8 research outputs found

    On t-Restricted Optimal Rubbling of Graphs

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    For a graph G = (V;E), a pebble distribution is defined as a mapping of the vertex set in to the integers, where each vertex begins with f(v) pebbles. A pebbling move takes two pebbles from some vertex adjacent to v and places one pebble on v. A rubbling move takes one pebble from each of two vertices that are adjacent to v and places one pebble on v. A vertex x is reachable under a pebbling distribution f if there exists some sequence of rubbling and pebbling moves that places a pebble on x. A pebbling distribution where every vertex is reachable is called a rubbling configuration. The t-restricted optimal rubbling number of G is the minimum number of pebbles required for a rubbling configuration where no vertex is initially assigned more than t pebbles. Here we present results on the 1-restricted optimal rubbling number and the 2- restricted optimal rubbling number

    Roman Domination Cover Rubbling

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    In this thesis, we introduce Roman domination cover rubbling as an extension of domination cover rubbling. We define a parameter on a graph GG called the \textit{Roman domination cover rubbling number}, denoted ρR(G)\rho_{R}(G), as the smallest number of pebbles, so that from any initial configuration of those pebbles on GG, it is possible to obtain a configuration which is Roman dominating after some sequence of pebbling and rubbling moves. We begin by characterizing graphs GG having small ρR(G)\rho_{R}(G) value. Among other things, we also obtain the Roman domination cover rubbling number for paths and give an upper bound for the Roman domination cover rubbling number of a tree

    Merging Peg Solitaire in Graphs

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    Peg solitaire has recently been generalized to graphs. Here, pegs start on all but one of the vertices in a graph. A move takes pegs on adjacent vertices x and y, with y also adjacent to a hole on vertex z, and jumps the peg on x over the peg ony to z, removing the peg on y. The goal of the game is to reduce the number of pegs to one. We introduce the game merging peg solitaire on graphs, where a move takes pegs on vertices x and z (with a hole on y) and merges them to a single peg on y. When can a configuration on a graph, consisting of pegs on all vertices but one, be reduced to a configuration with only a single peg? We give results for a number of graph classes, including stars, paths, cycles, complete bipartite graphs, and some caterpillars

    Proceedings of the 10th Japanese-Hungarian Symposium on Discrete Mathematics and Its Applications

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    1-Restricted Optimal Rubbling on Graphs

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    Let G be a graph with vertex set V and a distribution of pebbles on the vertices of V. A pebbling move consists of removing two pebbles from a vertex and placing one pebble on a neighboring vertex, and a rubbling move consists of removing a pebble from each of two neighbors of a vertex v and placing a pebble on v. We seek an initial placement of a minimum total number of pebbles on the vertices in V, so that no vertex receives more than one pebble and for any given vertex v ∈ V, it is possible, by a sequence of pebbling and rubbling moves, to move at least one pebble to v. This minimum number of pebbles is the 1-restricted optimal rubbling number. We determine the 1-restricted optimal rubbling numbers for Cartesian products. We also present bounds on the 1-restricted optimal rubbling number

    ENERGY& ENVIRONMENT DIVISION ANNUAL REPORT 1979

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    1-Restricted Optimal Rubbling on Graphs

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    Let G be a graph with vertex set V and a distribution of pebbles on the vertices of V . A pebbling move consists of removing two pebbles from a vertex and placing one pebble on a neighboring vertex, and a rubbling move consists of removing a pebble from each of two neighbors of a vertex v and placing a pebble on v. We seek an initial placement of a minimum total number of pebbles on the vertices in V, so that no vertex receives more than one pebble and for any given vertex v ∈ V, it is possible, by a sequence of pebbling and rubbling moves, to move at least one pebble to v. This minimum number of pebbles is the 1-restricted optimal rubbling number. We determine the 1-restricted optimal rubbling numbers for Cartesian products. We also present bounds on the 1-restricted optimal rubbling number

    1-restricted optimal rubbling on graphs

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