27,836 research outputs found
Training of Crisis Mappers and Map Production from Multi-sensor Data: Vernazza Case Study (Cinque Terre National Park, Italy)
This aim of paper is to presents the development of a multidisciplinary project carried out by the cooperation between Politecnico di Torino and ITHACA (Information Technology for Humanitarian Assistance, Cooperation and Action). The goal of the project was the training in geospatial data acquiring and processing for students attending Architecture and Engineering Courses, in order to start up a team of "volunteer mappers". Indeed, the project is aimed to document the environmental and built heritage subject to disaster; the purpose is to improve the capabilities of the actors involved in the activities connected in geospatial data collection, integration and sharing. The proposed area for testing the training activities is the Cinque Terre National Park, registered in the World Heritage List since 1997. The area was affected by flood on the 25th of October 2011. According to other international experiences, the group is expected to be active after emergencies in order to upgrade maps, using data acquired by typical geomatic methods and techniques such as terrestrial and aerial Lidar, close-range and aerial photogrammetry, topographic and GNSS instruments etc.; or by non conventional systems and instruments such us UAV, mobile mapping etc. The ultimate goal is to implement a WebGIS platform to share all the data collected with local authorities and the Civil Protectio
A Reinforcement Learning-assisted Genetic Programming Algorithm for Team Formation Problem Considering Person-Job Matching
An efficient team is essential for the company to successfully complete new
projects. To solve the team formation problem considering person-job matching
(TFP-PJM), a 0-1 integer programming model is constructed, which considers both
person-job matching and team members' willingness to communicate on team
efficiency, with the person-job matching score calculated using intuitionistic
fuzzy numbers. Then, a reinforcement learning-assisted genetic programming
algorithm (RL-GP) is proposed to enhance the quality of solutions. The RL-GP
adopts the ensemble population strategies. Before the population evolution at
each generation, the agent selects one from four population search modes
according to the information obtained, thus realizing a sound balance of
exploration and exploitation. In addition, surrogate models are used in the
algorithm to evaluate the formation plans generated by individuals, which
speeds up the algorithm learning process. Afterward, a series of comparison
experiments are conducted to verify the overall performance of RL-GP and the
effectiveness of the improved strategies within the algorithm. The
hyper-heuristic rules obtained through efficient learning can be utilized as
decision-making aids when forming project teams. This study reveals the
advantages of reinforcement learning methods, ensemble strategies, and the
surrogate model applied to the GP framework. The diversity and intelligent
selection of search patterns along with fast adaptation evaluation, are
distinct features that enable RL-GP to be deployed in real-world enterprise
environments.Comment: 16 page
Living Innovation Laboratory Model Design and Implementation
Living Innovation Laboratory (LIL) is an open and recyclable way for
multidisciplinary researchers to remote control resources and co-develop user
centered projects. In the past few years, there were several papers about LIL
published and trying to discuss and define the model and architecture of LIL.
People all acknowledge about the three characteristics of LIL: user centered,
co-creation, and context aware, which make it distinguished from test platform
and other innovation approaches. Its existing model consists of five phases:
initialization, preparation, formation, development, and evaluation.
Goal Net is a goal-oriented methodology to formularize a progress. In this
thesis, Goal Net is adopted to subtract a detailed and systemic methodology for
LIL. LIL Goal Net Model breaks the five phases of LIL into more detailed steps.
Big data, crowd sourcing, crowd funding and crowd testing take place in
suitable steps to realize UUI, MCC and PCA throughout the innovation process in
LIL 2.0. It would become a guideline for any company or organization to develop
a project in the form of an LIL 2.0 project.
To prove the feasibility of LIL Goal Net Model, it was applied to two real
cases. One project is a Kinect game and the other one is an Internet product.
They were both transformed to LIL 2.0 successfully, based on LIL goal net based
methodology. The two projects were evaluated by phenomenography, which was a
qualitative research method to study human experiences and their relations in
hope of finding the better way to improve human experiences. Through
phenomenographic study, the positive evaluation results showed that the new
generation of LIL had more advantages in terms of effectiveness and efficiency.Comment: This is a book draf
SUSTAINABLE ENERGY POLICY INTEGRATED ASSESSMENT “SEPIA” - Final Report
audience: researcher, professionalThe report summarizes a 3 years research program aimed at developping long term sustainable scenarios for Belgian the energy system. The research included expert participation, stakeholders assessment, quantitative modelling and fuzzy-logic analysis of the assessments. It produced three scenarios for a sustainable energy system in Belgium 2050.SEPIA Sustainable energy policy integrated assessmen
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