20,172 research outputs found

    Network emulation focusing on QoS-Oriented satellite communication

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    This chapter proposes network emulation basics and a complete case study of QoS-oriented Satellite Communication

    Potential of using remote sensing techniques for global assessment of water footprint of crops

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    Remote sensing has long been a useful tool in global applications, since it provides physically-based, worldwide, and consistent spatial information. This paper discusses the potential of using these techniques in the research field of water management, particularly for ‘Water Footprint’ (WF) studies. The WF of a crop is defined as the volume of water consumed for its production, where green and blue WF stand for rain and irrigation water usage, respectively. In this paper evapotranspiration, precipitation, water storage, runoff and land use are identified as key variables to potentially be estimated by remote sensing and used for WF assessment. A mass water balance is proposed to calculate the volume of irrigation applied, and green and blue WF are obtained from the green and blue evapotranspiration components. The source of remote sensing data is described and a simplified example is included, which uses evapotranspiration estimates from the geostationary satellite Meteosat 9 and precipitation estimates obtained with the Climatic Prediction Center Morphing Technique (CMORPH). The combination of data in this approach brings several limitations with respect to discrepancies in spatial and temporal resolution and data availability, which are discussed in detail. This work provides new tools for global WF assessment and represents an innovative approach to global irrigation mapping, enabling the estimation of green and blue water use

    Design of testbed and emulation tools

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    The research summarized was concerned with the design of testbed and emulation tools suitable to assist in projecting, with reasonable accuracy, the expected performance of highly concurrent computing systems on large, complete applications. Such testbed and emulation tools are intended for the eventual use of those exploring new concurrent system architectures and organizations, either as users or as designers of such systems. While a range of alternatives was considered, a software based set of hierarchical tools was chosen to provide maximum flexibility, to ease in moving to new computers as technology improves and to take advantage of the inherent reliability and availability of commercially available computing systems

    Towards a Distributed Quantum Computing Ecosystem

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    The Quantum Internet, by enabling quantum communications among remote quantum nodes, is a network capable of supporting functionalities with no direct counterpart in the classical world. Indeed, with the network and communications functionalities provided by the Quantum Internet, remote quantum devices can communicate and cooperate for solving challenging computational tasks by adopting a distributed computing approach. The aim of this paper is to provide the reader with an overview about the main challenges and open problems arising with the design of a Distributed Quantum Computing ecosystem. For this, we provide a survey, following a bottom-up approach, from a communications engineering perspective. We start by introducing the Quantum Internet as the fundamental underlying infrastructure of the Distributed Quantum Computing ecosystem. Then we go further, by elaborating on a high-level system abstraction of the Distributed Quantum Computing ecosystem. Such an abstraction is described through a set of logical layers. Thereby, we clarify dependencies among the aforementioned layers and, at the same time, a road-map emerges

    On-board B-ISDN fast packet switching architectures. Phase 2: Development. Proof-of-concept architecture definition report

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    For the next-generation packet switched communications satellite system with onboard processing and spot-beam operation, a reliable onboard fast packet switch is essential to route packets from different uplink beams to different downlink beams. The rapid emergence of point-to-point services such as video distribution, and the large demand for video conference, distributed data processing, and network management makes the multicast function essential to a fast packet switch (FPS). The satellite's inherent broadcast features gives the satellite network an advantage over the terrestrial network in providing multicast services. This report evaluates alternate multicast FPS architectures for onboard baseband switching applications and selects a candidate for subsequent breadboard development. Architecture evaluation and selection will be based on the study performed in phase 1, 'Onboard B-ISDN Fast Packet Switching Architectures', and other switch architectures which have become commercially available as large scale integration (LSI) devices
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