing by augmenting ear-worn devices with state-of-the-art sensing. This new platform has spurred a wealth of new research exploring what can be detected on a wearable, small form factor. As a sensing platform, the ears are less susceptible to motion artifacts and are located in close proximity to a number of important anatomical structures including the brain, blood vessels, and facial muscles which reveal a wealth of information. They can be easily reached by the hands and the ear canal itself is affected by mouth, face, and head movements. We have conducted a systematic literature review of 271 earable publications from the ACM and IEEE libraries. These were synthesized into an open-ended taxonomy of 47 different phenomena that can be sensed in, on, or around the ear. Through analysis, we identify 13 fundamental phenomena from which all other phenomena can be derived, and discuss the different sensors and sensing principles used to detect them. We comprehensively review the phenomena in four main areas of (i) physiological monitoring and health, (ii) movement and activity, (iii) interaction, and (iv) authentication and identification. This breadth highlights the potential that earables have to offer as a ubiquitous, general-purpose platform

    Low Energy Physical Activity Recognition System on Smartphones

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    An innovative approach to physical activity recognition based on the use of discrete variables obtained from accelerometer sensors is presented. The system first performs a discretization process for each variable, which allows efficient recognition of activities performed by users using as little energy as possible. To this end, an innovative discretization and classification technique is presented based on the 2 distribution. Furthermore, the entire recognition process is executed on the smartphone, which determines not only the activity performed, but also the frequency at which it is carried out. These techniques and the new classification system presented reduce energy consumption caused by the activity monitoring system. The energy saved increases smartphone usage time to more than 27 h without recharging while maintaining accuracy.Ministerio de EconomĂ­a y Competitividad TIN2013-46801-C4-1-rJunta de AndalucĂ­a TIC-805

    Multi-modal on-body sensing of human activities

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    Increased usage and integration of state-of-the-art information technology in our everyday work life aims at increasing the working efficiency. Due to unhandy human-computer-interaction methods this progress does not always result in increased efficiency, for mobile workers in particular. Activity recognition based contextual computing attempts to balance this interaction deficiency. This work investigates wearable, on-body sensing techniques on their applicability in the field of human activity recognition. More precisely we are interested in the spotting and recognition of so-called manipulative hand gestures. In particular the thesis focuses on the question whether the widely used motion sensing based approach can be enhanced through additional information sources. The set of gestures a person usually performs on a specific place is limited -- in the contemplated production and maintenance scenarios in particular. As a consequence this thesis investigates whether the knowledge about the user's hand location provides essential hints for the activity recognition process. In addition, manipulative hand gestures -- due to their object manipulating character -- typically start in the moment the user's hand reaches a specific place, e.g. a specific part of a machinery. And the gestures most likely stop in the moment the hand leaves the position again. Hence this thesis investigates whether hand location can help solving the spotting problem. Moreover, as user-independence is still a major challenge in activity recognition, this thesis investigates location context as a possible key component in a user-independent recognition system. We test a Kalman filter based method to blend absolute position readings with orientation readings based on inertial measurements. A filter structure is suggested which allows up-sampling of slow absolute position readings, and thus introduces higher dynamics to the position estimations. In such a way the position measurement series is made aware of wrist motions in addition to the wrist position. We suggest location based gesture spotting and recognition approaches. Various methods to model the location classes used in the spotting and recognition stages as well as different location distance measures are suggested and evaluated. In addition a rather novel sensing approach in the field of human activity recognition is studied. This aims at compensating drawbacks of the mere motion sensing based approach. To this end we develop a wearable hardware architecture for lower arm muscular activity measurements. The sensing hardware based on force sensing resistors is designed to have a high dynamic range. In contrast to preliminary attempts the proposed new design makes hardware calibration unnecessary. Finally we suggest a modular and multi-modal recognition system; modular with respect to sensors, algorithms, and gesture classes. This means that adding or removing a sensor modality or an additional algorithm has little impact on the rest of the recognition system. Sensors and algorithms used for spotting and recognition can be selected and fine-tuned separately for each single activity. New activities can be added without impact on the recognition rates of the other activities

    Detection of Talking in Respiratory Signals: A Feasibility Study Using Machine Learning and Wearable Textile-Based Sensors

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    Social isolation and loneliness are major health concerns in young and older people. Traditional approaches to monitor the level of social interaction rely on self-reports. The goal of this study was to investigate if wearable textile-based sensors can be used to accurately detect if the user is talking as a future indicator of social interaction. In a laboratory study, fifteen healthy young participants were asked to talk while performing daily activities such as sitting, standing and walking. It is known that the breathing pattern differs significantly between normal and speech breathing (i.e., talking). We integrated resistive stretch sensors into wearable elastic bands, with a future integration into clothing in mind, to record the expansion and contraction of the chest and abdomen while breathing. We developed an algorithm incorporating machine learning and evaluated its performance in distinguishing between periods of talking and non-talking. In an intra-subject analysis, our algorithm detected talking with an average accuracy of 85%. The highest accuracy of 88% was achieved during sitting and the lowest accuracy of 80.6% during walking. Complete segments of talking were correctly identified with 96% accuracy. From the evaluated machine learning algorithms, the random forest classifier performed best on our dataset. We demonstrate that wearable textile-based sensors in combination with machine learning can be used to detect when the user is talking. In the future, this approach may be used as an indicator of social interaction to prevent social isolation and loneliness

    A review of the role of sensors in mobile context-aware recommendation systems

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    Recommendation systems are specialized in offering suggestions about specific items of different types (e.g., books, movies, restaurants, and hotels) that could be interesting for the user. They have attracted considerable research attention due to their benefits and also their commercial interest. Particularly, in recent years, the concept of context-aware recommendation system has appeared to emphasize the importance of considering the context of the situations in which the user is involved in order to provide more accurate recommendations. The detection of the context requires the use of sensors of different types, which measure different context variables. Despite the relevant role played by sensors in the development of context-aware recommendation systems, sensors and recommendation approaches are two fields usually studied independently. In this paper, we provide a survey on the use of sensors for recommendation systems. Our contribution can be seen from a double perspective. On the one hand, we overview existing techniques used to detect context factors that could be relevant for recommendation. On the other hand, we illustrate the interest of sensors by considering different recommendation use cases and scenarios

    Detecting Vital Signs with Wearable Wireless Sensors

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    The emergence of wireless technologies and advancements in on-body sensor design can enable change in the conventional health-care system, replacing it with wearable health-care systems, centred on the individual. Wearable monitoring systems can provide continuous physiological data, as well as better information regarding the general health of individuals. Thus, such vital-sign monitoring systems will reduce health-care costs by disease prevention and enhance the quality of life with disease management. In this paper, recent progress in non-invasive monitoring technologies for chronic disease management is reviewed. In particular, devices and techniques for monitoring blood pressure, blood glucose levels, cardiac activity and respiratory activity are discussed; in addition, on-body propagation issues for multiple sensors are presented

    Augmented and virtual reality evolution and future tendency

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    Augmented reality and virtual reality technologies are increasing in popularity. Augmented reality has thrived to date mainly on mobile applications, with games like PokĂ©mon Go or the new Google Maps utility as some of its ambassadors. On the other hand, virtual reality has been popularized mainly thanks to the videogame industry and cheaper devices. However, what was initially a failure in the industrial field is resurfacing in recent years thanks to the technological improvements in devices and processing hardware. In this work, an in-depth study of the different fields in which augmented and virtual reality have been used has been carried out. This study focuses on conducting a thorough scoping review focused on these new technologies, where the evolution of each of them during the last years in the most important categories and in the countries most involved in these technologies will be analyzed. Finally, we will analyze the future trend of these technologies and the areas in which it is necessary to investigate to further integrate these technologies into society.Universidad de Sevilla, Spain Telefonica Chair “Intelligence in Networks

    Intelligent Interfaces to Empower People with Disabilities

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    Severe motion impairments can result from non-progressive disorders, such as cerebral palsy, or degenerative neurological diseases, such as Amyotrophic Lateral Sclerosis (ALS), Multiple Sclerosis (MS), or muscular dystrophy (MD). They can be due to traumatic brain injuries, for example, due to a traffic accident, or to brainste

    Digitizing the chemical senses: possibilities & pitfalls

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    Many people are understandably excited by the suggestion that the chemical senses can be digitized; be it to deliver ambient fragrances (e.g., in virtual reality or health-related applications), or else to transmit flavour experiences via the internet. However, to date, progress in this area has been surprisingly slow. Furthermore, the majority of the attempts at successful commercialization have failed, often in the face of consumer ambivalence over the perceived benefits/utility. In this review, with the focus squarely on the domain of Human-Computer Interaction (HCI), we summarize the state-of-the-art in the area. We highlight the key possibilities and pitfalls as far as stimulating the so-called ‘lower’ senses of taste, smell, and the trigeminal system are concerned. Ultimately, we suggest that mixed reality solutions are currently the most plausible as far as delivering (or rather modulating) flavour experiences digitally is concerned. The key problems with digital fragrance delivery are related to attention and attribution. People often fail to detect fragrances when they are concentrating on something else; And even when they detect that their chemical senses have been stimulated, there is always a danger that they attribute their experience (e.g., pleasure) to one of the other senses – this is what we call ‘the fundamental attribution error’. We conclude with an outlook on digitizing the chemical senses and summarize a set of open-ended questions that the HCI community has to address in future explorations of smell and taste as interaction modalities
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