203 research outputs found

    `Q-Feed' - An Effective Solution for the Free-riding Problem in Unstructured P2P Networks

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    This paper presents a solution for reducing the ill effects of free-riders in decentralised unstructured P2P networks. An autonomous replication scheme is proposed to improve the availability and enhance system performance. Q-learning is widely employed in different situations to improve the accuracy in decision making by each peer. Based on the performance of neighbours of a peer, every neighbour is awarded different levels of ranks. At the same time a low-performing node is allowed to improve its rank in different ways. Simulation results show that Q-learning based free riding control mechanism effectively limits the services received by free-riders and also encourages the low-performing neighbours to improve their position. The popular files are autonomously replicated to nodes possessing required parameters. Due to this improvement of quantity of popular files, free riders are given opportunity to lift their position for active participation in the network for sharing files. Q-feed effectively manages queries from free riders and reduces network traffic significantlyComment: 14 pages, 10 figure

    Peer to Peer Information Retrieval: An Overview

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    Peer-to-peer technology is widely used for file sharing. In the past decade a number of prototype peer-to-peer information retrieval systems have been developed. Unfortunately, none of these have seen widespread real- world adoption and thus, in contrast with file sharing, information retrieval is still dominated by centralised solutions. In this paper we provide an overview of the key challenges for peer-to-peer information retrieval and the work done so far. We want to stimulate and inspire further research to overcome these challenges. This will open the door to the development and large-scale deployment of real-world peer-to-peer information retrieval systems that rival existing centralised client-server solutions in terms of scalability, performance, user satisfaction and freedom

    Exploiting Geographical and Temporal Locality to Boost Search Efficiency in Peer-to-Peer Systems

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    As a hot research topic, many search algorithms have been presented and studied for unstructured peer-to-peer (P2P) systems during the past few years. Unfortunately, current approaches either cannot yield good lookup performance, or incur high search cost and system maintenance overhead. The poor search efficiency of these approaches may seriously limit the scalability of current unstructured P2P systems. In this paper, we propose to exploit two-dimensional locality to improve P2P system search efficiency. We present a locality-aware P2P system architecture called Foreseer, which explicitly exploits geographical locality and temporal locality by constructing a neighbor overlay and a friend overlay, respectively. Each peer in Foreseer maintains a small number of neighbors and friends along with their content filters used as distributed indices. By combining the advantages of distributed indices and the utilization of two-dimensional locality, our scheme significantly boosts P2P search efficiency while introducing only modest overhead. In addition, several alternative forwarding policies of Foreseer search algorithm are studied in depth on how to fully exploit the two-dimensional locality

    Mathematical analysis of scheduling policies in peer-to-peer video streaming networks

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    Las redes de pares son comunidades virtuales autogestionadas, desarrolladas en la capa de aplicación sobre la infraestructura de Internet, donde los usuarios (denominados pares) comparten recursos (ancho de banda, memoria, procesamiento) para alcanzar un fin común. La distribución de video representa la aplicación más desafiante, dadas las limitaciones de ancho de banda. Existen básicamente tres servicios de video. El más simple es la descarga, donde un conjunto de servidores posee el contenido original, y los usuarios deben descargar completamente este contenido previo a su reproducción. Un segundo servicio se denomina video bajo demanda, donde los pares se unen a una red virtual siempre que inicien una solicitud de un contenido de video, e inician una descarga progresiva en línea. El último servicio es video en vivo, donde el contenido de video es generado, distribuido y visualizado simultáneamente. En esta tesis se estudian aspectos de diseño para la distribución de video en vivo y bajo demanda. Se presenta un análisis matemático de estabilidad y capacidad de arquitecturas de distribución bajo demanda híbridas, asistidas por pares. Los pares inician descargas concurrentes de múltiples contenidos, y se desconectan cuando lo desean. Se predice la evolución esperada del sistema asumiendo proceso Poisson de arribos y egresos exponenciales, mediante un modelo determinístico de fluidos. Un sub-modelo de descargas secuenciales (no simultáneas) es globalmente y estructuralmente estable, independientemente de los parámetros de la red. Mediante la Ley de Little se determina el tiempo medio de residencia de usuarios en un sistema bajo demanda secuencial estacionario. Se demuestra teóricamente que la filosofía híbrida de cooperación entre pares siempre desempeña mejor que la tecnología pura basada en cliente-servidor

    SocialLink: a Social Network Based Trust System for P2P File Sharing Systems

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    In peer-to-peer (P2P) file sharing systems, many autonomous peers without preexisting trust relationships share files with each other. Due to their open environment and distributed structure, these systems are vulnerable to the significant impact from selfish and misbehaving nodes. Free-riding, whitewash, collusion and Sybil attacks are common and serious threats, which severely harm non-malicious users and degrade the system performance. Many trust systems were proposed for P2P file sharing systems to encourage cooperative behaviors and punish non-cooperative behaviors. However, querying reputation values usually generates latency and overhead for every user. To address this problem, a social network based trust system (i.e., SocialTrust) was proposed that enables nodes to first request files from friends without reputation value querying since social friends are trustable, and then use trust systems upon friend querying failure when a node\u27s friends do not have its queried file. However, trust systems and SocialTrust cannot effectively deal with free-riding, whitewash, collusion and Sybil attacks. To handle these problems, in this thesis, we introduce a novel trust system, called SocialLink, for P2P file sharing systems. By enabling nodes to maintain personal social network with trustworthy friends, SocialLink encourages nodes to directly share files between friends without querying reputations and hence reduces reputation querying cost. To guarantee the quality of service (QoS) of file provisions from non-friends, SocialLink establishes directionally weighted links from the server to the client with successful file transaction history to constitute a weighted transaction network , in which the link weight is the size of the transferred file. In this way, SocialLink prevents potential fraudulent transactions (i.e., low-QoS file provision) and encourages nodes to contribute files to non-friends. By constraining the connections between malicious nodes and non-malicious nodes in the weighted transaction network, SocialLink mitigates the adverse effect from whitewash, collusion and Sybil attacks. By simulating experiments, we demonstrate that SocialLink efficiently saves querying cost, reduces free-riding, and prevents damage from whitewash, collusion and Sybil attacks

    A COGNITIVE ARCHITECTURE FOR AMBIENT INTELLIGENCE

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    L’Ambient Intelligence (AmI) è caratterizzata dall’uso di sistemi pervasivi per monitorare l’ambiente e modificarlo secondo le esigenze degli utenti e rispettando vincoli definiti globalmente. Questi sistemi non possono prescindere da requisiti come la scalabilità e la trasparenza per l’utente. Una tecnologia che consente di raggiungere questi obiettivi è rappresentata dalle reti di sensori wireless (WSN), caratterizzate da bassi costi e bassa intrusività. Tuttavia, sebbene in grado di effettuare elaborazioni a bordo dei singoli nodi, le WSN non hanno da sole le capacità di elaborazione necessarie a supportare un sistema intelligente; d’altra parte senza questa attività di pre-elaborazione la mole di dati sensoriali può facilmente sopraffare un sistema centralizzato con un’eccessiva quantità di dettagli superflui. Questo lavoro presenta un’architettura cognitiva in grado di percepire e controllare l’ambiente di cui fa parte, basata su un nuovo approccio per l’estrazione di conoscenza a partire dai dati grezzi, attraverso livelli crescenti di astrazione. Le WSN sono utilizzate come strumento sensoriale pervasivo, le cui capacità computazionali vengono utilizzate per pre-elaborare i dati rilevati, in modo da consentire ad un sistema centralizzato intelligente di effettuare ragionamenti di alto livello. L’architettura proposta è stata utilizzata per sviluppare un testbed dotato degli strumenti hardware e software necessari allo sviluppo e alla gestione di applicazioni di AmI basate su WSN, il cui obiettivo principale sia il risparmio energetico. Per fare in modo che le applicazioni di AmI siano in grado di comunicare con il mondo esterno in maniera affidabile, per richiedere servizi ad agenti esterni, l’architettura è stata arricchita con un protocollo di gestione distribuita della reputazione. È stata inoltre sviluppata un’applicazione di esempio che sfrutta le caratteristiche del testbed, con l’obiettivo di controllare la temperatura in un ambiente lavorativo. Quest’applicazione rileva la presenza dell’utente attraverso un modulo per la fusione di dati multi-sensoriali basato su reti bayesiane, e sfrutta questa informazione in un controllore fuzzy multi-obiettivo che controlla gli attuatori sulla base delle preferenze dell’utente e del risparmio energetico.Ambient Intelligence (AmI) systems are characterized by the use of pervasive equipments for monitoring and modifying the environment according to users’ needs, and to globally defined constraints. Furthermore, such systems cannot ignore requirements about ubiquity, scalability, and transparency to the user. An enabling technology capable of accomplishing these goals is represented by Wireless Sensor Networks (WSNs), characterized by low-costs and unintrusiveness. However, although provided of in-network processing capabilities, WSNs do not exhibit processing features able to support comprehensive intelligent systems; on the other hand, without this pre-processing activities the wealth of sensory data may easily overwhelm a centralized AmI system, clogging it with superfluous details. This work proposes a cognitive architecture able to perceive, decide upon, and control the environment of which the system is part, based on a new approach to knowledge extraction from raw data, that addresses this issue at different abstraction levels. WSNs are used as the pervasive sensory tool, and their computational capabilities are exploited to remotely perform preliminary data processing. A central intelligent unit subsequently extracts higher-level concepts in order to carry on symbolic reasoning. The aim of the reasoning is to plan a sequence of actions that will lead the environment to a state as close as possible to the users’ desires, taking into account both implicit and explicit feedbacks from the users, while considering global system-driven goals, such as energy saving. The proposed conceptual architecture was exploited to develop a testbed providing the hardware and software tools for the development and management of AmI applications based on WSNs, whose main goal is energy saving for global sustainability. In order to make the AmI system able to communicate with the external world in a reliable way, when some services are required to external agents, the architecture was enriched with a distributed reputation management protocol. A sample application exploiting the testbed features was implemented for addressing temperature control in a work environment. Knowledge about the user’s presence is obtained through a multi-sensor data fusion module based on Bayesian networks, and this information is exploited by a multi-objective fuzzy controller that operates on actuators taking into account users’ preference and energy consumption constraints

    Robust P2P Live Streaming

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    Projecte fet en col.laboració amb la Fundació i2CATThe provisioning of robust real-time communication services (voice, video, etc.) or media contents through the Internet in a distributed manner is an important challenge, which will strongly influence in current and future Internet evolution. Aware of this, we are developing a project named Trilogy leaded by the i2CAT Foundation, which has as main pillar the study, development and evaluation of Peer-to-Peer (P2P) Live streaming architectures for the distribution of high-quality media contents. In this context, this work concretely covers media coding aspects and proposes the use of Multiple Description Coding (MDC) as a flexible solution for providing robust and scalable live streaming over P2P networks. This work describes current state of the art in media coding techniques and P2P streaming architectures, presents the implemented prototype as well as its simulation and validation results

    Dynamic data consistency maintenance in peer-to-peer caching system

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    Master'sMASTER OF SCIENC

    Live Streaming with Gossip

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    Peer-to-peer (P2P) architectures have emerged as a popular paradigm to support the dynamic and scalable nature of distributed systems. This is particularly relevant today, given the tremendous increase in the intensity of information exchanged over the Internet. A P2P system is typically composed of participants that are willing to contribute resources, such as memory or bandwidth, in the execution of a collaborative task providing a benefit to all participants. File sharing is probably the most widely used collaborative task, where each participant wants to receive an individual copy of some file. Users collaborate by sending fragments of the file they have already downloaded to other participants. Sharing files containing multimedia content, files that typically reach the hundreds of megabytes to gigabytes, introduces a number of challenges. Given typical bandwidths of participants of hundreds of kilobits per second to a couple of megabits per second, it is unacceptable to wait until completion of the download before actually being able to use the file as the download represents a non negligible time. From the point of view of the participant, getting the (entire) file as fast as possible is typically not good enough. As one example, Video on Demand (VoD) is a scenario where a participant would like to start previewing the multimedia content (the stream), offered by a source, even though only a fraction of it has been received, and then continue the viewing while the rest of the content is being received. Following the same line of reasoning, new applications have emerged that rely on live streaming: the source does not own a file that it wants to share with others, but shares content as soon as it is produced. In other words, the content to distribute is live, not pre-recorded and stored. Typical examples include the broadcasting of live sports events, conferences or interviews. The gossip paradigm is a type of data dissemination that relies on random communication between participants in a P2P system, sharing similarities with the epidemic dissemination of diseases. An epidemic starts to spread when the source randomly chooses a set of communication partners, of size fanout, and infects them, i.e., it shares a rumor with them. This set of participants, in turn, randomly picks fanout communication partners each and infects them, i.e., share with them the same rumor. This paradigm has many advantages including fast propagation of rumors, a probabilistic guarantee that each rumor reaches all participants, high resilience to churn (i.e., participants that join and leave) and high scalability. Gossip therefore constitutes a candidate of choice for live streaming in large-scale systems. These advantages, however, come at a price. While disseminating data, gossip creates many duplicates of the same rumor and participants usually receive multiple copies of the same rumor. While this is obviously a feature when it comes to guaranteeing good dissemination of the rumor when churn is high, it is a clear disadvantage when spreading large amounts of multimedia data (i.e., ordered and time-critical) to participants with limited resources, namely upload bandwidth in the case of high-bandwidth content dissemination. This thesis therefore investigates if and how the gossip paradigm can be used as a highly effcient communication system for live streaming under the following specific scenarios: (i) where participants can only contribute limited resources, (ii) when these limited resources are heterogeneously distributed among nodes, and (iii) where only a fraction of participants are contributing their fair share of work while others are freeriding. To meet these challenges, this thesis proposes (i) gossip++: a gossip-based protocol especially tailored for live streaming that separates the dissemination of metadata, i.e., the location of the data, and the dissemination of the data itself. By first spreading the location of the content to interested participants, the protocol avoids wasted bandwidth in sending and receiving duplicates of the payload, (ii) HEAP: a fanout adaptation mechanism that enables gossip to adapt participants' contribution with respect to their resources while still preserving its reliability, and (iii) LiFT: a protocol to secure high-bandwidth gossip-based dissemination protocols against freeriders
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